+from ganeti import constants
+from ganeti import errors
+from ganeti import netutils
+from ganeti import ssconf
+from ganeti import runtime
+from ganeti import compat
+
+
+class SchedulerBreakout(Exception):
+ """Exception used to get out of the scheduler loop
+
+ """
+
+
+def AsyncoreDelayFunction(timeout):
+ """Asyncore-compatible scheduler delay function.
+
+ This is a delay function for sched that, rather than actually sleeping,
+ executes asyncore events happening in the meantime.
+
+ After an event has occurred, rather than returning, it raises a
+ SchedulerBreakout exception, which will force the current scheduler.run()
+ invocation to terminate, so that we can also check for signals. The main loop
+ will then call the scheduler run again, which will allow it to actually
+ process any due events.
+
+ This is needed because scheduler.run() doesn't support a count=..., as
+ asyncore loop, and the scheduler module documents throwing exceptions from
+ inside the delay function as an allowed usage model.
+
+ """
+ asyncore.loop(timeout=timeout, count=1, use_poll=True)
+ raise SchedulerBreakout()
+
+
+class AsyncoreScheduler(sched.scheduler):
+ """Event scheduler integrated with asyncore
+
+ """
+ def __init__(self, timefunc):
+ """Initializes this class.
+
+ """
+ sched.scheduler.__init__(self, timefunc, self._LimitedDelay)
+ self._max_delay = None
+
+ def run(self, max_delay=None): # pylint: disable=W0221
+ """Run any pending events.
+
+ @type max_delay: None or number
+ @param max_delay: Maximum delay (useful if caller has timeouts running)
+
+ """
+ assert self._max_delay is None
+
+ # The delay function used by the scheduler can't be different on each run,
+ # hence an instance variable must be used.
+ if max_delay is None:
+ self._max_delay = None
+ else:
+ self._max_delay = utils.RunningTimeout(max_delay, False)
+
+ try:
+ return sched.scheduler.run(self)
+ finally:
+ self._max_delay = None
+
+ def _LimitedDelay(self, duration):
+ """Custom delay function for C{sched.scheduler}.
+
+ """
+ if self._max_delay is None:
+ timeout = duration
+ else:
+ timeout = min(duration, self._max_delay.Remaining())
+
+ return AsyncoreDelayFunction(timeout)
+
+
+class GanetiBaseAsyncoreDispatcher(asyncore.dispatcher):
+ """Base Ganeti Asyncore Dispacher
+
+ """
+ # this method is overriding an asyncore.dispatcher method
+ def handle_error(self):
+ """Log an error in handling any request, and proceed.
+
+ """
+ logging.exception("Error while handling asyncore request")
+
+ # this method is overriding an asyncore.dispatcher method
+ def writable(self):
+ """Most of the time we don't want to check for writability.
+
+ """
+ return False
+
+
+class AsyncStreamServer(GanetiBaseAsyncoreDispatcher):
+ """A stream server to use with asyncore.
+
+ Each request is accepted, and then dispatched to a separate asyncore
+ dispatcher to handle.
+
+ """
+
+ _REQUEST_QUEUE_SIZE = 5
+
+ def __init__(self, family, address):
+ """Constructor for AsyncUnixStreamSocket
+
+ @type family: integer
+ @param family: socket family (one of socket.AF_*)
+ @type address: address family dependent
+ @param address: address to bind the socket to
+
+ """
+ GanetiBaseAsyncoreDispatcher.__init__(self)
+ self.family = family
+ self.create_socket(self.family, socket.SOCK_STREAM)
+ self.set_reuse_addr()
+ self.bind(address)
+ self.listen(self._REQUEST_QUEUE_SIZE)
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_accept(self):
+ """Accept a new client connection.
+
+ Creates a new instance of the handler class, which will use asyncore to
+ serve the client.
+
+ """
+ accept_result = utils.IgnoreSignals(self.accept)
+ if accept_result is not None:
+ connected_socket, client_address = accept_result
+ if self.family == socket.AF_UNIX:
+ # override the client address, as for unix sockets nothing meaningful
+ # is passed in from accept anyway
+ client_address = netutils.GetSocketCredentials(connected_socket)
+ logging.info("Accepted connection from %s",
+ netutils.FormatAddress(client_address, family=self.family))
+ self.handle_connection(connected_socket, client_address)
+
+ def handle_connection(self, connected_socket, client_address):
+ """Handle an already accepted connection.
+
+ """
+ raise NotImplementedError
+
+
+class AsyncTerminatedMessageStream(asynchat.async_chat):
+ """A terminator separated message stream asyncore module.
+
+ Handles a stream connection receiving messages terminated by a defined
+ separator. For each complete message handle_message is called.
+
+ """
+ def __init__(self, connected_socket, peer_address, terminator, family,
+ unhandled_limit):
+ """AsyncTerminatedMessageStream constructor.
