80548e061955483e5de67c9e13c464047fcd0502
[pithos-ms-client] / trunk / packages / Caliburn.Micro.1.4 / lib / sl4 / System.Windows.Interactivity.xml
1 <?xml version="1.0"?>\r
2 <doc>\r
3     <assembly>\r
4         <name>System.Windows.Interactivity</name>\r
5     </assembly>\r
6     <members>\r
7         <member name="T:System.Windows.Interactivity.AttachableCollection`1">\r
8             <summary>\r
9             Represents a collection of IAttachedObject with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.\r
10             </summary>\r
11         </member>\r
12         <member name="T:System.Windows.Interactivity.IAttachedObject">\r
13             <summary>\r
14             An interface for an object that can be attached to another object.\r
15             </summary>\r
16         </member>\r
17         <member name="M:System.Windows.Interactivity.IAttachedObject.Attach(System.Windows.DependencyObject)">\r
18             <summary>\r
19             Attaches to the specified object.\r
20             </summary>\r
21             <param name="dependencyObject">The object to attach to.</param>\r
22         </member>\r
23         <member name="M:System.Windows.Interactivity.IAttachedObject.Detach">\r
24             <summary>\r
25             Detaches this instance from its associated object.\r
26             </summary>\r
27         </member>\r
28         <member name="P:System.Windows.Interactivity.IAttachedObject.AssociatedObject">\r
29             <summary>\r
30             Gets the associated object.\r
31             </summary>\r
32             <value>The associated object.</value>\r
33             <remarks>Represents the object the instance is attached to.</remarks>\r
34         </member>\r
35         <member name="M:System.Windows.Interactivity.AttachableCollection`1.#ctor">\r
36             <summary>\r
37             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.AttachableCollection`1"/> class.\r
38             </summary>\r
39             <remarks>Internal, because this should not be inherited outside this assembly.</remarks>\r
40         </member>\r
41         <member name="M:System.Windows.Interactivity.AttachableCollection`1.OnAttached">\r
42             <summary>\r
43             Called immediately after the collection is attached to an AssociatedObject.\r
44             </summary>\r
45         </member>\r
46         <member name="M:System.Windows.Interactivity.AttachableCollection`1.OnDetaching">\r
47             <summary>\r
48             Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.\r
49             </summary>\r
50         </member>\r
51         <member name="M:System.Windows.Interactivity.AttachableCollection`1.ItemAdded(`0)">\r
52             <summary>\r
53             Called when a new item is added to the collection.\r
54             </summary>\r
55             <param name="item">The new item.</param>\r
56         </member>\r
57         <member name="M:System.Windows.Interactivity.AttachableCollection`1.ItemRemoved(`0)">\r
58             <summary>\r
59             Called when an item is removed from the collection.\r
60             </summary>\r
61             <param name="item">The removed item.</param>\r
62         </member>\r
63         <member name="M:System.Windows.Interactivity.AttachableCollection`1.VerifyAdd(`0)">\r
64             <exception cref="T:System.InvalidOperationException">Cannot add the instance to a collection more than once.</exception>\r
65         </member>\r
66         <member name="M:System.Windows.Interactivity.AttachableCollection`1.Attach(System.Windows.DependencyObject)">\r
67             <summary>\r
68             Attaches to the specified object.\r
69             </summary>\r
70             <param name="dependencyObject">The object to attach to.</param>\r
71             <exception cref="T:System.InvalidOperationException">The IAttachedObject is already attached to a different object.</exception>\r
72         </member>\r
73         <member name="M:System.Windows.Interactivity.AttachableCollection`1.Detach">\r
74             <summary>\r
75             Detaches this instance from its associated object.\r
76             </summary>\r
77         </member>\r
78         <member name="P:System.Windows.Interactivity.AttachableCollection`1.AssociatedObject">\r
79             <summary>\r
80             The object on which the collection is hosted.\r
81             </summary>\r
82         </member>\r
83         <member name="P:System.Windows.Interactivity.AttachableCollection`1.System#Windows#Interactivity#IAttachedObject#AssociatedObject">\r
84             <summary>\r
85             Gets the associated object.\r
86             </summary>\r
87             <value>The associated object.</value>\r
88         </member>\r
89         <member name="T:System.Windows.Interactivity.Behavior`1">\r
90             <summary>\r
91             Encapsulates state information and zero or more ICommands into an attachable object.\r
92             </summary>\r
93             <typeparam name="T">The type the <see cref="T:System.Windows.Interactivity.Behavior`1"/> can be attached to.</typeparam>\r
94             <remarks>\r
95                 Behavior is the base class for providing attachable state and commands to an object.\r
96                 The types the Behavior can be attached to can be controlled by the generic parameter.\r
97                 Override OnAttached() and OnDetaching() methods to hook and unhook any necessary handlers\r
98                 from the AssociatedObject.\r
99             </remarks>\r
100         </member>\r
101         <member name="T:System.Windows.Interactivity.Behavior">\r
102             <summary>\r
103             Encapsulates state information and zero or more ICommands into an attachable object.\r
104             </summary>\r
105             <remarks>This is an infrastructure class. Behavior authors should derive from Behavior&lt;T&gt; instead of from this class.</remarks>\r
106         </member>\r
107         <member name="M:System.Windows.Interactivity.Behavior.OnAttached">\r
108             <summary>\r
109             Called after the behavior is attached to an AssociatedObject.\r
110             </summary>\r
111             <remarks>Override this to hook up functionality to the AssociatedObject.</remarks>\r
112         </member>\r
113         <member name="M:System.Windows.Interactivity.Behavior.OnDetaching">\r
114             <summary>\r
115             Called when the behavior is being detached from its AssociatedObject, but before it has actually occurred.\r
116             </summary>\r
117             <remarks>Override this to unhook functionality from the AssociatedObject.</remarks>\r
118         </member>\r
119         <member name="M:System.Windows.Interactivity.Behavior.Attach(System.Windows.DependencyObject)">\r
120             <summary>\r
121             Attaches to the specified object.\r
122             </summary>\r
123             <param name="dependencyObject">The object to attach to.</param>\r
124             <exception cref="T:System.InvalidOperationException">The Behavior is already hosted on a different element.</exception>\r
125             <exception cref="T:System.InvalidOperationException">dependencyObject does not satisfy the Behavior type constraint.</exception>\r
126         </member>\r
127         <member name="M:System.Windows.Interactivity.Behavior.Detach">\r
128             <summary>\r
129             Detaches this instance from its associated object.\r
130             </summary>\r
131         </member>\r
132         <member name="P:System.Windows.Interactivity.Behavior.AssociatedType">\r
133             <summary>\r
134             The type to which this behavior can be attached.\r
135             </summary>\r
136         </member>\r
137         <member name="P:System.Windows.Interactivity.Behavior.AssociatedObject">\r
138             <summary>\r
139             Gets the object to which this behavior is attached.\r
140             </summary>\r
141         </member>\r
