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root / hw / display / cirrus_vga_template.h @ 47b43a1f

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/*
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 * QEMU Cirrus VGA Emulator templates
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 *
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 * Copyright (c) 2003 Fabrice Bellard
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#if DEPTH == 8
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#define BPP 1
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#elif DEPTH == 15 || DEPTH == 16
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#define BPP 2
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#elif DEPTH == 32
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#define BPP 4
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#else
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#error unsupported depth
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#endif
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static void glue(vga_draw_cursor_line_, DEPTH)(uint8_t *d1,
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                                               const uint8_t *src1,
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                                               int poffset, int w,
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                                               unsigned int color0,
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                                               unsigned int color1,
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                                               unsigned int color_xor)
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{
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    const uint8_t *plane0, *plane1;
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    int x, b0, b1;
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    uint8_t *d;
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    d = d1;
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    plane0 = src1;
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    plane1 = src1 + poffset;
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    for (x = 0; x < w; x++) {
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        b0 = (plane0[x >> 3] >> (7 - (x & 7))) & 1;
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        b1 = (plane1[x >> 3] >> (7 - (x & 7))) & 1;
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#if DEPTH == 8
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        switch (b0 | (b1 << 1)) {
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        case 0:
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            break;
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        case 1:
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            d[0] ^= color_xor;
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            break;
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        case 2:
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            d[0] = color0;
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            break;
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        case 3:
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            d[0] = color1;
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            break;
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        }
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#elif DEPTH == 16
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        switch (b0 | (b1 << 1)) {
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        case 0:
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            break;
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        case 1:
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            ((uint16_t *)d)[0] ^= color_xor;
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            break;
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        case 2:
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            ((uint16_t *)d)[0] = color0;
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            break;
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        case 3:
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            ((uint16_t *)d)[0] = color1;
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            break;
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        }
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#elif DEPTH == 32
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        switch (b0 | (b1 << 1)) {
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        case 0:
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            break;
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        case 1:
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            ((uint32_t *)d)[0] ^= color_xor;
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            break;
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        case 2:
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            ((uint32_t *)d)[0] = color0;
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            break;
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        case 3:
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            ((uint32_t *)d)[0] = color1;
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            break;
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        }
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#else
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#error unsupported depth
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#endif
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        d += BPP;
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    }
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}
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#undef DEPTH
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#undef BPP