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// Deflater.cs |
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// |
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// Copyright (C) 2001 Mike Krueger |
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// Copyright (C) 2004 John Reilly |
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// |
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// This file was translated from java, it was part of the GNU Classpath |
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// Copyright (C) 2001 Free Software Foundation, Inc. |
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// |
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// This program is free software; you can redistribute it and/or |
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// modify it under the terms of the GNU General Public License |
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// as published by the Free Software Foundation; either version 2 |
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// of the License, or (at your option) any later version. |
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// |
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// This program is distributed in the hope that it will be useful, |
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// but WITHOUT ANY WARRANTY; without even the implied warranty of |
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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// GNU General Public License for more details. |
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// |
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// You should have received a copy of the GNU General Public License |
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// along with this program; if not, write to the Free Software |
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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// |
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// Linking this library statically or dynamically with other modules is |
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// making a combined work based on this library. Thus, the terms and |
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// conditions of the GNU General Public License cover the whole |
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// combination. |
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// |
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// As a special exception, the copyright holders of this library give you |
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// permission to link this library with independent modules to produce an |
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// executable, regardless of the license terms of these independent |
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// modules, and to copy and distribute the resulting executable under |
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// terms of your choice, provided that you also meet, for each linked |
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// independent module, the terms and conditions of the license of that |
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// module. An independent module is a module which is not derived from |
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// or based on this library. If you modify this library, you may extend |
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// this exception to your version of the library, but you are not |
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// obligated to do so. If you do not wish to do so, delete this |
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// exception statement from your version. |
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|
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using System; |
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|
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namespace ICSharpCode.SharpZipLib.Silverlight.Zip.Compression |
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{ |
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/// <summary> |
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/// This is the Deflater class. The deflater class compresses input |
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/// with the deflate algorithm described in RFC 1951. It has several |
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/// compression levels and three different strategies described below. |
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/// |
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/// This class is <i>not</i> thread safe. This is inherent in the API, due |
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/// to the split of deflate and setInput. |
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/// |
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/// author of the original java version : Jochen Hoenicke |
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/// </summary> |
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public class Deflater |
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{ |
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#region Deflater Documentation |
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/* |
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* The Deflater can do the following state transitions: |
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* |
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* (1) -> INIT_STATE ----> INIT_FINISHING_STATE ---. |
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* / | (2) (5) | |
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* / v (5) | |
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* (3)| SETDICT_STATE ---> SETDICT_FINISHING_STATE |(3) |
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* \ | (3) | ,--------' |
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* | | | (3) / |
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* v v (5) v v |
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* (1) -> BUSY_STATE ----> FINISHING_STATE |
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* | (6) |
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* v |
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* FINISHED_STATE |
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* \_____________________________________/ |
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* | (7) |
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* v |
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* CLOSED_STATE |
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* |
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* (1) If we should produce a header we start in INIT_STATE, otherwise |
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* we start in BUSY_STATE. |
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* (2) A dictionary may be set only when we are in INIT_STATE, then |
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* we change the state as indicated. |
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* (3) Whether a dictionary is set or not, on the first call of deflate |
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* we change to BUSY_STATE. |
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* (4) -- intentionally left blank -- :) |
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* (5) FINISHING_STATE is entered, when flush() is called to indicate that |
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* there is no more INPUT. There are also states indicating, that |
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* the header wasn't written yet. |
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* (6) FINISHED_STATE is entered, when everything has been flushed to the |
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* internal pending output buffer. |
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* (7) At any time (7) |
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* |
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*/ |
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#endregion |
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#region Public Constants |
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/// <summary> |
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/// The best and slowest compression level. This tries to find very |
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/// long and distant string repetitions. |
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/// </summary> |
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public const int BEST_COMPRESSION = 9; |
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|
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/// <summary> |
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/// The worst but fastest compression level. |
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/// </summary> |
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public const int BEST_SPEED = 1; |
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|
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/// <summary> |
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/// The default compression level. |
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/// </summary> |
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public const int DEFAULT_COMPRESSION = -1; |
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|
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/// <summary> |
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/// This level won't compress at all but output uncompressed blocks. |
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/// </summary> |
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public const int NO_COMPRESSION = 0; |
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|
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/// <summary> |
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/// The compression method. This is the only method supported so far. |
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/// There is no need to use this constant at all. |
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/// </summary> |
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public const int DEFLATED = 8; |
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#endregion |
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#region Local Constants |
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private const int IS_SETDICT = 0x01; |
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private const int IS_FLUSHING = 0x04; |
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private const int IS_FINISHING = 0x08; |
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|
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private const int INIT_STATE = 0x00; |
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private const int SETDICT_STATE = 0x01; |
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// private static int INIT_FINISHING_STATE = 0x08; |
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// private static int SETDICT_FINISHING_STATE = 0x09; |
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private const int BUSY_STATE = 0x10; |