+
+ @type connected_socket: socket.socket
+ @param connected_socket: connected stream socket to receive messages from
+ @param peer_address: family-specific peer address
+ @type terminator: string
+ @param terminator: terminator separating messages in the stream
+ @type family: integer
+ @param family: socket family
+ @type unhandled_limit: integer or None
+ @param unhandled_limit: maximum unanswered messages
+
+ """
+ # python 2.4/2.5 uses conn=... while 2.6 has sock=... we have to cheat by
+ # using a positional argument rather than a keyword one.
+ asynchat.async_chat.__init__(self, connected_socket)
+ self.connected_socket = connected_socket
+ # on python 2.4 there is no "family" attribute for the socket class
+ # FIXME: when we move to python 2.5 or above remove the family parameter
+ #self.family = self.connected_socket.family
+ self.family = family
+ self.peer_address = peer_address
+ self.terminator = terminator
+ self.unhandled_limit = unhandled_limit
+ self.set_terminator(terminator)
+ self.ibuffer = []
+ self.receive_count = 0
+ self.send_count = 0
+ self.oqueue = collections.deque()
+ self.iqueue = collections.deque()
+
+ # this method is overriding an asynchat.async_chat method
+ def collect_incoming_data(self, data):
+ self.ibuffer.append(data)
+
+ def _can_handle_message(self):
+ return (self.unhandled_limit is None or
+ (self.receive_count < self.send_count + self.unhandled_limit) and
+ not self.iqueue)
+
+ # this method is overriding an asynchat.async_chat method
+ def found_terminator(self):
+ message = "".join(self.ibuffer)
+ self.ibuffer = []
+ message_id = self.receive_count
+ # We need to increase the receive_count after checking if the message can
+ # be handled, but before calling handle_message
+ can_handle = self._can_handle_message()
+ self.receive_count += 1
+ if can_handle:
+ self.handle_message(message, message_id)
+ else:
+ self.iqueue.append((message, message_id))
+
+ def handle_message(self, message, message_id):
+ """Handle a terminated message.
+
+ @type message: string
+ @param message: message to handle
+ @type message_id: integer
+ @param message_id: stream's message sequence number
+
+ """
+ pass
+ # TODO: move this method to raise NotImplementedError
+ # raise NotImplementedError
+
+ def send_message(self, message):
+ """Send a message to the remote peer. This function is thread-safe.
+
+ @type message: string
+ @param message: message to send, without the terminator
+
+ @warning: If calling this function from a thread different than the one
+ performing the main asyncore loop, remember that you have to wake that one
+ up.
+
+ """
+ # If we just append the message we received to the output queue, this
+ # function can be safely called by multiple threads at the same time, and
+ # we don't need locking, since deques are thread safe. handle_write in the
+ # asyncore thread will handle the next input message if there are any
+ # enqueued.
+ self.oqueue.append(message)
+
+ # this method is overriding an asyncore.dispatcher method
+ def readable(self):
+ # read from the socket if we can handle the next requests
+ return self._can_handle_message() and asynchat.async_chat.readable(self)
+
+ # this method is overriding an asyncore.dispatcher method
+ def writable(self):
+ # the output queue may become full just after we called writable. This only
+ # works if we know we'll have something else waking us up from the select,
+ # in such case, anyway.
+ return asynchat.async_chat.writable(self) or self.oqueue
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_write(self):
+ if self.oqueue:
+ # if we have data in the output queue, then send_message was called.
+ # this means we can process one more message from the input queue, if
+ # there are any.
+ data = self.oqueue.popleft()
+ self.push(data + self.terminator)
+ self.send_count += 1
+ if self.iqueue:
+ self.handle_message(*self.iqueue.popleft())
+ self.initiate_send()
+
+ def close_log(self):
+ logging.info("Closing connection from %s",
+ netutils.FormatAddress(self.peer_address, family=self.family))
+ self.close()
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_expt(self):
+ self.close_log()
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_error(self):
+ """Log an error in handling any request, and proceed.
+
+ """
+ logging.exception("Error while handling asyncore request")
+ self.close_log()
+
+
+class AsyncUDPSocket(GanetiBaseAsyncoreDispatcher):
+ """An improved asyncore udp socket.
+
+ """
+ def __init__(self, family):
+ """Constructor for AsyncUDPSocket
+
+ """
+ GanetiBaseAsyncoreDispatcher.__init__(self)
+ self._out_queue = []
+ self._family = family
+ self.create_socket(family, socket.SOCK_DGRAM)
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_connect(self):
+ # Python thinks that the first udp message from a source qualifies as a
+ # "connect" and further ones are part of the same connection. We beg to
+ # differ and treat all messages equally.
