Statistics
| Branch: | Revision:

root / aio-win32.c @ 2ea9b58f

History | View | Annotate | Download (5.8 kB)

1
/*
2
 * QEMU aio implementation
3
 *
4
 * Copyright IBM Corp., 2008
5
 * Copyright Red Hat Inc., 2012
6
 *
7
 * Authors:
8
 *  Anthony Liguori   <aliguori@us.ibm.com>
9
 *  Paolo Bonzini     <pbonzini@redhat.com>
10
 *
11
 * This work is licensed under the terms of the GNU GPL, version 2.  See
12
 * the COPYING file in the top-level directory.
13
 *
14
 * Contributions after 2012-01-13 are licensed under the terms of the
15
 * GNU GPL, version 2 or (at your option) any later version.
16
 */
17

    
18
#include "qemu-common.h"
19
#include "block/block.h"
20
#include "qemu/queue.h"
21
#include "qemu/sockets.h"
22

    
23
struct AioHandler {
24
    EventNotifier *e;
25
    EventNotifierHandler *io_notify;
26
    AioFlushEventNotifierHandler *io_flush;
27
    GPollFD pfd;
28
    int deleted;
29
    QLIST_ENTRY(AioHandler) node;
30
};
31

    
32
void aio_set_event_notifier(AioContext *ctx,
33
                            EventNotifier *e,
34
                            EventNotifierHandler *io_notify,
35
                            AioFlushEventNotifierHandler *io_flush)
36
{
37
    AioHandler *node;
38

    
39
    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
40
        if (node->e == e && !node->deleted) {
41
            break;
42
        }
43
    }
44

    
45
    /* Are we deleting the fd handler? */
46
    if (!io_notify) {
47
        if (node) {
48
            g_source_remove_poll(&ctx->source, &node->pfd);
49

    
50
            /* If the lock is held, just mark the node as deleted */
51
            if (ctx->walking_handlers) {
52
                node->deleted = 1;
53
                node->pfd.revents = 0;
54
            } else {
55
                /* Otherwise, delete it for real.  We can't just mark it as
56
                 * deleted because deleted nodes are only cleaned up after
57
                 * releasing the walking_handlers lock.
58
                 */
59
                QLIST_REMOVE(node, node);
60
                g_free(node);
61
            }
62
        }
63
    } else {
64
        if (node == NULL) {
65
            /* Alloc and insert if it's not already there */
66
            node = g_malloc0(sizeof(AioHandler));
67
            node->e = e;
68
            node->pfd.fd = (uintptr_t)event_notifier_get_handle(e);
69
            node->pfd.events = G_IO_IN;
70
            QLIST_INSERT_HEAD(&ctx->aio_handlers, node, node);
71

    
72
            g_source_add_poll(&ctx->source, &node->pfd);
73
        }
74
        /* Update handler with latest information */
75
        node->io_notify = io_notify;
76
        node->io_flush = io_flush;
77
    }
78

    
79
    aio_notify(ctx);
80
}
81

    
82
bool aio_pending(AioContext *ctx)
83
{
84
    AioHandler *node;
85

    
86
    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
87
        if (node->pfd.revents && node->io_notify) {
88
            return true;
89
        }
90
    }
91

    
92
    return false;
93
}
94

    
95
bool aio_poll(AioContext *ctx, bool blocking)
96
{
97
    AioHandler *node;
98
    HANDLE events[MAXIMUM_WAIT_OBJECTS + 1];
99
    bool busy, progress;
100
    int count;
101

    
102
    progress = false;
103

    
104
    /*
105
     * If there are callbacks left that have been queued, we need to call then.
106
     * Do not call select in this case, because it is possible that the caller
107
     * does not need a complete flush (as is the case for qemu_aio_wait loops).
108
     */
109
    if (aio_bh_poll(ctx)) {
110
        blocking = false;
111
        progress = true;
112
    }
113

    
114
    /*
115
     * Then dispatch any pending callbacks from the GSource.
116
     *
117
     * We have to walk very carefully in case qemu_aio_set_fd_handler is
118
     * called while we're walking.
119
     */
120
    node = QLIST_FIRST(&ctx->aio_handlers);
121
    while (node) {
122
        AioHandler *tmp;
123

    
124
        ctx->walking_handlers++;
125

    
126
        if (node->pfd.revents && node->io_notify) {
127
            node->pfd.revents = 0;
128
            node->io_notify(node->e);
129
            progress = true;
130
        }
131

    
132
        tmp = node;
133
        node = QLIST_NEXT(node, node);
134

    
135
        ctx->walking_handlers--;
136

    
137
        if (!ctx->walking_handlers && tmp->deleted) {
138
            QLIST_REMOVE(tmp, node);
139
            g_free(tmp);
140
        }
141
    }
142

    
143
    if (progress && !blocking) {
144
        return true;
145
    }
146

    
147
    ctx->walking_handlers++;
148

    
149
    /* fill fd sets */
150
    busy = false;
151
    count = 0;
152
    QLIST_FOREACH(node, &ctx->aio_handlers, node) {
153
        /* If there aren't pending AIO operations, don't invoke callbacks.
154
         * Otherwise, if there are no AIO requests, qemu_aio_wait() would
155
         * wait indefinitely.
156
         */
157
        if (!node->deleted && node->io_flush) {
158
            if (node->io_flush(node->e) == 0) {
159
                continue;
160
            }
161
            busy = true;
162
        }
163
        if (!node->deleted && node->io_notify) {
164
            events[count++] = event_notifier_get_handle(node->e);
165
        }
166
    }
167

    
168
    ctx->walking_handlers--;
169

    
170
    /* No AIO operations?  Get us out of here */
171
    if (!busy) {
172
        return progress;
173
    }
174

    
175
    /* wait until next event */
176
    while (count > 0) {
177
        int timeout = blocking ? INFINITE : 0;
178
        int ret = WaitForMultipleObjects(count, events, FALSE, timeout);
179

    
180
        /* if we have any signaled events, dispatch event */
181
        if ((DWORD) (ret - WAIT_OBJECT_0) >= count) {
182
            break;
183
        }
184

    
185
        blocking = false;
186

    
187
        /* we have to walk very carefully in case
188
         * qemu_aio_set_fd_handler is called while we're walking */
189
        node = QLIST_FIRST(&ctx->aio_handlers);
190
        while (node) {
191
            AioHandler *tmp;
192

    
193
            ctx->walking_handlers++;
194

    
195
            if (!node->deleted &&
196
                event_notifier_get_handle(node->e) == events[ret - WAIT_OBJECT_0] &&
197
                node->io_notify) {
198
                node->io_notify(node->e);
199
                progress = true;
200
            }
201

    
202
            tmp = node;
203
            node = QLIST_NEXT(node, node);
204

    
205
            ctx->walking_handlers--;
206

    
207
            if (!ctx->walking_handlers && tmp->deleted) {
208
                QLIST_REMOVE(tmp, node);
209
                g_free(tmp);
210
            }
211
        }
212

    
213
        /* Try again, but only call each handler once.  */
214
        events[ret - WAIT_OBJECT_0] = events[--count];
215
    }
216

    
217
    assert(progress || busy);
218
    return true;
219
}