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private const int FLUSHING_STATE = 0x14; |
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private const int FINISHING_STATE = 0x1c; |
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private const int FINISHED_STATE = 0x1e; |
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private const int CLOSED_STATE = 0x7f; |
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#endregion |
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#region Constructors |
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/// <summary> |
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/// Creates a new deflater with default compression level. |
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/// </summary> |
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public Deflater() : this(DEFAULT_COMPRESSION, false) |
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{ |
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|
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} |
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|
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/// <summary> |
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/// Creates a new deflater with given compression level. |
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/// </summary> |
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/// <param name="level"> |
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/// the compression level, a value between NO_COMPRESSION |
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/// and BEST_COMPRESSION, or DEFAULT_COMPRESSION. |
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/// </param> |
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/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception> |
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public Deflater(int level) : this(level, false) |
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{ |
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|
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} |
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|
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/// <summary> |
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/// Creates a new deflater with given compression level. |
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/// </summary> |
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/// <param name="level"> |
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/// the compression level, a value between NO_COMPRESSION |
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/// and BEST_COMPRESSION. |
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/// </param> |
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/// <param name="noZlibHeaderOrFooter"> |
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/// true, if we should suppress the Zlib/RFC1950 header at the |
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/// beginning and the adler checksum at the end of the output. This is |
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/// useful for the GZIP/PKZIP formats. |
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/// </param> |
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/// <exception cref="System.ArgumentOutOfRangeException">if lvl is out of range.</exception> |
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public Deflater(int level, bool noZlibHeaderOrFooter) |
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{ |
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if (level == DEFAULT_COMPRESSION) { |
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level = 6; |
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} else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) { |
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throw new ArgumentOutOfRangeException("level"); |
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} |
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|
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pending = new DeflaterPending(); |
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engine = new DeflaterEngine(pending); |
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this.noZlibHeaderOrFooter = noZlibHeaderOrFooter; |
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SetStrategy(DeflateStrategy.Default); |
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SetLevel(level); |
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Reset(); |
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} |
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#endregion |
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|
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/// <summary> |
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/// Resets the deflater. The deflater acts afterwards as if it was |
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/// just created with the same compression level and strategy as it |
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/// had before. |
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/// </summary> |
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public void Reset() |
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{ |
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state = (noZlibHeaderOrFooter ? BUSY_STATE : INIT_STATE); |
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totalOut = 0; |
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pending.Reset(); |
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engine.Reset(); |
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} |
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|
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/// <summary> |
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/// Gets the current adler checksum of the data that was processed so far. |
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/// </summary> |
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public int Adler { |
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get { |
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return engine.Adler; |
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} |
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} |
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|
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/// <summary> |
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/// Gets the number of input bytes processed so far. |
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/// </summary> |
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public int TotalIn { |
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get { |
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return engine.TotalIn; |
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} |
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} |
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|
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/// <summary> |
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/// Gets the number of output bytes so far. |
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/// </summary> |
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public long TotalOut { |
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get { |
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return totalOut; |
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} |
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} |
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|
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/// <summary> |
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/// Flushes the current input block. Further calls to deflate() will |
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/// produce enough output to inflate everything in the current input |
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/// block. This is not part of Sun's JDK so I have made it package |
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/// private. It is used by DeflaterOutputStream to implement |
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/// flush(). |
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/// </summary> |
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public void Flush() |
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{ |
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state |= IS_FLUSHING; |
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} |
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|
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/// <summary> |
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/// Finishes the deflater with the current input block. It is an error |
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/// to give more input after this method was called. This method must |
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/// be called to force all bytes to be flushed. |
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/// </summary> |
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public void Finish() |
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{ |
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state |= (IS_FLUSHING | IS_FINISHING); |
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} |
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|
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/// <summary> |
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/// Returns true if the stream was finished and no more output bytes |
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/// are available. |
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/// </summary> |
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public bool IsFinished { |
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get { |
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return (state == FINISHED_STATE) && pending.IsFlushed; |
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} |
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} |
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|
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/// <summary> |
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/// Returns true, if the input buffer is empty. |
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/// You should then call setInput(). |
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/// NOTE: This method can also return true when the stream |
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/// was finished. |
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/// </summary> |
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public bool IsNeedingInput { |
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get { |
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return engine.NeedsInput(); |
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} |
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} |
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|
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/// <summary> |
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/// Sets the data which should be compressed next. This should be only |
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/// called when needsInput indicates that more input is needed. |
