WIP Resource event handling
[aquarium] / src / main / scala / gr / grnet / aquarium / actor / service / user / UserActor.scala
index 3ab665b..23a9413 100644 (file)
@@ -37,36 +37,64 @@ package gr.grnet.aquarium.actor
 package service
 package user
 
-import com.ckkloverdos.maybe.{Failed, NoVal, Just}
-
 import gr.grnet.aquarium.actor._
-import gr.grnet.aquarium.Configurator
-import gr.grnet.aquarium.user._
 
-import gr.grnet.aquarium.util.shortClassNameOf
+import akka.config.Supervision.Temporary
+import gr.grnet.aquarium.Aquarium
+import gr.grnet.aquarium.util.{shortClassNameOf, shortNameOfClass}
+import gr.grnet.aquarium.actor.message.event.{ProcessResourceEvent, ProcessIMEvent}
+import gr.grnet.aquarium.computation.data.IMStateSnapshot
+import gr.grnet.aquarium.event.model.im.IMEventModel
+import gr.grnet.aquarium.actor.message.config.{InitializeUserState, ActorProviderConfigured, AquariumPropertiesLoaded}
+import gr.grnet.aquarium.actor.message.{GetUserBalanceResponseData, GetUserBalanceResponse, GetUserStateRequest, GetUserBalanceRequest}
+import gr.grnet.aquarium.computation.{BillingMonthInfo, UserStateBootstrappingData, UserState}
 import gr.grnet.aquarium.util.date.TimeHelpers
-import gr.grnet.aquarium.logic.accounting.RoleAgreements
-import gr.grnet.aquarium.actor.message.service.router._
-import message.config.{ActorProviderConfigured, AquariumPropertiesLoaded}
-import gr.grnet.aquarium.event.im.IMEventModel
-
+import gr.grnet.aquarium.logic.accounting.Policy
+import gr.grnet.aquarium.computation.reason.InitialUserStateSetup
 
 /**
  *
  * @author Christos KK Loverdos <loverdos@gmail.com>
  */
 
-class UserActor extends ReflectiveAquariumActor {
+class UserActor extends ReflectiveRoleableActor {
+  private[this] var _userID: String = "<?>"
+  private[this] var _imState: IMStateSnapshot = _
   private[this] var _userState: UserState = _
 
+  self.lifeCycle = Temporary
+
+  private[this] def _shutmedown(): Unit = {
+    if(_haveUserState) {
+      UserActorCache.invalidate(_userID)
+    }
+
+    self.stop()
+  }
+
+  override protected def onThrowable(t: Throwable, message: AnyRef) = {
+    logChainOfCauses(t)
+    ERROR(t, "Terminating due to: %s(%s)", shortClassNameOf(t), t.getMessage)
+
+    _shutmedown()
+  }
+
   def role = UserActorRole
 
-  private[this] def _configurator: Configurator = Configurator.MasterConfigurator
-//  private[this] def _userId = _userState.userId
+  private[this] def aquarium: Aquarium = Aquarium.Instance
+  private[this] def userStateComputations = aquarium.userStateComputations
 
-  private[this] def _timestampTheshold =
-    _configurator.props.getLong(Configurator.Keys.user_state_timestamp_threshold).getOr(10000)
+  private[this] def _timestampTheshold = {
+    aquarium.props.getLong(Aquarium.Keys.user_state_timestamp_threshold).getOr(10000)
+  }
 
+  private[this] def _haveUserState = {
+    this._userState ne null
+  }
+
+  private[this] def _haveIMState = {
+    this._imState ne null
+  }
 
   def onAquariumPropertiesLoaded(event: AquariumPropertiesLoaded): Unit = {
   }
@@ -74,95 +102,158 @@ class UserActor extends ReflectiveAquariumActor {
   def onActorProviderConfigured(event: ActorProviderConfigured): Unit = {
   }
 