142         <member name="P:System.Windows.Interactivity.Behavior.System#Windows#Interactivity#IAttachedObject#AssociatedObject">\r
143             <summary>\r
144             Gets the associated object.\r
145             </summary>\r
146             <value>The associated object.</value>\r
147         </member>\r
148         <member name="M:System.Windows.Interactivity.Behavior`1.#ctor">\r
149             <summary>\r
150             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.Behavior`1"/> class.\r
151             </summary>\r
152         </member>\r
153         <member name="P:System.Windows.Interactivity.Behavior`1.AssociatedObject">\r
154             <summary>\r
155             Gets the object to which this <see cref="T:System.Windows.Interactivity.Behavior`1"/> is attached.\r
156             </summary>\r
157         </member>\r
158         <member name="T:System.Windows.Interactivity.BehaviorCollection">\r
159             <summary>\r
160             Represents a collection of behaviors with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.\r
161             </summary>\r
162         </member>\r
163         <member name="M:System.Windows.Interactivity.BehaviorCollection.#ctor">\r
164             <summary>\r
165             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.BehaviorCollection"/> class.\r
166             </summary>\r
167             <remarks>Internal, because this should not be inherited outside this assembly.</remarks>\r
168         </member>\r
169         <member name="M:System.Windows.Interactivity.BehaviorCollection.OnAttached">\r
170             <summary>\r
171             Called immediately after the collection is attached to an AssociatedObject.\r
172             </summary>\r
173         </member>\r
174         <member name="M:System.Windows.Interactivity.BehaviorCollection.OnDetaching">\r
175             <summary>\r
176             Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.\r
177             </summary>\r
178         </member>\r
179         <member name="M:System.Windows.Interactivity.BehaviorCollection.ItemAdded(System.Windows.Interactivity.Behavior)">\r
180             <summary>\r
181             Called when a new item is added to the collection.\r
182             </summary>\r
183             <param name="item">The new item.</param>\r
184         </member>\r
185         <member name="M:System.Windows.Interactivity.BehaviorCollection.ItemRemoved(System.Windows.Interactivity.Behavior)">\r
186             <summary>\r
187             Called when an item is removed from the collection.\r
188             </summary>\r
189             <param name="item">The removed item.</param>\r
190         </member>\r
191         <member name="T:System.Windows.Interactivity.CustomPropertyValueEditor">\r
192             <summary>\r
193             Enumerates possible values for reusable property value editors.\r
194             </summary>\r
195         </member>\r
196         <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.Element">\r
197             <summary>\r
198             Uses the element picker, if supported, to edit this property at design time.\r
199             </summary>\r
200         </member>\r
201         <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.Storyboard">\r
202             <summary>\r
203             Uses the storyboard picker, if supported, to edit this property at design time.\r
204             </summary>\r
205         </member>\r
206         <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.StateName">\r
207             <summary>\r
208             Uses the state picker, if supported, to edit this property at design time.\r
209             </summary>\r
210         </member>\r
211         <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.ElementBinding">\r
212             <summary>\r
213             Uses the element-binding picker, if supported, to edit this property at design time.\r
214             </summary>\r
215         </member>\r
216         <member name="F:System.Windows.Interactivity.CustomPropertyValueEditor.PropertyBinding">\r
217             <summary>\r
218             Uses the property-binding picker, if supported, to edit this property at design time.\r
219             </summary>\r
220         </member>\r
221         <member name="T:System.Windows.Interactivity.CustomPropertyValueEditorAttribute">\r
222             <summary>\r
223             Associates the given editor type with the property on which the CustomPropertyValueEditor is applied.\r
224             </summary>\r
225             <remarks>Use this attribute to get improved design-time editing for properties that denote element (by name), storyboards, or states (by name).</remarks>\r
226         </member>\r
227         <member name="M:System.Windows.Interactivity.CustomPropertyValueEditorAttribute.#ctor(System.Windows.Interactivity.CustomPropertyValueEditor)">\r
228             <summary>\r
229             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.CustomPropertyValueEditorAttribute"/> class.\r
230             </summary>\r
231             <param name="customPropertyValueEditor">The custom property value editor.</param>\r
232         </member>\r
233         <member name="P:System.Windows.Interactivity.CustomPropertyValueEditorAttribute.CustomPropertyValueEditor">\r
234             <summary>\r
235             Gets or sets the custom property value editor.\r
236             </summary>\r
237             <value>The custom property value editor.</value>\r
238         </member>\r
239         <member name="T:System.Windows.Interactivity.DefaultTriggerAttribute">\r
240             <summary>\r
241             Provides design tools information about what <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate for a given action or command.\r
242             </summary>\r
243         </member>\r
244         <member name="M:System.Windows.Interactivity.DefaultTriggerAttribute.#ctor(System.Type,System.Type,System.Object)">\r
245             <summary>\r
246             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.DefaultTriggerAttribute"/> class.\r
247             </summary>\r
248             <param name="targetType">The type this attribute applies to.</param>\r
249             <param name="triggerType">The type of <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.</param>\r
250             <param name="parameters">A single argument for the specified <see cref="T:System.Windows.Interactivity.TriggerBase"/>.</param>\r
251             <exception cref="T:System.ArgumentException"><c cref="F:System.Windows.Interactivity.DefaultTriggerAttribute.triggerType"/> is not derived from TriggerBase.</exception>\r
252             <remarks>This constructor is useful if the specifed <see cref="T:System.Windows.Interactivity.TriggerBase"/> has a single argument. The\r
253             resulting code will be CLS compliant.</remarks>\r
254         </member>\r
255         <member name="M:System.Windows.Interactivity.DefaultTriggerAttribute.#ctor(System.Type,System.Type,System.Object[])">\r
256             <summary>\r
257             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.DefaultTriggerAttribute"/> class.\r
258             </summary>\r
259             <param name="targetType">The type this attribute applies to.</param>\r
260             <param name="triggerType">The type of <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.</param>\r
261             <param name="parameters">The constructor arguments for the specified <see cref="T:System.Windows.Interactivity.TriggerBase"/>.</param>\r
262             <exception cref="T:System.ArgumentException"><c cref="F:System.Windows.Interactivity.DefaultTriggerAttribute.triggerType"/> is not derived from TriggerBase.</exception>\r
263         </member>\r
264         <member name="M:System.Windows.Interactivity.DefaultTriggerAttribute.Instantiate">\r
265             <summary>\r
266             Instantiates this instance.\r
267             </summary>\r