+ pass
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_read(self):
+ recv_result = utils.IgnoreSignals(self.recvfrom,
+ constants.MAX_UDP_DATA_SIZE)
+ if recv_result is not None:
+ payload, address = recv_result
+ if self._family == socket.AF_INET6:
+ # we ignore 'flow info' and 'scope id' as we don't need them
+ ip, port, _, _ = address
+ else:
+ ip, port = address
+
+ self.handle_datagram(payload, ip, port)
+
+ def handle_datagram(self, payload, ip, port):
+ """Handle an already read udp datagram
+
+ """
+ raise NotImplementedError
+
+ # this method is overriding an asyncore.dispatcher method
+ def writable(self):
+ # We should check whether we can write to the socket only if we have
+ # something scheduled to be written
+ return bool(self._out_queue)
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_write(self):
+ if not self._out_queue:
+ logging.error("handle_write called with empty output queue")
+ return
+ (ip, port, payload) = self._out_queue[0]
+ utils.IgnoreSignals(self.sendto, payload, 0, (ip, port))
+ self._out_queue.pop(0)
+
+ def enqueue_send(self, ip, port, payload):
+ """Enqueue a datagram to be sent when possible
+
+ """
+ if len(payload) > constants.MAX_UDP_DATA_SIZE:
+ raise errors.UdpDataSizeError('Packet too big: %s > %s' % (len(payload),
+ constants.MAX_UDP_DATA_SIZE))
+ self._out_queue.append((ip, port, payload))
+
+ def process_next_packet(self, timeout=0):
+ """Process the next datagram, waiting for it if necessary.
+
+ @type timeout: float
+ @param timeout: how long to wait for data
+ @rtype: boolean
+ @return: True if some data has been handled, False otherwise
+
+ """
+ result = utils.WaitForFdCondition(self, select.POLLIN, timeout)
+ if result is not None and result & select.POLLIN:
+ self.handle_read()
+ return True
+ else:
+ return False
+
+
+class AsyncAwaker(GanetiBaseAsyncoreDispatcher):
+ """A way to notify the asyncore loop that something is going on.
+
+ If an asyncore daemon is multithreaded when a thread tries to push some data
+ to a socket, the main loop handling asynchronous requests might be sleeping
+ waiting on a select(). To avoid this it can create an instance of the
+ AsyncAwaker, which other threads can use to wake it up.
+
+ """
+ def __init__(self, signal_fn=None):
+ """Constructor for AsyncAwaker
+
+ @type signal_fn: function
+ @param signal_fn: function to call when awaken
+
+ """
+ GanetiBaseAsyncoreDispatcher.__init__(self)
+ assert signal_fn == None or callable(signal_fn)
+ (self.in_socket, self.out_socket) = socket.socketpair(socket.AF_UNIX,
+ socket.SOCK_STREAM)
+ self.in_socket.setblocking(0)
+ self.in_socket.shutdown(socket.SHUT_WR)
+ self.out_socket.shutdown(socket.SHUT_RD)
+ self.set_socket(self.in_socket)
+ self.need_signal = True
+ self.signal_fn = signal_fn
+ self.connected = True
+
+ # this method is overriding an asyncore.dispatcher method
+ def handle_read(self):
+ utils.IgnoreSignals(self.recv, 4096)
+ if self.signal_fn:
+ self.signal_fn()
+ self.need_signal = True
+
+ # this method is overriding an asyncore.dispatcher method
+ def close(self):
+ asyncore.dispatcher.close(self)
+ self.out_socket.close()
+
+ def signal(self):
+ """Signal the asyncore main loop.
+
+ Any data we send here will be ignored, but it will cause the select() call
+ to return.
+
+ """
+ # Yes, there is a race condition here. No, we don't care, at worst we're
+ # sending more than one wakeup token, which doesn't harm at all.
+ if self.need_signal:
+ self.need_signal = False
+ self.out_socket.send("\0")
+
+
+class _ShutdownCheck:
+ """Logic for L{Mainloop} shutdown.
+
+ """
+ def __init__(self, fn):
+ """Initializes this class.
+
+ @type fn: callable
+ @param fn: Function returning C{None} if mainloop can be stopped or a
+ duration in seconds after which the function should be called again
+ @see: L{Mainloop.Run}
+
+ """
+ assert callable(fn)
+
+ self._fn = fn
+ self._defer = None
+
+ def CanShutdown(self):
+ """Checks whether mainloop can be stopped.
+
+ @rtype: bool
+
+ """
+ if self._defer and self._defer.Remaining() > 0:
+ # A deferred check has already been scheduled
+ return False
+
+ # Ask mainloop driver whether we can stop or should check again
+ timeout = self._fn()
+
+ if timeout is None:
+ # Yes, can stop mainloop
+ return True
+
+ # Schedule another check in the future
+ self._defer = utils.RunningTimeout(timeout, True)
+
+ return False