-  private[this] def _computeAgreementForNewUser(imEvent: IMEventModel): String = {
-    // FIXME: Implement based on the role
-    "default"
+  private[this] def createIMState(event: InitializeUserState): Unit = {
+    val userID = event.userID
+    val store = aquarium.imEventStore
+    // TODO: Optimization: Since IMState only records roles, we should incrementally
+    // TODO:               built it only for those IMEvents that changed the role.
+    store.replayIMEventsInOccurrenceOrder(userID) { imEvent ⇒
+      logger.debug("Replaying %s".format(imEvent))
+
+      val newState = this._imState match {
+        case null ⇒
+          IMStateSnapshot.initial(imEvent)
+
+        case currentState ⇒
+          currentState.updateHistoryWithEvent(imEvent)
+      }
+
+      this._imState = newState
+    }
+
+    DEBUG("Recomputed %s = %s", shortNameOfClass(classOf[IMStateSnapshot]), this._imState)
+  }
+
+  /**
+   * Resource events are processed only if the user has been activated.
+   */
+  private[this] def shouldProcessResourceEvents: Boolean = {
+    _haveIMState && this._imState.hasBeenActivated
   }
 
-  private[this] def processCreateUser(imEvent: IMEventModel): Unit = {
-    val userID = imEvent.userID
-    val store = _configurator.storeProvider.userStateStore
-    // try find user state. normally should ot exist
-    val latestUserStateOpt = store.findLatestUserStateByUserID(userID)
-    if(latestUserStateOpt.isDefined) {
-      logger.error("Got %s(%s, %s) but user already exists. Ingoring".format(
-        userID,
-        shortClassNameOf(imEvent),
-        imEvent.eventType))
+  private[this] def createUserState(event: InitializeUserState): Unit = {
+    val userID = event.userID
+    val referenceTime = event.referenceTimeMillis
 
+    if(!_haveIMState) {
+      // Should have been created from `createIMState()`
+      DEBUG("Cannot create user state from %s, since %s = %s", event, shortNameOfClass(classOf[IMStateSnapshot]), this._imState)
       return
     }
 
-    val initialAgreementName = _computeAgreementForNewUser(imEvent)
-    val newUserState    = DefaultUserStateComputations.createInitialUserState(
-      userID,
-      imEvent.occurredMillis,
-      imEvent.isActive,
-      0.0,
-      List(imEvent.role),
-      initialAgreementName)
-
-    this._userState = newUserState
+    if(!this._imState.hasBeenActivated) {
+      // Cannot set the initial state!
+      DEBUG("Cannot create user state from %s, since user is inactive", event)
+      return
+    }
 
-    // FIXME: If this fails, then the actor must be shut down.
-    store.insertUserState(newUserState)
+    val userActivationMillis = this._imState.userActivationMillis.get
+    val initialRole = this._imState.roleHistory.firstRole.get.name
+
+    val userStateBootstrap = UserStateBootstrappingData(
+      this._userID,
+      userActivationMillis,
+      initialRole,
+      aquarium.initialAgreementForRole(initialRole, userActivationMillis),
+      aquarium.initialBalanceForRole(initialRole, userActivationMillis)
+    )
+
+    userStateComputations.doFullMonthlyBilling(
+      userStateBootstrap,
+      BillingMonthInfo.fromMillis(TimeHelpers.nowMillis()),
+      aquarium.currentResourcesMap,
+      InitialUserStateSetup,
+      None
+    )
   }
 
-  private[this] def processModifyUser(event: IMEventModel): Unit = {
-    val now = TimeHelpers.nowMillis()
-    val newActive = ActiveStateSnapshot(event.isStateActive, now)
-
-    DEBUG("New active status = %s".format(newActive))
+  def onInitializeUserState(event: InitializeUserState): Unit = {
+    val userID = event.userID
+    this._userID = userID
+    DEBUG("Got %s", event)
 
-    this._userState = this._userState.copy(activeStateSnapshot = newActive)
+    createIMState(event)
+    createUserState(event)
   }
 
