// Adler32.cs - Computes Adler32 data checksum of a data stream // Copyright (C) 2001 Mike Krueger // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 1999, 2000, 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // Linking this library statically or dynamically with other modules is // making a combined work based on this library. Thus, the terms and // conditions of the GNU General Public License cover the whole // combination. // // As a special exception, the copyright holders of this library give you // permission to link this library with independent modules to produce an // executable, regardless of the license terms of these independent // modules, and to copy and distribute the resulting executable under // terms of your choice, provided that you also meet, for each linked // independent module, the terms and conditions of the license of that // module. An independent module is a module which is not derived from // or based on this library. If you modify this library, you may extend // this exception to your version of the library, but you are not // obligated to do so. If you do not wish to do so, delete this // exception statement from your version. using System; using ICSharpCode.SharpZipLib.Silverlight.Zip.Compression.Streams; namespace ICSharpCode.SharpZipLib.Silverlight.Checksums { /// /// Computes Adler32 checksum for a stream of data. An Adler32 /// checksum is not as reliable as a CRC32 checksum, but a lot faster to /// compute. /// /// The specification for Adler32 may be found in RFC 1950. /// ZLIB Compressed Data Format Specification version 3.3) /// /// /// From that document: /// /// "ADLER32 (Adler-32 checksum) /// This contains a checksum value of the uncompressed data /// (excluding any dictionary data) computed according to Adler-32 /// algorithm. This algorithm is a 32-bit extension and improvement /// of the Fletcher algorithm, used in the ITU-T X.224 / ISO 8073 /// standard. /// /// Adler-32 is composed of two sums accumulated per byte: s1 is /// the sum of all bytes, s2 is the sum of all s1 values. Both sums /// are done modulo 65521. s1 is initialized to 1, s2 to zero. The /// Adler-32 checksum is stored as s2*65536 + s1 in most- /// significant-byte first (network) order." /// /// "8.2. The Adler-32 algorithm /// /// The Adler-32 algorithm is much faster than the CRC32 algorithm yet /// still provides an extremely low probability of undetected errors. /// /// The modulo on unsigned long accumulators can be delayed for 5552 /// bytes, so the modulo operation time is negligible. If the bytes /// are a, b, c, the second sum is 3a + 2b + c + 3, and so is position /// and order sensitive, unlike the first sum, which is just a /// checksum. That 65521 is prime is important to avoid a possible /// large class of two-byte errors that leave the check unchanged. /// (The Fletcher checksum uses 255, which is not prime and which also /// makes the Fletcher check insensitive to single byte changes 0 - /// 255.) /// /// The sum s1 is initialized to 1 instead of zero to make the length /// of the sequence part of s2, so that the length does not have to be /// checked separately. (Any sequence of zeroes has a Fletcher /// checksum of zero.)" /// /// /// public sealed class Adler32 : IChecksum { /// /// largest prime smaller than 65536 /// const uint BASE = 65521; /// /// Returns the Adler32 data checksum computed so far. /// public long Value { get { return checksum; } } /// /// Creates a new instance of the Adler32 class. /// The checksum starts off with a value of 1. /// public Adler32() { Reset(); } /// /// Resets the Adler32 checksum to the initial value. /// public void Reset() { checksum = 1; } /// /// Updates the checksum with a byte value. /// /// /// The data value to add. The high byte of the int is ignored. /// public void Update(int value) { // We could make a length 1 byte array and call update again, but I // would rather not have that overhead uint s1 = checksum & 0xFFFF; uint s2 = checksum >> 16; s1 = (s1 + ((uint)value & 0xFF)) % BASE; s2 = (s1 + s2) % BASE; checksum = (s2 << 16) + s1; } /// /// Updates the checksum with an array of bytes. /// /// /// The source of the data to update with. /// public void Update(byte[] buffer) { if ( buffer == null ) { throw new ArgumentNullException("buffer"); } Update(buffer, 0, buffer.Length); } /// /// Updates the checksum with the bytes taken from the array. /// /// /// an array of bytes /// /// /// the start of the data used for this update /// /// /// the number of bytes to use for this update /// public void Update(byte[] buffer, int offset, int count) { if (buffer == null) { throw new ArgumentNullException("buffer"); } if (offset < 0) { throw new ArgumentOutOfRangeException("offset", "cannot be negative"); } if ( count < 0 ) { throw new ArgumentOutOfRangeException("count", "cannot be negative"); } if (offset >= buffer.Length) { throw new ArgumentOutOfRangeException("offset", "not a valid index into buffer"); } if (offset + count > buffer.Length) { throw new ArgumentOutOfRangeException("count", "exceeds buffer size"); } //(By Per Bothner) var s1 = checksum & 0xFFFF; var s2 = checksum >> 16; while (count > 0) { // We can defer the modulo operation: // s1 maximally grows from 65521 to 65521 + 255 * 3800 // s2 maximally grows by 3800 * median(s1) = 2090079800 < 2^31 var n = 3800; if (n > count) { n = count; } count -= n; while (--n >= 0) { s1 = s1 + (uint)(buffer[offset++] & 0xff); s2 = s2 + s1; } s1 %= BASE; s2 %= BASE; } checksum = (s2 << 16) | s1; } #region Instance Fields uint checksum; #endregion } }