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\input texinfo @c -*- texinfo -*-
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@c %**start of header
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@setfilename qemu-tech.info
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@settitle QEMU Internals
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@exampleindent 0
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@paragraphindent 0
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@c %**end of header
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@iftex
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@titlepage
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@sp 7
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@center @titlefont{QEMU Internals}
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@sp 3
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@end titlepage
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@end iftex
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@ifnottex
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@node Top
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@top
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@menu
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* Introduction::
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* QEMU Internals::
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* Regression Tests::
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* Index::
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@end menu
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@end ifnottex
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@contents
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@node Introduction
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@chapter Introduction
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@menu
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* intro_features::        Features
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* intro_x86_emulation::   x86 and x86-64 emulation
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* intro_arm_emulation::   ARM emulation
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* intro_mips_emulation::  MIPS emulation
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* intro_ppc_emulation::   PowerPC emulation
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* intro_sparc_emulation:: Sparc32 and Sparc64 emulation
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* intro_other_emulation:: Other CPU emulation
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@end menu
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@node intro_features
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@section Features
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QEMU is a FAST! processor emulator using a portable dynamic
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translator.
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QEMU has two operating modes:
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@itemize @minus
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@item
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Full system emulation. In this mode (full platform virtualization),
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QEMU emulates a full system (usually a PC), including a processor and
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various peripherals. It can be used to launch several different
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Operating Systems at once without rebooting the host machine or to
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debug system code.
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@item
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User mode emulation. In this mode (application level virtualization),
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QEMU can launch processes compiled for one CPU on another CPU, however
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the Operating Systems must match. This can be used for example to ease
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cross-compilation and cross-debugging.
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@end itemize
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As QEMU requires no host kernel driver to run, it is very safe and
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easy to use.
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QEMU generic features:
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@itemize
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@item User space only or full system emulation.
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@item Using dynamic translation to native code for reasonable speed.
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@item
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Working on x86, x86_64 and PowerPC32/64 hosts. Being tested on ARM,
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HPPA, Sparc32 and Sparc64. Previous versions had some support for
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Alpha and S390 hosts, but TCG (see below) doesn't support those yet.
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@item Self-modifying code support.
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@item Precise exceptions support.
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@item The virtual CPU is a library (@code{libqemu}) which can be used
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in other projects (look at @file{qemu/tests/qruncom.c} to have an
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example of user mode @code{libqemu} usage).
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@item
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Floating point library supporting both full software emulation and
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native host FPU instructions.
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@end itemize
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QEMU user mode emulation features:
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@itemize
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@item Generic Linux system call converter, including most ioctls.
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@item clone() emulation using native CPU clone() to use Linux scheduler for threads.
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@item Accurate signal handling by remapping host signals to target signals.
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@end itemize
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Linux user emulator (Linux host only) can be used to launch the Wine
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Windows API emulator (@url{http://www.winehq.org}). A Darwin user
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emulator (Darwin hosts only) exists and a BSD user emulator for BSD
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hosts is under development. It would also be possible to develop a
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similar user emulator for Solaris.
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QEMU full system emulation features:
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@itemize
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@item
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QEMU uses a full software MMU for maximum portability.
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@item
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QEMU can optionally use an in-kernel accelerator, like kqemu and
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kvm. The accelerators execute some of the guest code natively, while
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continuing to emulate the rest of the machine.
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@item
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Various hardware devices can be emulated and in some cases, host
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devices (e.g. serial and parallel ports, USB, drives) can be used
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transparently by the guest Operating System. Host device passthrough
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can be used for talking to external physical peripherals (e.g. a
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webcam, modem or tape drive).
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@item
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Symmetric multiprocessing (SMP) even on a host with a single CPU. On a
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SMP host system, QEMU can use only one CPU fully due to difficulty in
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implementing atomic memory accesses efficiently.
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@end itemize
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@node intro_x86_emulation
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@section x86 and x86-64 emulation
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QEMU x86 target features:
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@itemize
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@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation.
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LDT/GDT and IDT are emulated. VM86 mode is also supported to run
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DOSEMU. There is some support for MMX/3DNow!, SSE, SSE2, SSE3, SSSE3,
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and SSE4 as well as x86-64 SVM.
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@item Support of host page sizes bigger than 4KB in user mode emulation.
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@item QEMU can emulate itself on x86.
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@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}.
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It can be used to test other x86 virtual CPUs.
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@end itemize
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Current QEMU limitations:
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@itemize
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@item Limited x86-64 support.
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@item IPC syscalls are missing.
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@item The x86 segment limits and access rights are not tested at every
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memory access (yet). Hopefully, very few OSes seem to rely on that for