268             <returns>The <see cref="T:System.Windows.Interactivity.TriggerBase"/> specified by the DefaultTriggerAttribute.</returns>\r
269         </member>\r
270         <member name="P:System.Windows.Interactivity.DefaultTriggerAttribute.TargetType">\r
271             <summary>\r
272             Gets the type that this DefaultTriggerAttribute applies to.\r
273             </summary>\r
274             <value>The type this DefaultTriggerAttribute applies to.</value>\r
275         </member>\r
276         <member name="P:System.Windows.Interactivity.DefaultTriggerAttribute.TriggerType">\r
277             <summary>\r
278             Gets the type of the <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.\r
279             </summary>\r
280             <value>The type of the <see cref="T:System.Windows.Interactivity.TriggerBase"/> to instantiate.</value>\r
281         </member>\r
282         <member name="P:System.Windows.Interactivity.DefaultTriggerAttribute.Parameters">\r
283             <summary>\r
284             Gets the parameters to pass to the <see cref="T:System.Windows.Interactivity.TriggerBase"/> constructor.\r
285             </summary>\r
286             <value>The parameters to pass to the <see cref="T:System.Windows.Interactivity.TriggerBase"/> constructor.</value>\r
287         </member>\r
288         <member name="M:System.Windows.Interactivity.DependencyObjectHelper.GetSelfAndAncestors(System.Windows.DependencyObject)">\r
289             <summary>\r
290             This method will use the VisualTreeHelper.GetParent method to do a depth first walk up \r
291             the visual tree and return all ancestors of the specified object, including the object itself.\r
292             </summary>\r
293             <param name="dependencyObject">The object in the visual tree to find ancestors of.</param>\r
294             <returns>Returns itself an all ancestors in the visual tree.</returns>\r
295         </member>\r
296         <member name="T:System.Windows.Interactivity.EventObserver">\r
297             <summary>\r
298             EventObserver is designed to help manage event handlers by detatching when disposed. Creating this object will also attach in the constructor.\r
299             </summary>\r
300         </member>\r
301         <member name="M:System.Windows.Interactivity.EventObserver.#ctor(System.Reflection.EventInfo,System.Object,System.Delegate)">\r
302             <summary>\r
303             Creates an instance of EventObserver and attaches to the supplied event on the supplied target. Call dispose to detach.\r
304             </summary>\r
305             <param name="eventInfo">The event to attach and detach from.</param>\r
306             <param name="target">The target object the event is defined on. Null if the method is static.</param>\r
307             <param name="handler">The delegate to attach to the event.</param>\r
308         </member>\r
309         <member name="M:System.Windows.Interactivity.EventObserver.Dispose">\r
310             <summary>\r
311             Detaches the handler from the event.\r
312             </summary>\r
313         </member>\r
314         <member name="T:System.Windows.Interactivity.EventTrigger">\r
315             <summary>\r
316             A trigger that listens for a specified event on its source and fires when that event is fired.\r
317             </summary>\r
318         </member>\r
319         <member name="T:System.Windows.Interactivity.EventTriggerBase`1">\r
320             <summary>\r
321             Represents a trigger that can listen to an element other than its AssociatedObject.\r
322             </summary>\r
323             <typeparam name="T">The type that this trigger can be associated with.</typeparam>\r
324             <remarks>\r
325                 EventTriggerBase extends TriggerBase to add knowledge of another object than the one it is attached to. \r
326                 This allows a user to attach a Trigger/Action pair to one element and invoke the Action in response to a \r
327                 change in another object somewhere else. Override OnSourceChanged to hook or unhook handlers on the source \r
328                 element, and OnAttached/OnDetaching for the associated element. The type of the Source element can be \r
329                 constrained by the generic type parameter. If you need control over the type of the \r
330                 AssociatedObject, set a TypeConstraintAttribute on your derived type.\r
331             </remarks>\r
332         </member>\r
333         <member name="T:System.Windows.Interactivity.EventTriggerBase">\r
334             <summary>\r
335             Represents a trigger that can listen to an object other than its AssociatedObject.\r
336             </summary>\r
337             <remarks>This is an infrastructure class. Trigger authors should derive from EventTriggerBase&lt;T&gt; instead of this class.</remarks>\r
338         </member>\r
339         <member name="T:System.Windows.Interactivity.TriggerBase">\r
340             <summary>\r
341             Represents an object that can invoke Actions conditionally.\r
342             </summary>\r
343             <remarks>This is an infrastructure class. Trigger authors should derive from Trigger&lt;T&gt; instead of this class.</remarks>\r
344         </member>\r
345         <member name="M:System.Windows.Interactivity.TriggerBase.InvokeActions(System.Object)">\r
346             <summary>\r
347             Invoke all actions associated with this trigger.\r
348             </summary>\r
349             <remarks>Derived classes should call this to fire the trigger.</remarks>\r
350         </member>\r
351         <member name="M:System.Windows.Interactivity.TriggerBase.OnAttached">\r
352             <summary>\r
353             Called after the trigger is attached to an AssociatedObject.\r
354             </summary>\r
355         </member>\r
356         <member name="M:System.Windows.Interactivity.TriggerBase.OnDetaching">\r
357             <summary>\r
358             Called when the trigger is being detached from its AssociatedObject, but before it has actually occurred.\r
359             </summary>\r
360         </member>\r
361         <member name="M:System.Windows.Interactivity.TriggerBase.Attach(System.Windows.DependencyObject)">\r
362             <summary>\r
363             Attaches to the specified object.\r
364             </summary>\r
365             <param name="dependencyObject">The object to attach to.</param>\r
366             <exception cref="T:System.InvalidOperationException">Cannot host the same trigger on more than one object at a time.</exception>\r
367             <exception cref="T:System.InvalidOperationException">dependencyObject does not satisfy the trigger type constraint.</exception>\r
368         </member>\r
369         <member name="M:System.Windows.Interactivity.TriggerBase.Detach">\r
370             <summary>\r
371             Detaches this instance from its associated object.\r
372             </summary>\r
373         </member>\r
374         <member name="P:System.Windows.Interactivity.TriggerBase.AssociatedObject">\r
375             <summary>\r
376             Gets the object to which the trigger is attached.\r
377             </summary>\r
378             <value>The associated object.</value>\r
379         </member>\r
380         <member name="P:System.Windows.Interactivity.TriggerBase.AssociatedObjectTypeConstraint">\r
381             <summary>\r
382             Gets the type constraint of the associated object.\r
383             </summary>\r
384             <value>The associated object type constraint.</value>\r
385         </member>\r
386         <member name="P:System.Windows.Interactivity.TriggerBase.Actions">\r
387             <summary>\r
388             Gets the actions associated with this trigger.\r
389             </summary>\r
390             <value>The actions associated with this trigger.</value>\r
391         </member>\r
392         <member name="E:System.Windows.Interactivity.TriggerBase.PreviewInvoke">\r
393             <summary>\r