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/// If you call setInput when needsInput() returns false, the |
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/// previous input that is still pending will be thrown away. |
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/// The given byte array should not be changed, before needsInput() returns |
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/// true again. |
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/// This call is equivalent to <code>setInput(input, 0, input.length)</code>. |
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/// </summary> |
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/// <param name="input"> |
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/// the buffer containing the input data. |
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/// </param> |
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/// <exception cref="System.InvalidOperationException"> |
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/// if the buffer was finished() or ended(). |
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/// </exception> |
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public void SetInput(byte[] input) |
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{ |
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SetInput(input, 0, input.Length); |
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} |
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|
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/// <summary> |
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/// Sets the data which should be compressed next. This should be |
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/// only called when needsInput indicates that more input is needed. |
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/// The given byte array should not be changed, before needsInput() returns |
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/// true again. |
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/// </summary> |
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/// <param name="input"> |
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/// the buffer containing the input data. |
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/// </param> |
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/// <param name="offset"> |
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/// the start of the data. |
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/// </param> |
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/// <param name="count"> |
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/// the number of data bytes of input. |
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/// </param> |
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/// <exception cref="System.InvalidOperationException"> |
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/// if the buffer was Finish()ed or if previous input is still pending. |
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/// </exception> |
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public void SetInput(byte[] input, int offset, int count) |
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{ |
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if ((state & IS_FINISHING) != 0) { |
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throw new InvalidOperationException("Finish() already called"); |
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} |
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engine.SetInput(input, offset, count); |
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} |
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|
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/// <summary> |
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/// Sets the compression level. There is no guarantee of the exact |
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/// position of the change, but if you call this when needsInput is |
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/// true the change of compression level will occur somewhere near |
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/// before the end of the so far given input. |
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/// </summary> |
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/// <param name="level"> |
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/// the new compression level. |
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/// </param> |
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public void SetLevel(int level) |
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{ |
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if (level == DEFAULT_COMPRESSION) { |
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level = 6; |
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} else if (level < NO_COMPRESSION || level > BEST_COMPRESSION) { |
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throw new ArgumentOutOfRangeException("level"); |
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} |
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|
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if (this.level != level) { |
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this.level = level; |
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engine.SetLevel(level); |
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} |
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} |
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|
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/// <summary> |
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/// Get current compression level |
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/// </summary> |
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/// <returns>Returns the current compression level</returns> |
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public int GetLevel() { |
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return level; |
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} |
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|
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/// <summary> |
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/// Sets the compression strategy. Strategy is one of |
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/// DEFAULT_STRATEGY, HUFFMAN_ONLY and FILTERED. For the exact |
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/// position where the strategy is changed, the same as for |
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/// SetLevel() applies. |
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/// </summary> |
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/// <param name="strategy"> |
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/// The new compression strategy. |
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/// </param> |
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public void SetStrategy(DeflateStrategy strategy) |
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{ |
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engine.Strategy = strategy; |
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} |
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|
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/// <summary> |
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/// Deflates the current input block with to the given array. |
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/// </summary> |
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/// <param name="output"> |
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/// The buffer where compressed data is stored |
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/// </param> |
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/// <returns> |
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/// The number of compressed bytes added to the output, or 0 if either |
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/// IsNeedingInput() or IsFinished returns true or length is zero. |
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/// </returns> |
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public int Deflate(byte[] output) |
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{ |
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return Deflate(output, 0, output.Length); |
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} |
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|
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/// <summary> |
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/// Deflates the current input block to the given array. |
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/// </summary> |
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/// <param name="output"> |
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/// Buffer to store the compressed data. |
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/// </param> |
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/// <param name="offset"> |
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/// Offset into the output array. |
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/// </param> |
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/// <param name="length"> |
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/// The maximum number of bytes that may be stored. |
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/// </param> |
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/// <returns> |
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/// The number of compressed bytes added to the output, or 0 if either |
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/// needsInput() or finished() returns true or length is zero. |
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/// </returns> |
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/// <exception cref="System.InvalidOperationException"> |
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/// If Finish() was previously called. |
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/// </exception> |
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/// <exception cref="System.ArgumentOutOfRangeException"> |
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/// If offset or length don't match the array length. |
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/// </exception> |
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public int Deflate(byte[] output, int offset, int length) |
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{ |
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int origLength = length; |
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|
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if (state == CLOSED_STATE) { |
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throw new InvalidOperationException("Deflater closed"); |
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} |
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|
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if (state < BUSY_STATE) { |
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// output header |
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int header = (DEFLATED + |
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((DeflaterConstants.MAX_WBITS - 8) << 4)) << 8; |
