Work in progress on handling user state
[aquarium] / src / main / scala / gr / grnet / aquarium / actor / service / user / UserActor.scala
index 5e0aeb4..f6b96c3 100644 (file)
@@ -37,227 +37,162 @@ package gr.grnet.aquarium.actor
 package service
 package user
 
-import java.util.Date
-import com.ckkloverdos.maybe.{Failed, NoVal, Just}
-
 import gr.grnet.aquarium.actor._
-import gr.grnet.aquarium.Configurator
-import gr.grnet.aquarium.user._
-
-import gr.grnet.aquarium.util.Loggable
-import gr.grnet.aquarium.util.date.TimeHelpers
-import gr.grnet.aquarium.logic.accounting.RoleAgreements
-import gr.grnet.aquarium.messaging.AkkaAMQP
-import gr.grnet.aquarium.actor.message.config.user.UserActorInitWithUserId
-import gr.grnet.aquarium.actor.message.service.dispatcher._
-import message.config.{ActorProviderConfigured, AquariumPropertiesLoaded}
-import gr.grnet.aquarium.events.{WalletEntry, UserEvent}
 
+import akka.config.Supervision.Temporary
+import gr.grnet.aquarium.Aquarium
+import gr.grnet.aquarium.actor.message.event.{ProcessResourceEvent, ProcessIMEvent}
+import gr.grnet.aquarium.actor.message.{GetUserStateRequest, GetUserBalanceRequest}
+import gr.grnet.aquarium.computation.data.IMStateSnapshot
+import gr.grnet.aquarium.event.model.im.IMEventModel
+import gr.grnet.aquarium.actor.message.config.{InitializeUserState, ActorProviderConfigured, AquariumPropertiesLoaded}
 
 /**
  *
  * @author Christos KK Loverdos <loverdos@gmail.com>
  */
 
-class UserActor extends AquariumActor
-with AkkaAMQP
-with ReflectiveAquariumActor
-with Loggable {
-  @volatile
-  private[this] var _userId: String = _
-  @volatile
-  private[this] var _userState: UserState = _
-  @volatile
-  private[this] var _timestampTheshold: Long = _
+class UserActor extends ReflectiveRoleableActor {
+  private[this] var _imState: IMStateSnapshot = _
+//  private[this] var _userState: UserState = _
+//  private[this] var _newUserState: NewUserState = _
 
-  private[this] lazy val messenger = producer("aquarium") // FIXME: Read this from configuration
-
-  def role = UserActorRole
+  self.lifeCycle = Temporary
 
-  private[this] def _configurator: Configurator = Configurator.MasterConfigurator
+//  private[this] def _userID = this._newUserState.userID
+  private[this] def _shutmedown(): Unit = {
+//    if(_haveUserState) {
+//      UserActorCache.invalidate(_userID)
+//    }
 
-  /**
-   * Replay the event log for all events that affect the user state.
-   */
-  def rebuildState(from: Long, to: Long): Unit = {
-    val start = System.currentTimeMillis()
-    if(_userState == null)
-      createBlankState
-
-    //Rebuild state from user events
-    val usersDB = _configurator.storeProvider.userEventStore
-    val userEvents = usersDB.findUserEventsByUserId(_userId)
-    val numUserEvents = userEvents.size
-    _userState = replayUserEvents(_userState, userEvents, from, to)
-
-    //Rebuild state from resource events
-    val eventsDB = _configurator.storeProvider.resourceEventStore
-    val resourceEvents = eventsDB.findResourceEventsByUserIdAfterTimestamp(_userId, from)
-    val numResourceEvents = resourceEvents.size
-    //    _userState = replayResourceEvents(_userState, resourceEvents, from, to)
-
-    //Rebuild state from wallet entries
-    val wallet = _configurator.storeProvider.walletEntryStore
-    val walletEnties = wallet.findWalletEntriesAfter(_userId, new Date(from))
-    val numWalletEntries = walletEnties.size
-    _userState = replayWalletEntries(_userState, walletEnties, from, to)
-
-    INFO(("Rebuilt state from %d events (%d user events, " +
-      "%d resource events, %d wallet entries) in %d msec").format(
-      numUserEvents + numResourceEvents + numWalletEntries,
-      numUserEvents, numResourceEvents, numWalletEntries,
-      System.currentTimeMillis() - start))
+    self.stop()
   }
 
-  /**
-   * Create an empty state for a user
-   */
-  def createBlankState = {
-    this._userState = DefaultUserStateComputations.createInitialUserState(this._userId, 0L, true, 0.0)
-  }
+  override protected def onThrowable(t: Throwable, message: AnyRef) = {
+    logChainOfCauses(t)
+//    ERROR(t, "Terminating due to: %s(%s)", shortClassNameOf(t), t.getMessage)
 