394             Event handler for registering to PreviewInvoke.\r
395             </summary>\r
396         </member>\r
397         <member name="P:System.Windows.Interactivity.TriggerBase.System#Windows#Interactivity#IAttachedObject#AssociatedObject">\r
398             <summary>\r
399             Gets the associated object.\r
400             </summary>\r
401             <value>The associated object.</value>\r
402         </member>\r
403         <member name="M:System.Windows.Interactivity.EventTriggerBase.GetEventName">\r
404             <summary>\r
405             Specifies the name of the Event this EventTriggerBase is listening for.\r
406             </summary>\r
407             <returns></returns>\r
408         </member>\r
409         <member name="M:System.Windows.Interactivity.EventTriggerBase.OnEvent(System.EventArgs)">\r
410             <summary>\r
411             Called when the event associated with this EventTriggerBase is fired. By default, this will invoke all actions on the trigger.\r
412             </summary>\r
413             <param name="eventArgs">The <see cref="T:System.EventArgs"/> instance containing the event data.</param>\r
414             <remarks>Override this to provide more granular control over when actions associated with this trigger will be invoked.</remarks>\r
415         </member>\r
416         <member name="M:System.Windows.Interactivity.EventTriggerBase.OnSourceChangedImpl(System.Object,System.Object)">\r
417             <summary>\r
418             Called when the source changes.\r
419             </summary>\r
420             <param name="oldSource">The old source.</param>\r
421             <param name="newSource">The new source.</param>\r
422             <remarks>This function should be overridden in derived classes to hook functionality to and unhook functionality from the changing source objects.</remarks>\r
423         </member>\r
424         <member name="M:System.Windows.Interactivity.EventTriggerBase.OnAttached">\r
425             <summary>\r
426             Called after the trigger is attached to an AssociatedObject.\r
427             </summary>\r
428         </member>\r
429         <member name="M:System.Windows.Interactivity.EventTriggerBase.OnDetaching">\r
430             <summary>\r
431             Called when the trigger is being detached from its AssociatedObject, but before it has actually occurred.\r
432             </summary>\r
433         </member>\r
434         <member name="M:System.Windows.Interactivity.EventTriggerBase.RegisterEvent(System.Object,System.String)">\r
435             <exception cref="T:System.ArgumentException">Could not find eventName on the Target.</exception>\r
436         </member>\r
437         <member name="P:System.Windows.Interactivity.EventTriggerBase.AssociatedObjectTypeConstraint">\r
438             <summary>\r
439             Gets the type constraint of the associated object.\r
440             </summary>\r
441             <value>The associated object type constraint.</value>\r
442             <remarks>Define a TypeConstraintAttribute on a derived type to constrain the types it may be attached to.</remarks>\r
443         </member>\r
444         <member name="P:System.Windows.Interactivity.EventTriggerBase.SourceTypeConstraint">\r
445             <summary>\r
446             Gets the source type constraint.\r
447             </summary>\r
448             <value>The source type constraint.</value>\r
449         </member>\r
450         <member name="P:System.Windows.Interactivity.EventTriggerBase.SourceObject">\r
451             <summary>\r
452             Gets or sets the target object. If TargetObject is not set, the target will look for the object specified by TargetName. If an element referred to by TargetName cannot be found, the target will default to the AssociatedObject. This is a dependency property.\r
453             </summary>\r
454             <value>The target object.</value>\r
455         </member>\r
456         <member name="P:System.Windows.Interactivity.EventTriggerBase.SourceName">\r
457             <summary>\r
458             Gets or sets the name of the element this EventTriggerBase listens for as a source. If the name is not set or cannot be resolved, the AssociatedObject will be used.  This is a dependency property.\r
459             </summary>\r
460             <value>The name of the source element.</value>\r
461         </member>\r
462         <member name="P:System.Windows.Interactivity.EventTriggerBase.Source">\r
463             <summary>\r
464             Gets the resolved source. If <c ref="SourceName"/> is not set or cannot be resolved, defaults to AssociatedObject.\r
465             </summary>\r
466             <value>The resolved source object.</value>\r
467             <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>\r
468             <exception cref="T:System.InvalidOperationException">The element pointed to by <c cref="P:System.Windows.Interactivity.EventTriggerBase.Source"/> does not satisify the type constraint.</exception>\r
469         </member>\r
470         <member name="M:System.Windows.Interactivity.EventTriggerBase`1.#ctor">\r
471             <summary>\r
472             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.EventTriggerBase`1"/> class.\r
473             </summary>\r
474         </member>\r
475         <member name="M:System.Windows.Interactivity.EventTriggerBase`1.OnSourceChanged(`0,`0)">\r
476             <summary>\r
477             Called when the source property changes.\r
478             </summary>\r
479             <remarks>Override this to hook functionality to and unhook functionality from the specified source, rather than the AssociatedObject.</remarks>\r
480             <param name="oldSource">The old source.</param>\r
481             <param name="newSource">The new source.</param>\r
482         </member>\r
483         <member name="P:System.Windows.Interactivity.EventTriggerBase`1.Source">\r
484             <summary>\r
485             Gets the resolved source. If <c ref="SourceName"/> is not set or cannot be resolved, defaults to AssociatedObject.\r
486             </summary>\r
487             <value>The resolved source object.</value>\r
488             <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>\r
489         </member>\r
490         <member name="M:System.Windows.Interactivity.EventTrigger.#ctor">\r
491             <summary>\r
492             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.EventTrigger"/> class.\r
493             </summary>\r
494         </member>\r
495         <member name="M:System.Windows.Interactivity.EventTrigger.#ctor(System.String)">\r
496             <summary>\r
497             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.EventTrigger"/> class.\r
498             </summary>\r
499             <param name="eventName">Name of the event.</param>\r
500         </member>\r
501         <member name="P:System.Windows.Interactivity.EventTrigger.EventName">\r
502             <summary>\r
503             Gets or sets the name of the event to listen for. This is a dependency property.\r
504             </summary>\r
505             <value>The name of the event.</value>\r
506         </member>\r
507         <member name="T:System.Windows.Interactivity.Interaction">\r
508             <summary>\r
509             Static class that owns the Triggers and Behaviors attached properties. Handles propagation of AssociatedObject change notifications.\r
510             </summary>\r
511         </member>\r
512         <member name="F:System.Windows.Interactivity.Interaction.TriggersProperty">\r
513             <summary>\r
514             This property is used as the internal backing store for the public Triggers attached property.\r
515             </summary>\r
516         </member>\r
517         <member name="F:System.Windows.Interactivity.Interaction.BehaviorsProperty">\r
518             <summary>\r
519             This property is used as the internal backing store for the public Behaviors attached property.\r