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normal use.
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@end itemize
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@node intro_arm_emulation
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@section ARM emulation
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@itemize
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@item Full ARM 7 user emulation.
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@item NWFPE FPU support included in user Linux emulation.
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@item Can run most ARM Linux binaries.
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@end itemize
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@node intro_mips_emulation
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@section MIPS emulation
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@itemize
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@item The system emulation allows full MIPS32/MIPS64 Release 2 emulation,
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including privileged instructions, FPU and MMU, in both little and big
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endian modes.
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@item The Linux userland emulation can run many 32 bit MIPS Linux binaries.
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@end itemize
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Current QEMU limitations:
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@itemize
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@item Self-modifying code is not always handled correctly.
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@item 64 bit userland emulation is not implemented.
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@item The system emulation is not complete enough to run real firmware.
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@item The watchpoint debug facility is not implemented.
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@end itemize
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@node intro_ppc_emulation
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@section PowerPC emulation
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@itemize
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@item Full PowerPC 32 bit emulation, including privileged instructions,
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FPU and MMU.
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@item Can run most PowerPC Linux binaries.
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@end itemize
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@node intro_sparc_emulation
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@section Sparc32 and Sparc64 emulation
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@itemize
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@item Full SPARC V8 emulation, including privileged
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instructions, FPU and MMU. SPARC V9 emulation includes most privileged
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and VIS instructions, FPU and I/D MMU. Alignment is fully enforced.
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@item Can run most 32-bit SPARC Linux binaries, SPARC32PLUS Linux binaries and
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some 64-bit SPARC Linux binaries.
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@end itemize
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Current QEMU limitations:
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@itemize
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@item IPC syscalls are missing.
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@item Floating point exception support is buggy.
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@item Atomic instructions are not correctly implemented.
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@item There are still some problems with Sparc64 emulators.
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@end itemize
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@node intro_other_emulation
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@section Other CPU emulation
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In addition to the above, QEMU supports emulation of other CPUs with
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varying levels of success. These are:
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@itemize
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@item
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Alpha
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@item
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CRIS
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@item
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M68k
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@item
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SH4
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@end itemize
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@node QEMU Internals
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@chapter QEMU Internals
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@menu
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* QEMU compared to other emulators::
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* Portable dynamic translation::
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* Condition code optimisations::
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* CPU state optimisations::
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* Translation cache::
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* Direct block chaining::
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* Self-modifying code and translated code invalidation::
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* Exception support::
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* MMU emulation::
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* Device emulation::
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* Hardware interrupts::
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* User emulation specific details::
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* Bibliography::
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@end menu
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@node QEMU compared to other emulators
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@section QEMU compared to other emulators
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Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
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bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
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emulation while QEMU can emulate several processors.
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Like Valgrind [2], QEMU does user space emulation and dynamic
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translation. Valgrind is mainly a memory debugger while QEMU has no
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support for it (QEMU could be used to detect out of bound memory
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accesses as Valgrind, but it has no support to track uninitialised data
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as Valgrind does). The Valgrind dynamic translator generates better code
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than QEMU (in particular it does register allocation) but it is closely
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tied to an x86 host and target and has no support for precise exceptions
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and system emulation.
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EM86 [4] is the closest project to user space QEMU (and QEMU still uses
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some of its code, in particular the ELF file loader). EM86 was limited
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to an alpha host and used a proprietary and slow interpreter (the
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interpreter part of the FX!32 Digital Win32 code translator [5]).
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TWIN [6] is a Windows API emulator like Wine. It is less accurate than
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Wine but includes a protected mode x86 interpreter to launch x86 Windows
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executables. Such an approach has greater potential because most of the
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Windows API is executed natively but it is far more difficult to develop
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because all the data structures and function parameters exchanged
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between the API and the x86 code must be converted.
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User mode Linux [7] was the only solution before QEMU to launch a
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Linux kernel as a process while not needing any host kernel
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patches. However, user mode Linux requires heavy kernel patches while
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QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
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slower.
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The Plex86 [8] PC virtualizer is done in the same spirit as the now
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obsolete qemu-fast system emulator. It requires a patched Linux kernel
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to work (you cannot launch the same kernel on your PC), but the
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patches are really small. As it is a PC virtualizer (no emulation is
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done except for some privileged instructions), it has the potential of
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being faster than QEMU. The downside is that a complicated (and
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potentially unsafe) host kernel patch is needed.
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The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
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[11]) are faster than QEMU, but they all need specific, proprietary
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and potentially unsafe host drivers. Moreover, they are unable to
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provide cycle exact simulation as an emulator can.