-  /**
-   * Replay user events on the provided user state
-   */
-  def replayUserEvents(initState: UserState, events: List[UserEvent],
-                       from: Long, to: Long): UserState = {
-    initState
+    _shutmedown()
   }
 
+  def role = UserActorRole
 
-  /**
-   * Replay wallet entries on the provided user state
-   */
-  def replayWalletEntries(initState: UserState, events: List[WalletEntry],
-                          from: Long, to: Long): UserState = {
-    initState
-  }
+  private[this] def aquarium: Aquarium = Aquarium.Instance
 
-  /**
-   * Persist current user state
-   */
-  private[this] def saveUserState(): Unit = {
-    _configurator.storeProvider.userStateStore.storeUserState(this._userState) match {
-      case Just(record) => record
-      case NoVal => ERROR("Unknown error saving state")
-      case Failed(e) =>
-        ERROR("Saving state failed: %s".format(e));
-    }
-  }
+  private[this] def _timestampTheshold =
+    aquarium.props.getLong(Aquarium.Keys.user_state_timestamp_threshold).getOr(10000)
 
-  def onAquariumPropertiesLoaded(event: AquariumPropertiesLoaded): Unit = {
-    this._timestampTheshold = event.props.getLong(Configurator.Keys.user_state_timestamp_threshold).getOr(10000)
-    INFO("Setup my timestampTheshold = %s", this._timestampTheshold)
-  }
 
-  def onUserActorInitWithUserId(event: UserActorInitWithUserId): Unit = {
-    this._userId = event.userId
-    DEBUG("Actor starting, loading state")
-  }
+//  private[this] def _haveUserState = {
+//    this._newUserState ne null
+//  }
 
-  def onProcessResourceEvent(event: ProcessResourceEvent): Unit = {
-    val resourceEvent = event.rce
-    if(resourceEvent.userID != this._userId) {
-      ERROR("Received %s but my userId = %s".format(event, this._userId))
-    } else {
-      //ensureUserState()
-      //        calcWalletEntries()
-      //processResourceEvent(resourceEvent, true)
-    }
+  private[this] def _haveIMState = {
+    this._imState ne null
   }
 
-  private[this] def processCreateUser(event: UserEvent): Unit = {
-    val userId = event.userID
-    DEBUG("Creating user from state %s", event)
-    val usersDB = _configurator.storeProvider.userStateStore
-    usersDB.findUserStateByUserId(userId) match {
-      case Just(userState) ⇒
-        WARN("User already created, state = %s".format(userState))
-      case failed@Failed(e) ⇒
-        ERROR("[%s] %s", e.getClass.getName, e.getMessage)
-      case NoVal ⇒
-        val agreement = RoleAgreements.agreementForRole(event.role)
-        DEBUG("User %s assigned agreement %s".format(userId, agreement.name))
-
-        this._userState = DefaultUserStateComputations.createInitialUserState(
-          userId,
-          event.occurredMillis,
-          event.isActive, 0.0, List(event.role), agreement.name)
-        saveUserState
-        DEBUG("Created and stored %s", this._userState)
-    }
+  def onAquariumPropertiesLoaded(event: AquariumPropertiesLoaded): Unit = {
   }
 
-  private[this] def processModifyUser(event: UserEvent): Unit = {
-    val now = TimeHelpers.nowMillis
-    val newActive = ActiveStateSnapshot(event.isStateActive, now)
+  def onActorProviderConfigured(event: ActorProviderConfigured): Unit = {
+  }
 
-    DEBUG("New active status = %s".format(newActive))
+  private[this] def reloadIMState(userID: String): Unit = {
+    val store = aquarium.imEventStore
+    store.replayIMEventsInOccurrenceOrder(userID) { imEvent ⇒
+      logger.debug("Replaying %s".format(imEvent))
 
-    this._userState = this._userState.copy(activeStateSnapshot = newActive)
-  }
+      val newState = this._imState match {
+        case null ⇒
+          IMStateSnapshot.initial(imEvent)
 
-  def onProcessUserEvent(event: ProcessUserEvent): Unit = {
-    val userEvent = event.ue
-    if(userEvent.userID != this._userId) {
-      ERROR("Received %s but my userId = %s".format(userEvent, this._userId))
-    } else {
-      if(userEvent.isCreateUser) {
-        processCreateUser(userEvent)
-      } else if(userEvent.isModifyUser) {
-        processModifyUser(userEvent)
+        case currentState ⇒
+          currentState.copyWithEvent(imEvent)
       }
+
+      this._imState = newState
     }
+
+    logger.debug("Recomputed %s".format(this._imState))
   }
 