520             </summary>\r
521         </member>\r
522         <member name="M:System.Windows.Interactivity.Interaction.GetTriggers(System.Windows.DependencyObject)">\r
523             <summary>\r
524             Gets the TriggerCollection containing the triggers associated with the specified object.\r
525             </summary>\r
526             <param name="obj">The object from which to retrieve the triggers.</param>\r
527             <returns>A TriggerCollection containing the triggers associated with the specified object.</returns>\r
528         </member>\r
529         <member name="M:System.Windows.Interactivity.Interaction.GetBehaviors(System.Windows.DependencyObject)">\r
530             <summary>\r
531             Gets the <see cref="T:System.Windows.Interactivity.BehaviorCollection"/> associated with a specified object.\r
532             </summary>\r
533             <param name="obj">The object from which to retrieve the <see cref="T:System.Windows.Interactivity.BehaviorCollection"/>.</param>\r
534             <returns>A <see cref="T:System.Windows.Interactivity.BehaviorCollection"/> containing the behaviors associated with the specified object.</returns>\r
535         </member>\r
536         <member name="M:System.Windows.Interactivity.Interaction.OnBehaviorsChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">\r
537             <exception cref="T:System.InvalidOperationException">Cannot host the same BehaviorCollection on more than one object at a time.</exception>\r
538         </member>\r
539         <member name="M:System.Windows.Interactivity.Interaction.OnTriggersChanged(System.Windows.DependencyObject,System.Windows.DependencyPropertyChangedEventArgs)">\r
540             <exception cref="T:System.InvalidOperationException">Cannot host the same TriggerCollection on more than one object at a time.</exception>\r
541         </member>\r
542         <member name="M:System.Windows.Interactivity.Interaction.IsElementLoaded(System.Windows.FrameworkElement)">\r
543             <summary>\r
544             A helper function to take the place of FrameworkElement.IsLoaded, as this property is not available in Silverlight.\r
545             </summary>\r
546             <param name="element">The element of interest.</param>\r
547             <returns>True if the element has been loaded; otherwise, False.</returns>\r
548         </member>\r
549         <member name="T:System.Windows.Interactivity.InvokeCommandAction">\r
550             <summary>\r
551             Executes a specified ICommand when invoked.\r
552             </summary>\r
553         </member>\r
554         <member name="T:System.Windows.Interactivity.TriggerAction`1">\r
555             <summary>\r
556             Represents an attachable object that encapsulates a unit of functionality.\r
557             </summary>\r
558             <typeparam name="T">The type to which this action can be attached.</typeparam>\r
559         </member>\r
560         <member name="T:System.Windows.Interactivity.TriggerAction">\r
561             <summary>\r
562             Represents an attachable object that encapsulates a unit of functionality.\r
563             </summary>\r
564             <remarks>This is an infrastructure class. Action authors should derive from TriggerAction&lt;T&gt; instead of this class.</remarks>\r
565         </member>\r
566         <member name="M:System.Windows.Interactivity.TriggerAction.CallInvoke(System.Object)">\r
567             <summary>\r
568             Attempts to invoke the action.\r
569             </summary>\r
570             <param name="parameter">The parameter to the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>\r
571         </member>\r
572         <member name="M:System.Windows.Interactivity.TriggerAction.Invoke(System.Object)">\r
573             <summary>\r
574             Invokes the action.\r
575             </summary>\r
576             <param name="parameter">The parameter to the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>\r
577         </member>\r
578         <member name="M:System.Windows.Interactivity.TriggerAction.OnAttached">\r
579             <summary>\r
580             Called after the action is attached to an AssociatedObject.\r
581             </summary>\r
582         </member>\r
583         <member name="M:System.Windows.Interactivity.TriggerAction.OnDetaching">\r
584             <summary>\r
585             Called when the action is being detached from its AssociatedObject, but before it has actually occurred.\r
586             </summary>\r
587         </member>\r
588         <member name="M:System.Windows.Interactivity.TriggerAction.Attach(System.Windows.DependencyObject)">\r
589             <summary>\r
590             Attaches to the specified object.\r
591             </summary>\r
592             <param name="dependencyObject">The object to attach to.</param>\r
593             <exception cref="T:System.InvalidOperationException">Cannot host the same TriggerAction on more than one object at a time.</exception>\r
594             <exception cref="T:System.InvalidOperationException">dependencyObject does not satisfy the TriggerAction type constraint.</exception>\r
595         </member>\r
596         <member name="M:System.Windows.Interactivity.TriggerAction.Detach">\r
597             <summary>\r
598             Detaches this instance from its associated object.\r
599             </summary>\r
600         </member>\r
601         <member name="P:System.Windows.Interactivity.TriggerAction.IsEnabled">\r
602             <summary>\r
603             Gets or sets a value indicating whether this action will run when invoked. This is a dependency property.\r
604             </summary>\r
605             <value>\r
606                 <c>True</c> if this action will be run when invoked; otherwise, <c>False</c>.\r
607             </value>\r
608         </member>\r
609         <member name="P:System.Windows.Interactivity.TriggerAction.AssociatedObject">\r
610             <summary>\r
611             Gets the object to which this action is attached.\r
612             </summary>\r
613             <value>The associated object.</value>\r
614         </member>\r
615         <member name="P:System.Windows.Interactivity.TriggerAction.AssociatedObjectTypeConstraint">\r
616             <summary>\r
617             Gets the associated object type constraint.\r
618             </summary>\r
619             <value>The associated object type constraint.</value>\r
620         </member>\r
621         <member name="P:System.Windows.Interactivity.TriggerAction.IsHosted">\r
622             <summary>\r
623             Gets or sets a value indicating whether this instance is attached.\r
624             </summary>\r
625             <value><c>True</c> if this instance is attached; otherwise, <c>False</c>.</value>\r
626         </member>\r
627         <member name="P:System.Windows.Interactivity.TriggerAction.System#Windows#Interactivity#IAttachedObject#AssociatedObject">\r
628             <summary>\r
629             Gets the associated object.\r
630             </summary>\r
631             <value>The associated object.</value>\r
632         </member>\r
633         <member name="M:System.Windows.Interactivity.TriggerAction`1.#ctor">\r
634             <summary>\r
635             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerAction`1"/> class.\r
636             </summary>\r
637         </member>\r
638         <member name="P:System.Windows.Interactivity.TriggerAction`1.AssociatedObject">\r
639             <summary>\r
640             Gets the object to which this <see cref="T:System.Windows.Interactivity.TriggerAction`1"/> is attached.\r
641             </summary>\r
642             <value>The associated object.</value>\r
643         </member>\r
644         <member name="P:System.Windows.Interactivity.TriggerAction`1.AssociatedObjectTypeConstraint">\r
645             <summary>\r
646             Gets the associated object type constraint.\r
647             </summary>\r