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VirtualBox [12], Xen [13] and KVM [14] are based on QEMU. QEMU-SystemC
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[15] uses QEMU to simulate a system where some hardware devices are
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developed in SystemC.
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@node Portable dynamic translation
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@section Portable dynamic translation
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QEMU is a dynamic translator. When it first encounters a piece of code,
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it converts it to the host instruction set. Usually dynamic translators
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are very complicated and highly CPU dependent. QEMU uses some tricks
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which make it relatively easily portable and simple while achieving good
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performances.
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After the release of version 0.9.1, QEMU switched to a new method of
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generating code, Tiny Code Generator or TCG. TCG relaxes the
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dependency on the exact version of the compiler used. The basic idea
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is to split every target instruction into a couple of RISC-like TCG
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ops (see @code{target-i386/translate.c}). Some optimizations can be
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performed at this stage, including liveness analysis and trivial
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constant expression evaluation. TCG ops are then implemented in the
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host CPU back end, also known as TCG target (see
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@code{tcg/i386/tcg-target.c}). For more information, please take a
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look at @code{tcg/README}.
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@node Condition code optimisations
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@section Condition code optimisations
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Lazy evaluation of CPU condition codes (@code{EFLAGS} register on x86)
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is important for CPUs where every instruction sets the condition
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codes. It tends to be less important on conventional RISC systems
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where condition codes are only updated when explicitly requested.
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Instead of computing the condition codes after each x86 instruction,
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QEMU just stores one operand (called @code{CC_SRC}), the result
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(called @code{CC_DST}) and the type of operation (called
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@code{CC_OP}). When the condition codes are needed, the condition
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codes can be calculated using this information. In addition, an
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optimized calculation can be performed for some instruction types like
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conditional branches.
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@code{CC_OP} is almost never explicitly set in the generated code
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because it is known at translation time.
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The lazy condition code evaluation is used on x86, m68k and cris. ARM
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uses a simplified variant for the N and Z flags.
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@node CPU state optimisations
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@section CPU state optimisations
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The target CPUs have many internal states which change the way it
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evaluates instructions. In order to achieve a good speed, the
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translation phase considers that some state information of the virtual
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CPU cannot change in it. The state is recorded in the Translation
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Block (TB). If the state changes (e.g. privilege level), a new TB will
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be generated and the previous TB won't be used anymore until the state
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matches the state recorded in the previous TB. For example, if the SS,
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DS and ES segments have a zero base, then the translator does not even
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generate an addition for the segment base.
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[The FPU stack pointer register is not handled that way yet].
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@node Translation cache
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@section Translation cache
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A 16 MByte cache holds the most recently used translations. For
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simplicity, it is completely flushed when it is full. A translation unit
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contains just a single basic block (a block of x86 instructions
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terminated by a jump or by a virtual CPU state change which the
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translator cannot deduce statically).
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@node Direct block chaining
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@section Direct block chaining
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After each translated basic block is executed, QEMU uses the simulated
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Program Counter (PC) and other cpu state informations (such as the CS
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segment base value) to find the next basic block.
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In order to accelerate the most common cases where the new simulated PC
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is known, QEMU can patch a basic block so that it jumps directly to the
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next one.
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The most portable code uses an indirect jump. An indirect jump makes
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it easier to make the jump target modification atomic. On some host
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architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
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directly patched so that the block chaining has no overhead.
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@node Self-modifying code and translated code invalidation
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@section Self-modifying code and translated code invalidation
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Self-modifying code is a special challenge in x86 emulation because no
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instruction cache invalidation is signaled by the application when code
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is modified.
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When translated code is generated for a basic block, the corresponding
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host page is write protected if it is not already read-only. Then, if
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a write access is done to the page, Linux raises a SEGV signal. QEMU
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then invalidates all the translated code in the page and enables write
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accesses to the page.
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Correct translated code invalidation is done efficiently by maintaining
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a linked list of every translated block contained in a given page. Other
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linked lists are also maintained to undo direct block chaining.
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On RISC targets, correctly written software uses memory barriers and
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cache flushes, so some of the protection above would not be
441
necessary. However, QEMU still requires that the generated code always
442
matches the target instructions in memory in order to handle
443
exceptions correctly.
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@node Exception support
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@section Exception support
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longjmp() is used when an exception such as division by zero is
449
encountered.
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The host SIGSEGV and SIGBUS signal handlers are used to get invalid
452
memory accesses. The simulated program counter is found by
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retranslating the corresponding basic block and by looking where the
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host program counter was at the exception point.
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The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
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in some cases it is not computed because of condition code
458
optimisations. It is not a big concern because the emulated code can
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still be restarted in any cases.
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@node MMU emulation
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@section MMU emulation
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For system emulation QEMU supports a soft MMU. In that mode, the MMU
465
virtual to physical address translation is done at every memory
466
access. QEMU uses an address translation cache to speed up the
467
translation.
468

