Revision 5fafdf24 hw/ps2.c

b/hw/ps2.c
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/*
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 * QEMU PS/2 keyboard/mouse emulation
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 * 
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 *
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 * Copyright (c) 2003 Fabrice Bellard
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 * 
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
......
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    PS2State *s = (PS2State *)opaque;
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    PS2Queue *q;
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    int val, index;
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    q = &s->queue;
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    if (q->count == 0) {
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        /* NOTE: if no data left, we return the last keyboard one
......
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    s->mouse_dz -= dz1;
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}
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static void ps2_mouse_event(void *opaque, 
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static void ps2_mouse_event(void *opaque,
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                            int dx, int dy, int dz, int buttons_state)
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{
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    PS2MouseState *s = opaque;
......
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        s->mouse_buttons == buttons_state)
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	return;
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    s->mouse_buttons = buttons_state;
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    if (!(s->mouse_status & MOUSE_STATUS_REMOTE) &&
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        (s->common.queue.count < (PS2_QUEUE_SIZE - 16))) {
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        for(;;) {
......
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                s->mouse_detect_state = 0;
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            break;
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        case 2:
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            if (val == 80) 
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            if (val == 80)
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                s->mouse_type = 3; /* IMPS/2 */
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            s->mouse_detect_state = 0;
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            break;
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        case 3:
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            if (val == 80) 
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            if (val == 80)
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                s->mouse_type = 4; /* IMEX */
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            s->mouse_detect_state = 0;
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            break;

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