648             <value>The associated object type constraint.</value>\r
649         </member>\r
650         <member name="M:System.Windows.Interactivity.InvokeCommandAction.Invoke(System.Object)">\r
651             <summary>\r
652             Invokes the action.\r
653             </summary>\r
654             <param name="parameter">The parameter to the action. If the action does not require a parameter, the parameter may be set to a null reference.</param>\r
655         </member>\r
656         <member name="P:System.Windows.Interactivity.InvokeCommandAction.CommandName">\r
657             <summary>\r
658             Gets or sets the name of the command this action should invoke.\r
659             </summary>\r
660             <value>The name of the command this action should invoke.</value>\r
661             <remarks>This property will be superseded by the Command property if both are set.</remarks>\r
662         </member>\r
663         <member name="P:System.Windows.Interactivity.InvokeCommandAction.Command">\r
664             <summary>\r
665             Gets or sets the command this action should invoke. This is a dependency property.\r
666             </summary>\r
667             <value>The command to execute.</value>\r
668             <remarks>This property will take precedence over the CommandName property if both are set.</remarks>\r
669         </member>\r
670         <member name="P:System.Windows.Interactivity.InvokeCommandAction.CommandParameter">\r
671             <summary>\r
672             Gets or sets the command parameter. This is a dependency property.\r
673             </summary>\r
674             <value>The command parameter.</value>\r
675             <remarks>This is the value passed to ICommand.CanExecute and ICommand.Execute.</remarks>\r
676         </member>\r
677         <member name="T:System.Windows.Interactivity.NameResolvedEventArgs">\r
678             <summary>\r
679             Provides data about which objects were affected when resolving a name change.\r
680             </summary>\r
681         </member>\r
682         <member name="T:System.Windows.Interactivity.NameResolver">\r
683             <summary>\r
684             Helper class to handle the logic of resolving a TargetName into a Target element\r
685             based on the context provided by a host element.\r
686             </summary>\r
687         </member>\r
688         <member name="M:System.Windows.Interactivity.NameResolver.UpdateObjectFromName(System.Windows.DependencyObject)">\r
689             <summary>\r
690             Attempts to update the resolved object from the name within the context of the namescope reference element.\r
691             </summary>\r
692             <param name="oldObject">The old resolved object.</param>\r
693             <remarks>\r
694             Resets the existing target and attempts to resolve the current TargetName from the\r
695             context of the current Host. If it cannot resolve from the context of the Host, it will\r
696             continue up the visual tree until it resolves. If it has not resolved it when it reaches\r
697             the root, it will set the Target to null and write a warning message to Debug output.\r
698             </remarks>\r
699         </member>\r
700         <member name="E:System.Windows.Interactivity.NameResolver.ResolvedElementChanged">\r
701             <summary>\r
702             Occurs when the resolved element has changed.\r
703             </summary>\r
704         </member>\r
705         <member name="P:System.Windows.Interactivity.NameResolver.Name">\r
706             <summary>\r
707             Gets or sets the name of the element to attempt to resolve.\r
708             </summary>\r
709             <value>The name to attempt to resolve.</value>\r
710         </member>\r
711         <member name="P:System.Windows.Interactivity.NameResolver.Object">\r
712             <summary>\r
713             The resolved object. Will return the reference element if TargetName is null or empty, or if a resolve has not been attempted.\r
714             </summary>\r
715         </member>\r
716         <member name="P:System.Windows.Interactivity.NameResolver.NameScopeReferenceElement">\r
717             <summary>\r
718             Gets or sets the reference element from which to perform the name resolution.\r
719             </summary>\r
720             <value>The reference element.</value>\r
721         </member>\r
722         <member name="P:System.Windows.Interactivity.NameResolver.PendingReferenceElementLoad">\r
723             <summary>\r
724             Gets or sets a value indicating whether the reference element load is pending.\r
725             </summary>\r
726             <value>\r
727                 <c>True</c> if [pending reference element load]; otherwise, <c>False</c>.\r
728             </value>\r
729             <remarks>\r
730             If the Host has not been loaded, the name will not be resolved.\r
731             In that case, delay the resolution and track that fact with this property.\r
732             </remarks>\r
733         </member>\r
734         <member name="T:System.Windows.Interactivity.TargetedTriggerAction`1">\r
735             <summary>\r
736             Represents an action that can be targeted to affect an object other than its AssociatedObject.\r
737             </summary>\r
738             <typeparam name="T">The type constraint on the target.</typeparam>\r
739             <remarks>\r
740                 TargetedTriggerAction extends TriggerAction to add knowledge of another element than the one it is attached to. \r
741                 This allows a user to invoke the action on an element other than the one it is attached to in response to a \r
742                 trigger firing. Override OnTargetChanged to hook or unhook handlers on the target element, and OnAttached/OnDetaching \r
743                 for the associated element. The type of the Target element can be constrained by the generic type parameter. If \r
744                 you need control over the type of the AssociatedObject, set a TypeConstraintAttribute on your derived type.\r
745             </remarks>\r
746         </member>\r
747         <member name="T:System.Windows.Interactivity.TargetedTriggerAction">\r
748             <summary>\r
749             Represents an action that can be targeted to affect an object other than its AssociatedObject.\r
750             </summary>\r
751             <remarks>This is an infrastructure class. Action authors should derive from TargetedTriggerAction&lt;T&gt; instead of this class.</remarks>\r
752         </member>\r
753         <member name="M:System.Windows.Interactivity.TargetedTriggerAction.OnTargetChangedImpl(System.Object,System.Object)">\r
754             <summary>\r
755             Called when the target changes.\r
756             </summary>\r
757             <param name="oldTarget">The old target.</param>\r
758             <param name="newTarget">The new target.</param>\r
759             <remarks>This function should be overriden in derived classes to hook and unhook functionality from the changing source objects.</remarks>\r
760         </member>\r
761         <member name="M:System.Windows.Interactivity.TargetedTriggerAction.OnAttached">\r
762             <summary>\r
763             Called after the action is attached to an AssociatedObject.\r
764             </summary>\r
765         </member>\r
766         <member name="M:System.Windows.Interactivity.TargetedTriggerAction.OnDetaching">\r
767             <summary>\r
768             Called when the action is being detached from its AssociatedObject, but before it has actually occurred.\r
769             </summary>\r
770         </member>\r
771         <member name="P:System.Windows.Interactivity.TargetedTriggerAction.TargetObject">\r
772             <summary>\r
773             Gets or sets the target object. If TargetObject is not set, the target will look for the object specified by TargetName. If an element referred to by TargetName cannot be found, the target will default to the AssociatedObject. This is a dependency property.\r
