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#ifndef CONSOLE_H
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#define CONSOLE_H
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#include "qemu-char.h" |
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/* keyboard/mouse support */
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#define MOUSE_EVENT_LBUTTON 0x01 |
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#define MOUSE_EVENT_RBUTTON 0x02 |
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#define MOUSE_EVENT_MBUTTON 0x04 |
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typedef void QEMUPutKBDEvent(void *opaque, int keycode); |
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typedef void QEMUPutMouseEvent(void *opaque, int dx, int dy, int dz, int buttons_state); |
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typedef struct QEMUPutMouseEntry { |
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QEMUPutMouseEvent *qemu_put_mouse_event; |
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void *qemu_put_mouse_event_opaque;
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int qemu_put_mouse_event_absolute;
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char *qemu_put_mouse_event_name;
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/* used internally by qemu for handling mice */
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struct QEMUPutMouseEntry *next;
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} QEMUPutMouseEntry; |
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void qemu_add_kbd_event_handler(QEMUPutKBDEvent *func, void *opaque); |
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QEMUPutMouseEntry *qemu_add_mouse_event_handler(QEMUPutMouseEvent *func, |
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void *opaque, int absolute, |
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const char *name); |
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void qemu_remove_mouse_event_handler(QEMUPutMouseEntry *entry);
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void kbd_put_keycode(int keycode); |
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void kbd_mouse_event(int dx, int dy, int dz, int buttons_state); |
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int kbd_mouse_is_absolute(void); |
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void do_info_mice(void); |
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void do_mouse_set(int index); |
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/* keysym is a unicode code except for special keys (see QEMU_KEY_xxx
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constants) */
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#define QEMU_KEY_ESC1(c) ((c) | 0xe100) |
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#define QEMU_KEY_BACKSPACE 0x007f |
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#define QEMU_KEY_UP QEMU_KEY_ESC1('A') |
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#define QEMU_KEY_DOWN QEMU_KEY_ESC1('B') |
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#define QEMU_KEY_RIGHT QEMU_KEY_ESC1('C') |
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#define QEMU_KEY_LEFT QEMU_KEY_ESC1('D') |
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#define QEMU_KEY_HOME QEMU_KEY_ESC1(1) |
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#define QEMU_KEY_END QEMU_KEY_ESC1(4) |
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#define QEMU_KEY_PAGEUP QEMU_KEY_ESC1(5) |
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#define QEMU_KEY_PAGEDOWN QEMU_KEY_ESC1(6) |
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#define QEMU_KEY_DELETE QEMU_KEY_ESC1(3) |
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#define QEMU_KEY_CTRL_UP 0xe400 |
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#define QEMU_KEY_CTRL_DOWN 0xe401 |
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#define QEMU_KEY_CTRL_LEFT 0xe402 |
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#define QEMU_KEY_CTRL_RIGHT 0xe403 |
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#define QEMU_KEY_CTRL_HOME 0xe404 |
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#define QEMU_KEY_CTRL_END 0xe405 |
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#define QEMU_KEY_CTRL_PAGEUP 0xe406 |
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#define QEMU_KEY_CTRL_PAGEDOWN 0xe407 |
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void kbd_put_keysym(int keysym); |
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/* consoles */
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struct DisplayState {
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uint8_t *data; |
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int linesize;
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int depth;
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int bgr; /* BGR color order instead of RGB. Only valid for depth == 32 */ |
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int width;
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int height;
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void *opaque;
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struct QEMUTimer *gui_timer;
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void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h); |
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void (*dpy_resize)(struct DisplayState *s, int w, int h); |
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void (*dpy_refresh)(struct DisplayState *s); |
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void (*dpy_copy)(struct DisplayState *s, int src_x, int src_y, |
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int dst_x, int dst_y, int w, int h); |
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void (*dpy_fill)(struct DisplayState *s, int x, int y, |
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int w, int h, uint32_t c); |
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void (*mouse_set)(int x, int y, int on); |
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void (*cursor_define)(int width, int height, int bpp, int hot_x, int hot_y, |
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uint8_t *image, uint8_t *mask); |
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}; |
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static inline void dpy_update(DisplayState *s, int x, int y, int w, int h) |
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{ |
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s->dpy_update(s, x, y, w, h); |
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} |
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static inline void dpy_resize(DisplayState *s, int w, int h) |
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{ |
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s->dpy_resize(s, w, h); |
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} |
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typedef void (*vga_hw_update_ptr)(void *); |
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typedef void (*vga_hw_invalidate_ptr)(void *); |
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typedef void (*vga_hw_screen_dump_ptr)(void *, const char *); |
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TextConsole *graphic_console_init(DisplayState *ds, vga_hw_update_ptr update, |
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vga_hw_invalidate_ptr invalidate, |
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vga_hw_screen_dump_ptr screen_dump, |
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void *opaque);
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void vga_hw_update(void); |
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void vga_hw_invalidate(void); |
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void vga_hw_screen_dump(const char *filename); |
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int is_graphic_console(void); |
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CharDriverState *text_console_init(DisplayState *ds, const char *p); |
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void console_select(unsigned int index); |
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void console_color_init(DisplayState *ds);
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/* sdl.c */
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void sdl_display_init(DisplayState *ds, int full_screen, int no_frame); |
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/* cocoa.m */
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void cocoa_display_init(DisplayState *ds, int full_screen); |
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/* vnc.c */
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void vnc_display_init(DisplayState *ds);
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void vnc_display_close(DisplayState *ds);
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int vnc_display_open(DisplayState *ds, const char *display); |
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int vnc_display_password(DisplayState *ds, const char *password); |
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void do_info_vnc(void); |
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/* x_keymap.c */
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extern uint8_t _translate_keycode(const int key); |
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/* FIXME: term_printf et al should probably go elsewhere so everything
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does not need to include console.h */
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/* monitor.c */
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void monitor_init(CharDriverState *hd, int show_banner); |
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void term_puts(const char *str); |
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void term_vprintf(const char *fmt, va_list ap); |
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void term_printf(const char *fmt, ...) __attribute__ ((__format__ (__printf__, 1, 2))); |
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void term_print_filename(const char *filename); |
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void term_flush(void); |
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void term_print_help(void); |
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void monitor_readline(const char *prompt, int is_password, |
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char *buf, int buf_size); |
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/* readline.c */
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typedef void ReadLineFunc(void *opaque, const char *str); |
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extern int completion_index; |
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void add_completion(const char *str); |
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void readline_handle_byte(int ch); |
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void readline_find_completion(const char *cmdline); |
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const char *readline_get_history(unsigned int index); |
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void readline_start(const char *prompt, int is_password, |
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ReadLineFunc *readline_func, void *opaque);
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#endif
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