-  def onProcessIMEvent(event: ProcessIMEvent): Unit = {
-    val imEvent = event.imEvent
-    if(imEvent.isCreateUser) {
-      processCreateUser(imEvent)
-    } else if(imEvent.isModifyUser) {
-      processModifyUser(imEvent)
+  /**
+   * Process [[gr.grnet.aquarium.event.model.im.IMEventModel]]s.
+   * When this method is called, we assume that all proper checks have been made and it
+   * is OK to proceed with the event processing.
+   */
+  def onProcessIMEvent(processEvent: ProcessIMEvent): Unit = {
+    val imEvent = processEvent.imEvent
+
+    if(!_haveIMState) {
+      // This is an error. Should have been initialized from somewhere ...
+      throw new Exception("Got %s while being uninitialized".format(processEvent))
     }
-  }
 
-  def onRequestUserBalance(event: RequestUserBalance): Unit = {
-    val userId = event.userID
-    // FIXME: Implement threshold
-    self reply UserResponseGetBalance(userId, _userState.creditsSnapshot.creditAmount)
-  }
+    if(this._imState.latestIMEvent.id == imEvent.id) {
+      // This happens when the actor is brought to life, then immediately initialized, and then
+      // sent the first IM event. But from the initialization procedure, this IM event will have
+      // already been loaded from DB!
+      INFO("Ignoring first %s after birth", imEvent.toDebugString)
+      return
+    }
 
-  def onUserRequestGetState(event: UserRequestGetState): Unit = {
-    val userId = event.userID
-   // FIXME: implement
-    self reply UserResponseGetState(userId, this._userState)
+    this._imState = this._imState.updateHistoryWithEvent(imEvent)
+
+    INFO("Update %s = %s", shortClassNameOf(this._imState), this._imState)
   }
 
   def onProcessResourceEvent(event: ProcessResourceEvent): Unit = {
+    val rcEvent = event.rcEvent
+
+    if(!shouldProcessResourceEvents) {
+      // This means the user has not been activated. So, we do not process any resource event
+      DEBUG("Not processing %s", rcEvent.toJsonString)
+      return
+    }
   }
 
 
-  private[this] def D_userID = {
-    this._userState match {
-      case null ⇒
-        "???"
+  def onGetUserBalanceRequest(event: GetUserBalanceRequest): Unit = {
+    val userID = event.userID
+
+    if(!_haveIMState) {
+      // No IMEvent has arrived, so this user is virtually unknown
+      self reply GetUserBalanceResponse(Left("User not found"), 404/*Not found*/)
+    }
+    else if(!_haveUserState) {
+      // The user is known but we have no state.
+      // Ridiculous. Should have been created at least during initialization.
+    }
 
-      case userState ⇒
-        userState.userID
+    if(!_haveUserState) {
+      self reply GetUserBalanceResponse(Left("Not found"), 404/*Not found*/)
+    } else {
+      self reply GetUserBalanceResponse(Right(GetUserBalanceResponseData(userID, this._userState.totalCredits)))
     }
   }
+
+  def onGetUserStateRequest(event: GetUserStateRequest): Unit = {
+    val userId = event.userID
+   // FIXME: Implement
+//    self reply GetUserStateResponse(userId, Right(this._userState))
+  }
+
+  private[this] def D_userID = {
+    this._userID
+  }
+
   private[this] def DEBUG(fmt: String, args: Any*) =
-    logger.debug("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+    logger.debug("User[%s]: %s".format(D_userID, fmt.format(args: _*)))
 
   private[this] def INFO(fmt: String, args: Any*) =
-    logger.info("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+    logger.info("User[%s]: %s".format(D_userID, fmt.format(args: _*)))
 
   private[this] def WARN(fmt: String, args: Any*) =
-    logger.warn("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+    logger.warn("User[%s]: %s".format(D_userID, fmt.format(args: _*)))
 
   private[this] def ERROR(fmt: String, args: Any*) =
-    logger.error("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+    logger.error("User[%s]: %s".format(D_userID, fmt.format(args: _*)))
 
   private[this] def ERROR(t: Throwable, fmt: String, args: Any*) =
-      logger.error("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)), t)
+    logger.error("User[%s]: %s".format(D_userID, fmt.format(args: _*)), t)
 }