774             </summary>\r
775             <value>The target object.</value>\r
776         </member>\r
777         <member name="P:System.Windows.Interactivity.TargetedTriggerAction.TargetName">\r
778             <summary>\r
779             Gets or sets the name of the object this action targets. If Target is set, this property is ignored. If Target is not set and TargetName is not set or cannot be resolved, the target will default to the AssociatedObject. This is a dependency property.\r
780             </summary>\r
781             <value>The name of the target object.</value>\r
782         </member>\r
783         <member name="P:System.Windows.Interactivity.TargetedTriggerAction.Target">\r
784             <summary>\r
785             Gets the target object. If TargetObject is set, returns TargetObject. Else, if TargetName is not set or cannot be resolved, defaults to the AssociatedObject.\r
786             </summary>\r
787             <value>The target object.</value>\r
788             <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>\r
789             <exception cref="T:System.InvalidOperationException">The Target element does not satisfy the type constraint.</exception>\r
790         </member>\r
791         <member name="P:System.Windows.Interactivity.TargetedTriggerAction.AssociatedObjectTypeConstraint">\r
792             <summary>\r
793             Gets the associated object type constraint.\r
794             </summary>\r
795             <value>The associated object type constraint.</value>\r
796             <remarks>Define a TypeConstraintAttribute on a derived type to constrain the types it may be attached to.</remarks>\r
797         </member>\r
798         <member name="P:System.Windows.Interactivity.TargetedTriggerAction.TargetTypeConstraint">\r
799             <summary>\r
800             Gets the target type constraint.\r
801             </summary>\r
802             <value>The target type constraint.</value>\r
803         </member>\r
804         <member name="M:System.Windows.Interactivity.TargetedTriggerAction`1.#ctor">\r
805             <summary>\r
806             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TargetedTriggerAction`1"/> class.\r
807             </summary>\r
808         </member>\r
809         <member name="M:System.Windows.Interactivity.TargetedTriggerAction`1.OnTargetChanged(`0,`0)">\r
810             <summary>\r
811             Called when the target property changes.\r
812             </summary>\r
813             <remarks>Override this to hook and unhook functionality on the specified Target, rather than the AssociatedObject.</remarks>\r
814             <param name="oldTarget">The old target.</param>\r
815             <param name="newTarget">The new target.</param>\r
816         </member>\r
817         <member name="P:System.Windows.Interactivity.TargetedTriggerAction`1.Target">\r
818             <summary>\r
819             Gets the target object. If TargetName is not set or cannot be resolved, defaults to the AssociatedObject.\r
820             </summary>\r
821             <value>The target.</value>\r
822             <remarks>In general, this property should be used in place of AssociatedObject in derived classes.</remarks>\r
823         </member>\r
824         <member name="T:System.Windows.Interactivity.TriggerActionCollection">\r
825             <summary>\r
826             Represents a collection of actions with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.\r
827             </summary>\r
828         </member>\r
829         <member name="M:System.Windows.Interactivity.TriggerActionCollection.#ctor">\r
830             <summary>\r
831             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerActionCollection"/> class.\r
832             </summary>\r
833             <remarks>Internal, because this should not be inherited outside this assembly.</remarks>\r
834         </member>\r
835         <member name="M:System.Windows.Interactivity.TriggerActionCollection.OnAttached">\r
836             <summary>\r
837             Called immediately after the collection is attached to an AssociatedObject.\r
838             </summary>\r
839         </member>\r
840         <member name="M:System.Windows.Interactivity.TriggerActionCollection.OnDetaching">\r
841             <summary>\r
842             Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.\r
843             </summary>\r
844         </member>\r
845         <member name="M:System.Windows.Interactivity.TriggerActionCollection.ItemAdded(System.Windows.Interactivity.TriggerAction)">\r
846             <summary>\r
847             Called when a new item is added to the collection.\r
848             </summary>\r
849             <param name="item">The new item.</param>\r
850         </member>\r
851         <member name="M:System.Windows.Interactivity.TriggerActionCollection.ItemRemoved(System.Windows.Interactivity.TriggerAction)">\r
852             <summary>\r
853             Called when an item is removed from the collection.\r
854             </summary>\r
855             <param name="item">The removed item.</param>\r
856         </member>\r
857         <member name="T:System.Windows.Interactivity.TriggerBase`1">\r
858             <summary>\r
859             Represents an object that can invoke actions conditionally.\r
860             </summary>\r
861             <typeparam name="T">The type to which this trigger can be attached.</typeparam>\r
862             <remarks>\r
863                 TriggerBase is the base class for controlling actions. Override OnAttached() and \r
864                 OnDetaching() to hook and unhook handlers on the AssociatedObject. You may \r
865                 constrain the types that a derived TriggerBase may be attached to by specifying \r
866                 the generic parameter. Call InvokeActions() to fire all Actions associated with \r
867                 this TriggerBase.\r
868             </remarks>\r
869         </member>\r
870         <member name="M:System.Windows.Interactivity.TriggerBase`1.#ctor">\r
871             <summary>\r
872             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerBase`1"/> class.\r
873             </summary>\r
874         </member>\r
875         <member name="P:System.Windows.Interactivity.TriggerBase`1.AssociatedObject">\r
876             <summary>\r
877             Gets the object to which the trigger is attached.\r
878             </summary>\r
879             <value>The associated object.</value>\r
880         </member>\r
881         <member name="P:System.Windows.Interactivity.TriggerBase`1.AssociatedObjectTypeConstraint">\r
882             <summary>\r
883             Gets the type constraint of the associated object.\r
884             </summary>\r
885             <value>The associated object type constraint.</value>\r
886         </member>\r
887         <member name="T:System.Windows.Interactivity.PreviewInvokeEventArgs">\r
888             <summary>\r
889             Argument passed to PreviewInvoke event. Assigning Cancelling to True will cancel the invoking of the trigger.\r
890             </summary>\r
891             <remarks>This is an infrastructure class. Behavior attached to a trigger base object can add its behavior as a listener to TriggerBase.PreviewInvoke.</remarks>\r
892         </member>\r
893         <member name="T:System.Windows.Interactivity.TriggerCollection">\r
894             <summary>\r
895              Represents a collection of triggers with a shared AssociatedObject and provides change notifications to its contents when that AssociatedObject changes.\r
896              </summary>\r
897         </member>\r
898         <member name="M:System.Windows.Interactivity.TriggerCollection.#ctor">\r
899             <summary>\r
900             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TriggerCollection"/> class.\r
901             </summary>\r
