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Revision fb8dcb62

IDfb8dcb621e42b7b44c48573a89d17795081fb3db

Added by Guido Trotter over 15 years ago

Add LogicalUnit.DeclareLocks

This additional LogicalUnit function is optional to implement, but lets
you change your locking needs for one level just before locking it, but
after the previous levels have been already locked. It is useful for
example to calculate what nodes to lock after locking an instance.

Reviewed-by: iustinp

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