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int level_flags = (level - 1) >> 1; |
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if (level_flags < 0 || level_flags > 3) { |
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level_flags = 3; |
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} |
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header |= level_flags << 6; |
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if ((state & IS_SETDICT) != 0) { |
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// Dictionary was set |
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header |= DeflaterConstants.PRESET_DICT; |
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} |
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header += 31 - (header % 31); |
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|
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pending.WriteShortMSB(header); |
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if ((state & IS_SETDICT) != 0) { |
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int chksum = engine.Adler; |
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engine.ResetAdler(); |
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pending.WriteShortMSB(chksum >> 16); |
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pending.WriteShortMSB(chksum & 0xffff); |
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} |
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|
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state = BUSY_STATE | (state & (IS_FLUSHING | IS_FINISHING)); |
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} |
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|
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for (;;) { |
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int count = pending.Flush(output, offset, length); |
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offset += count; |
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totalOut += count; |
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length -= count; |
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|
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if (length == 0 || state == FINISHED_STATE) { |
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break; |
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} |
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|
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if (!engine.Deflate((state & IS_FLUSHING) != 0, (state & IS_FINISHING) != 0)) { |
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if (state == BUSY_STATE) { |
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// We need more input now |
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return origLength - length; |
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} else if (state == FLUSHING_STATE) { |
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if (level != NO_COMPRESSION) { |
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/* We have to supply some lookahead. 8 bit lookahead |
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* is needed by the zlib inflater, and we must fill |
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* the next byte, so that all bits are flushed. |
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*/ |
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int neededbits = 8 + ((-pending.BitCount) & 7); |
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while (neededbits > 0) { |
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/* write a static tree block consisting solely of |
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* an EOF: |
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*/ |
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pending.WriteBits(2, 10); |
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neededbits -= 10; |
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} |
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} |
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state = BUSY_STATE; |
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} else if (state == FINISHING_STATE) { |
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pending.AlignToByte(); |
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|
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// Compressed data is complete. Write footer information if required. |
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if (!noZlibHeaderOrFooter) { |
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int adler = engine.Adler; |
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pending.WriteShortMSB(adler >> 16); |
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pending.WriteShortMSB(adler & 0xffff); |
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} |
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state = FINISHED_STATE; |
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} |
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} |
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} |
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return origLength - length; |
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} |
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|
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/// <summary> |
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/// Sets the dictionary which should be used in the deflate process. |
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/// This call is equivalent to <code>setDictionary(dict, 0, dict.Length)</code>. |
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/// </summary> |
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/// <param name="dictionary"> |
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/// the dictionary. |
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/// </param> |
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/// <exception cref="System.InvalidOperationException"> |
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/// if SetInput () or Deflate () were already called or another dictionary was already set. |
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/// </exception> |
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public void SetDictionary(byte[] dictionary) |
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{ |
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SetDictionary(dictionary, 0, dictionary.Length); |
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} |
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|
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/// <summary> |
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/// Sets the dictionary which should be used in the deflate process. |
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/// The dictionary is a byte array containing strings that are |
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/// likely to occur in the data which should be compressed. The |
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/// dictionary is not stored in the compressed output, only a |
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/// checksum. To decompress the output you need to supply the same |
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/// dictionary again. |
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/// </summary> |
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/// <param name="dictionary"> |
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/// The dictionary data |
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/// </param> |
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/// <param name="index"> |
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/// The index where dictionary information commences. |
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/// </param> |
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/// <param name="count"> |
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/// The number of bytes in the dictionary. |
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/// </param> |
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/// <exception cref="System.InvalidOperationException"> |
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/// If SetInput () or Deflate() were already called or another dictionary was already set. |
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/// </exception> |
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public void SetDictionary(byte[] dictionary, int index, int count) |
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{ |
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if (state != INIT_STATE) { |
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throw new InvalidOperationException(); |
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} |
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|
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state = SETDICT_STATE; |
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engine.SetDictionary(dictionary, index, count); |
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} |
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#region Instance Fields |
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/// <summary> |
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/// Compression level. |
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/// </summary> |
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int level; |
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|
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/// <summary> |
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/// If true no Zlib/RFC1950 headers or footers are generated |
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/// </summary> |
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bool noZlibHeaderOrFooter; |
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|
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/// <summary> |
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/// The current state. |
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/// </summary> |
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int state; |
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|
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/// <summary> |
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/// The total bytes of output written. |
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/// </summary> |
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long totalOut; |
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|
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/// <summary> |
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/// The pending output. |
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/// </summary> |
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DeflaterPending pending; |
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|
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/// <summary> |
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/// The deflater engine. |
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/// </summary> |
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DeflaterEngine engine; |
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#endregion |
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} |
555 |
} |