902             <remarks>Internal, because this should not be inherited outside this assembly.</remarks>\r
903         </member>\r
904         <member name="M:System.Windows.Interactivity.TriggerCollection.OnAttached">\r
905             <summary>\r
906             Called immediately after the collection is attached to an AssociatedObject.\r
907             </summary>\r
908         </member>\r
909         <member name="M:System.Windows.Interactivity.TriggerCollection.OnDetaching">\r
910             <summary>\r
911             Called when the collection is being detached from its AssociatedObject, but before it has actually occurred.\r
912             </summary>\r
913         </member>\r
914         <member name="M:System.Windows.Interactivity.TriggerCollection.ItemAdded(System.Windows.Interactivity.TriggerBase)">\r
915             <summary>\r
916             Called when a new item is added to the collection.\r
917             </summary>\r
918             <param name="item">The new item.</param>\r
919         </member>\r
920         <member name="M:System.Windows.Interactivity.TriggerCollection.ItemRemoved(System.Windows.Interactivity.TriggerBase)">\r
921             <summary>\r
922             Called when an item is removed from the collection.\r
923             </summary>\r
924             <param name="item">The removed item.</param>\r
925         </member>\r
926         <member name="T:System.Windows.Interactivity.TypeConstraintAttribute">\r
927             <summary>\r
928             Specifies type constraints on the AssociatedObject of TargetedTriggerAction and EventTriggerBase.\r
929             </summary>\r
930         </member>\r
931         <member name="M:System.Windows.Interactivity.TypeConstraintAttribute.#ctor(System.Type)">\r
932             <summary>\r
933             Initializes a new instance of the <see cref="T:System.Windows.Interactivity.TypeConstraintAttribute"/> class.\r
934             </summary>\r
935             <param name="constraint">The constraint type.</param>\r
936         </member>\r
937         <member name="P:System.Windows.Interactivity.TypeConstraintAttribute.Constraint">\r
938             <summary>\r
939             Gets the constraint type.\r
940             </summary>\r
941             <value>The constraint type.</value>\r
942         </member>\r
943         <member name="T:System.Windows.Interactivity.ExceptionStringTable">\r
944             <summary>\r
945               A strongly-typed resource class, for looking up localized strings, etc.\r
946             </summary>\r
947         </member>\r
948         <member name="P:System.Windows.Interactivity.ExceptionStringTable.ResourceManager">\r
949             <summary>\r
950               Returns the cached ResourceManager instance used by this class.\r
951             </summary>\r
952         </member>\r
953         <member name="P:System.Windows.Interactivity.ExceptionStringTable.Culture">\r
954             <summary>\r
955               Overrides the current thread's CurrentUICulture property for all\r
956               resource lookups using this strongly typed resource class.\r
957             </summary>\r
958         </member>\r
959         <member name="P:System.Windows.Interactivity.ExceptionStringTable.CannotHostBehaviorCollectionMultipleTimesExceptionMessage">\r
960             <summary>\r
961               Looks up a localized string similar to Cannot set the same BehaviorCollection on multiple objects..\r
962             </summary>\r
963         </member>\r
964         <member name="P:System.Windows.Interactivity.ExceptionStringTable.CannotHostBehaviorMultipleTimesExceptionMessage">\r
965             <summary>\r
966               Looks up a localized string similar to An instance of a Behavior cannot be attached to more than one object at a time..\r
967             </summary>\r
968         </member>\r
969         <member name="P:System.Windows.Interactivity.ExceptionStringTable.CannotHostTriggerActionMultipleTimesExceptionMessage">\r
970             <summary>\r
971               Looks up a localized string similar to Cannot host an instance of a TriggerAction in multiple TriggerCollections simultaneously. Remove it from one TriggerCollection before adding it to another..\r
972             </summary>\r
973         </member>\r
974         <member name="P:System.Windows.Interactivity.ExceptionStringTable.CannotHostTriggerCollectionMultipleTimesExceptionMessage">\r
975             <summary>\r
976               Looks up a localized string similar to Cannot set the same TriggerCollection on multiple objects..\r
977             </summary>\r
978         </member>\r
979         <member name="P:System.Windows.Interactivity.ExceptionStringTable.CannotHostTriggerMultipleTimesExceptionMessage">\r
980             <summary>\r
981               Looks up a localized string similar to An instance of a trigger cannot be attached to more than one object at a time..\r
982             </summary>\r
983         </member>\r
984         <member name="P:System.Windows.Interactivity.ExceptionStringTable.CommandDoesNotExistOnBehaviorWarningMessage">\r
985             <summary>\r
986               Looks up a localized string similar to The command &quot;{0}&quot; does not exist or is not publicly exposed on {1}..\r
987             </summary>\r
988         </member>\r
989         <member name="P:System.Windows.Interactivity.ExceptionStringTable.DefaultTriggerAttributeInvalidTriggerTypeSpecifiedExceptionMessage">\r
990             <summary>\r
991               Looks up a localized string similar to &quot;{0}&quot; is not a valid type for the TriggerType parameter. Make sure &quot;{0}&quot; derives from TriggerBase..\r
992             </summary>\r
993         </member>\r
994         <member name="P:System.Windows.Interactivity.ExceptionStringTable.DuplicateItemInCollectionExceptionMessage">\r
995             <summary>\r
996               Looks up a localized string similar to Cannot add the same instance of &quot;{0}&quot; to a &quot;{1}&quot; more than once..\r
997             </summary>\r
998         </member>\r
999         <member name="P:System.Windows.Interactivity.ExceptionStringTable.EventTriggerBaseInvalidEventExceptionMessage">\r
1000             <summary>\r
1001               Looks up a localized string similar to The event &quot;{0}&quot; on type &quot;{1}&quot; has an incompatible signature. Make sure the event is public and satisfies the EventHandler delegate..\r
1002             </summary>\r
1003         </member>\r
1004         <member name="P:System.Windows.Interactivity.ExceptionStringTable.EventTriggerCannotFindEventNameExceptionMessage">\r
1005             <summary>\r
1006               Looks up a localized string similar to Cannot find an event named &quot;{0}&quot; on type &quot;{1}&quot;..\r
1007             </summary>\r
1008         </member>\r
1009         <member name="P:System.Windows.Interactivity.ExceptionStringTable.RetargetedTypeConstraintViolatedExceptionMessage">\r
1010             <summary>\r
1011               Looks up a localized string similar to An object of type &quot;{0}&quot; cannot have a {3} property of type &quot;{1}&quot;. Instances of type &quot;{0}&quot; can have only a {3} property of type &quot;{2}&quot;..\r
1012             </summary>\r
1013         </member>\r
1014         <member name="P:System.Windows.Interactivity.ExceptionStringTable.TypeConstraintViolatedExceptionMessage">\r
1015             <summary>\r
1016               Looks up a localized string similar to Cannot attach type &quot;{0}&quot; to type &quot;{1}&quot;. Instances of type &quot;{0}&quot; can only be attached to objects of type &quot;{2}&quot;..\r
1017             </summary>\r
1018         </member>\r
1019         <member name="P:System.Windows.Interactivity.ExceptionStringTable.UnableToResolveTargetNameWarningMessage">\r
1020             <summary>\r
1021               Looks up a localized string similar to Unable to resolve TargetName &quot;{0}&quot;..\r
1022             </summary>\r
1023         </member>\r
1024     </members>\r
1025 </doc>\r