Revision 2657d0ff

b/fpu/softfloat-native.h
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{
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    return a < b;
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}
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INLINE int float32_eq_signaling( float32 a, float32 b STATUS_PARAM)
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INLINE int float32_eq( float32 a, float32 b STATUS_PARAM)
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{
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    return a <= b && a >= b;
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}
......
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{
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    return a < b;
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}
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INLINE int float64_eq_signaling( float64 a, float64 b STATUS_PARAM)
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INLINE int float64_eq( float64 a, float64 b STATUS_PARAM)
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{
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    return a <= b && a >= b;
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}
......
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{
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    return a < b;
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}
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INLINE int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM)
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INLINE int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM)
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{
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    return a <= b && a >= b;
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}
b/fpu/softfloat.c
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int float32_eq_signaling( float32 a, float32 b STATUS_PARAM )
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int float32_eq( float32 a, float32 b STATUS_PARAM )
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{
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    uint32_t av, bv;
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    a = float32_squash_input_denormal(a STATUS_VAR);
......
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int float64_eq_signaling( float64 a, float64 b STATUS_PARAM )
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int float64_eq( float64 a, float64 b STATUS_PARAM )
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{
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    uint64_t av, bv;
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    a = float64_squash_input_denormal(a STATUS_VAR);
......
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int floatx80_eq_signaling( floatx80 a, floatx80 b STATUS_PARAM )
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int floatx80_eq( floatx80 a, floatx80 b STATUS_PARAM )
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{
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    if (    (    ( extractFloatx80Exp( a ) == 0x7FFF )
......
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| according to the IEC/IEEE Standard for Binary Floating-Point Arithmetic.
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*----------------------------------------------------------------------------*/
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int float128_eq_signaling( float128 a, float128 b STATUS_PARAM )
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int float128_eq( float128 a, float128 b STATUS_PARAM )
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{
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    if (    (    ( extractFloat128Exp( a ) == 0x7FFF )
b/fpu/softfloat.h
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int float32_le( float32, float32 STATUS_PARAM );
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int float32_lt( float32, float32 STATUS_PARAM );
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int float32_unordered( float32, float32 STATUS_PARAM );
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int float32_eq_signaling( float32, float32 STATUS_PARAM );
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int float32_eq( float32, float32 STATUS_PARAM );
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int float32_le_quiet( float32, float32 STATUS_PARAM );
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int float32_lt_quiet( float32, float32 STATUS_PARAM );
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int float32_unordered_quiet( float32, float32 STATUS_PARAM );
......
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int float64_le( float64, float64 STATUS_PARAM );
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int float64_lt( float64, float64 STATUS_PARAM );
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int float64_unordered( float64, float64 STATUS_PARAM );
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int float64_eq_signaling( float64, float64 STATUS_PARAM );
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int float64_eq( float64, float64 STATUS_PARAM );
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int float64_le_quiet( float64, float64 STATUS_PARAM );
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int float64_lt_quiet( float64, float64 STATUS_PARAM );
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int float64_unordered_quiet( float64, float64 STATUS_PARAM );
......
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int floatx80_le( floatx80, floatx80 STATUS_PARAM );
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int floatx80_lt( floatx80, floatx80 STATUS_PARAM );
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int floatx80_unordered( floatx80, floatx80 STATUS_PARAM );
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int floatx80_eq_signaling( floatx80, floatx80 STATUS_PARAM );
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int floatx80_eq( floatx80, floatx80 STATUS_PARAM );
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int floatx80_le_quiet( floatx80, floatx80 STATUS_PARAM );
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int floatx80_lt_quiet( floatx80, floatx80 STATUS_PARAM );
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int floatx80_unordered_quiet( floatx80, floatx80 STATUS_PARAM );
......
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int float128_le( float128, float128 STATUS_PARAM );
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int float128_lt( float128, float128 STATUS_PARAM );
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int float128_unordered( float128, float128 STATUS_PARAM );
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int float128_eq_signaling( float128, float128 STATUS_PARAM );
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int float128_eq( float128, float128 STATUS_PARAM );
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int float128_le_quiet( float128, float128 STATUS_PARAM );
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int float128_lt_quiet( float128, float128 STATUS_PARAM );
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int float128_unordered_quiet( float128, float128 STATUS_PARAM );

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