-  def onRequestUserBalance(event: RequestUserBalance): Unit = {
-    val userId = event.userId
-    val timestamp = event.timestamp
+  def onInitializeUserState(event: InitializeUserState): Unit = {
+    logger.debug("Got %s".format(event))
+    reloadIMState(event.userID)
+  }
 
-    if(System.currentTimeMillis() - _userState.newestSnapshotTime > 60 * 1000) {
-      //        calcWalletEntries()
-    }
-    self reply UserResponseGetBalance(userId, _userState.creditsSnapshot.creditAmount)
+  private[this] def _getAgreementNameForNewUser(imEvent: IMEventModel): String = {
+    // FIXME: Implement based on the role
+    "default"
   }
 
-  def onUserRequestGetState(event: UserRequestGetState): Unit = {
-    val userId = event.userId
-    if(this._userId != userId) {
-      ERROR("Received %s but my userId = %s".format(event, this._userId))
-      // TODO: throw an exception here
+  /**
+   * Process [[gr.grnet.aquarium.event.model.im.IMEventModel]]s.
+   * When this method is called, we assume that all proper checks have been made and it
+   * is OK to proceed with the event processing.
+   */
+  def onProcessIMEvent(processEvent: ProcessIMEvent): Unit = {
+    val imEvent = processEvent.imEvent
+    val hadIMState = _haveIMState
+
+    if(hadIMState) {
+      if(this._imState.latestIMEvent.id == imEvent.id) {
+        // This happens when the actor is brought to life, then immediately initialized, and then
+        // sent the first IM event. But from the initialization procedure, this IM event will have
+        // already been loaded from DB!
+        logger.debug("Ignoring first %s after birth".format(imEvent.toDebugString))
+        return
+      }
+
+      this._imState = this._imState.copyWithEvent(imEvent)
     } else {
-      // FIXME: implement
-      ERROR("FIXME: Should have properly computed the user state")
-      //      ensureUserState()
-      self reply UserResponseGetState(userId, this._userState)
+      this._imState = IMStateSnapshot.initial(imEvent)
     }
-  }
-
-  def onActorProviderConfigured(event: ActorProviderConfigured): Unit = {
-  }
 
-  override def postStop {
-    DEBUG("Stopping, saving state")
-    saveUserState
+//    DEBUG("%s %s = %s", if(hadIMState) "Update" else "Set", shortClassNameOf(this._imState), this._imState)
   }
 
-  override def preRestart(reason: Throwable) {
-    DEBUG("Actor failed, restarting")
+  def onGetUserBalanceRequest(event: GetUserBalanceRequest): Unit = {
+    val userId = event.userID
+    // FIXME: Implement
+//    self reply GetUserBalanceResponse(userId, Right(_userState.creditsSnapshot.creditAmount))
   }
 
-  override def postRestart(reason: Throwable) {
-    DEBUG("Actor restarted succesfully")
+  def onGetUserStateRequest(event: GetUserStateRequest): Unit = {
+    val userId = event.userID
+   // FIXME: Implement
+//    self reply GetUserStateResponse(userId, Right(this._userState))
   }
 
-  private[this] def DEBUG(fmt: String, args: Any*) =
-    logger.debug("UserActor[%s]: %s".format(_userId, fmt.format(args: _*)))
-
-  private[this] def INFO(fmt: String, args: Any*) =
-    logger.info("UserActor[%s]: %s".format(_userId, fmt.format(args: _*)))
-
-  private[this] def WARN(fmt: String, args: Any*) =
-    logger.warn("UserActor[%s]: %s".format(_userId, fmt.format(args: _*)))
-
-  private[this] def ERROR(fmt: String, args: Any*) =
-    logger.error("UserActor[%s]: %s".format(_userId, fmt.format(args: _*)))
+  def onProcessResourceEvent(event: ProcessResourceEvent): Unit = {
+    val rcEvent = event.rcEvent
+
+    logger.info("Got\n{}", rcEvent.toJsonString)
+  }
+
+
+//  private[this] def D_userID = {
+//    if(this._newUserState eq null)
+//      if(this._imState eq null)
+//        "<NOT INITIALIZED>"
+//      else
+//        this._imState.latestIMEvent.userID
+//    else
+//      this._newUserState.userID
+//  }
+//
+//  private[this] def DEBUG(fmt: String, args: Any*) =
+//    logger.debug("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+//
+//  private[this] def INFO(fmt: String, args: Any*) =
+//    logger.info("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+//
+//  private[this] def WARN(fmt: String, args: Any*) =
+//    logger.warn("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+//
+//  private[this] def ERROR(fmt: String, args: Any*) =
+//    logger.error("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)))
+//
+//  private[this] def ERROR(t: Throwable, fmt: String, args: Any*) =
+//    logger.error("UserActor[%s]: %s".format(D_userID, fmt.format(args: _*)), t)
 }