import gr.grnet.aquarium.computation.data.IMStateSnapshot
import gr.grnet.aquarium.event.model.im.IMEventModel
import gr.grnet.aquarium.actor.message.config.{InitializeUserState, ActorProviderConfigured, AquariumPropertiesLoaded}
-import gr.grnet.aquarium.computation.NewUserState
-import gr.grnet.aquarium.actor.message.{GetUserBalanceResponse, GetUserStateRequest, GetUserBalanceRequest}
+import gr.grnet.aquarium.actor.message.{GetUserBalanceResponseData, GetUserBalanceResponse, GetUserStateRequest, GetUserBalanceRequest}
+import gr.grnet.aquarium.computation.{BillingMonthInfo, UserStateBootstrappingData, UserState}
+import gr.grnet.aquarium.util.date.TimeHelpers
+import gr.grnet.aquarium.logic.accounting.Policy
+import gr.grnet.aquarium.computation.reason.InitialUserStateSetup
/**
*
class UserActor extends ReflectiveRoleableActor {
private[this] var _userID: String = "<?>"
private[this] var _imState: IMStateSnapshot = _
-// private[this] var _userState: UserState = _
- private[this] var _newUserState: NewUserState = _
+ private[this] var _userState: UserState = _
self.lifeCycle = Temporary
def role = UserActorRole
private[this] def aquarium: Aquarium = Aquarium.Instance
+ private[this] def userStateComputations = aquarium.userStateComputations
- private[this] def _timestampTheshold =
+ private[this] def _timestampTheshold = {
aquarium.props.getLong(Aquarium.Keys.user_state_timestamp_threshold).getOr(10000)
-
+ }
private[this] def _haveUserState = {
- this._newUserState ne null
+ this._userState ne null
}
private[this] def _haveIMState = {
def onActorProviderConfigured(event: ActorProviderConfigured): Unit = {
}
- private[this] def createIMState(userID: String): Unit = {
+ private[this] def createIMState(event: InitializeUserState): Unit = {
+ val userID = event.userID
val store = aquarium.imEventStore
// TODO: Optimization: Since IMState only records roles, we should incrementally
// TODO: built it only for those IMEvents that changed the role.
IMStateSnapshot.initial(imEvent)
case currentState ⇒
- currentState.copyWithEvent(imEvent)
+ currentState.updateHistoryWithEvent(imEvent)
}
this._imState = newState
DEBUG("Recomputed %s = %s", shortNameOfClass(classOf[IMStateSnapshot]), this._imState)
}
- private[this] def createUserState(userID: String): Unit = {
+ /**
+ * Resource events are processed only if the user has been activated.
+ */
+ private[this] def shouldProcessResourceEvents: Boolean = {
+ _haveIMState && this._imState.hasBeenActivated
+ }
+
+ private[this] def createUserState(event: InitializeUserState): Unit = {
+ val userID = event.userID
+ val referenceTime = event.referenceTimeMillis
+
+ if(!_haveIMState) {
+ // Should have been created from `createIMState()`
+ DEBUG("Cannot create user state from %s, since %s = %s", event, shortNameOfClass(classOf[IMStateSnapshot]), this._imState)
+ return
+ }
+
+ if(!this._imState.hasBeenActivated) {
+ // Cannot set the initial state!
+ DEBUG("Cannot create user state from %s, since user is inactive", event)
+ return
+ }
+
+ val userActivationMillis = this._imState.userActivationMillis.get
+ val initialRole = this._imState.roleHistory.firstRole.get.name
+
+ val userStateBootstrap = UserStateBootstrappingData(
+ this._userID,
+ userActivationMillis,
+ initialRole,
+ aquarium.initialAgreementForRole(initialRole, userActivationMillis),
+ aquarium.initialBalanceForRole(initialRole, userActivationMillis)
+ )
+
+ userStateComputations.doFullMonthlyBilling(
+ userStateBootstrap,
+ BillingMonthInfo.fromMillis(TimeHelpers.nowMillis()),
+ aquarium.currentResourcesMap,
+ InitialUserStateSetup,
+ None
+ )
}
def onInitializeUserState(event: InitializeUserState): Unit = {
this._userID = userID
DEBUG("Got %s", event)
- createIMState(userID)
- createUserState(userID)
- }
-
- private[this] def _getAgreementNameForNewUser(imEvent: IMEventModel): String = {
- // FIXME: Implement based on the role
- "default"
+ createIMState(event)
+ createUserState(event)
}
/**
// This happens when the actor is brought to life, then immediately initialized, and then
// sent the first IM event. But from the initialization procedure, this IM event will have
// already been loaded from DB!
- DEBUG("Ignoring first %s after birth", imEvent.toDebugString)
+ INFO("Ignoring first %s after birth", imEvent.toDebugString)
return
}
- this._imState = this._imState.copyWithEvent(imEvent)
+ this._imState = this._imState.updateHistoryWithEvent(imEvent)
- DEBUG("Update %s = %s", shortClassNameOf(this._imState), this._imState)
+ INFO("Update %s = %s", shortClassNameOf(this._imState), this._imState)
}
def onProcessResourceEvent(event: ProcessResourceEvent): Unit = {
val rcEvent = event.rcEvent
- if(!_haveIMState) {
+ if(!shouldProcessResourceEvents) {
// This means the user has not been activated. So, we do not process any resource event
- INFO("Not processing %s", rcEvent.toJsonString)
+ DEBUG("Not processing %s", rcEvent.toJsonString)
return
}
}
def onGetUserBalanceRequest(event: GetUserBalanceRequest): Unit = {
- val userId = event.userID
- // FIXME: Implement
-// self reply GetUserBalanceResponse(userId, Right(_userState.creditsSnapshot.creditAmount))
+ val userID = event.userID
+
+ if(!_haveIMState) {
+ // No IMEvent has arrived, so this user is virtually unknown
+ self reply GetUserBalanceResponse(Left("User not found"), 404/*Not found*/)
+ }
+ else if(!_haveUserState) {
+ // The user is known but we have no state.
+ // Ridiculous. Should have been created at least during initialization.
+ }
+
+ if(!_haveUserState) {
+ self reply GetUserBalanceResponse(Left("Not found"), 404/*Not found*/)
+ } else {
+ self reply GetUserBalanceResponse(Right(GetUserBalanceResponseData(userID, this._userState.totalCredits)))
+ }
}
def onGetUserStateRequest(event: GetUserStateRequest): Unit = {