    
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In order to avoid flushing the translated code each time the MMU
470
mappings change, QEMU uses a physically indexed translation cache. It
471
means that each basic block is indexed with its physical address.
472

    
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When MMU mappings change, only the chaining of the basic blocks is
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reset (i.e. a basic block can no longer jump directly to another one).
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@node Device emulation
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@section Device emulation
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Systems emulated by QEMU are organized by boards. At initialization
480
phase, each board instantiates a number of CPUs, devices, RAM and
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ROM. Each device in turn can assign I/O ports or memory areas (for
482
MMIO) to its handlers. When the emulation starts, an access to the
483
ports or MMIO memory areas assigned to the device causes the
484
corresponding handler to be called.
485

    
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RAM and ROM are handled more optimally, only the offset to the host
487
memory needs to be added to the guest address.
488

    
489
The video RAM of VGA and other display cards is special: it can be
490
read or written directly like RAM, but write accesses cause the memory
491
to be marked with VGA_DIRTY flag as well.
492

    
493
QEMU supports some device classes like serial and parallel ports, USB,
494
drives and network devices, by providing APIs for easier connection to
495
the generic, higher level implementations. The API hides the
496
implementation details from the devices, like native device use or
497
advanced block device formats like QCOW.
498

    
499
Usually the devices implement a reset method and register support for
500
saving and loading of the device state. The devices can also use
501
timers, especially together with the use of bottom halves (BHs).
502

    
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@node Hardware interrupts
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@section Hardware interrupts
505

    
506
In order to be faster, QEMU does not check at every basic block if an
507
hardware interrupt is pending. Instead, the user must asynchrously
508
call a specific function to tell that an interrupt is pending. This
509
function resets the chaining of the currently executing basic
510
block. It ensures that the execution will return soon in the main loop
511
of the CPU emulator. Then the main loop can test if the interrupt is
512
pending and handle it.
513

    
514
@node User emulation specific details
515
@section User emulation specific details
516

    
517
@subsection Linux system call translation
518

    
519
QEMU includes a generic system call translator for Linux. It means that
520
the parameters of the system calls can be converted to fix the
521
endianness and 32/64 bit issues. The IOCTLs are converted with a generic
522
type description system (see @file{ioctls.h} and @file{thunk.c}).
523

    
524
QEMU supports host CPUs which have pages bigger than 4KB. It records all
525
the mappings the process does and try to emulated the @code{mmap()}
526
system calls in cases where the host @code{mmap()} call would fail
527
because of bad page alignment.
528

    
529
@subsection Linux signals
530

    
531
Normal and real-time signals are queued along with their information
532
(@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
533
request is done to the virtual CPU. When it is interrupted, one queued
534
signal is handled by generating a stack frame in the virtual CPU as the
535
Linux kernel does. The @code{sigreturn()} system call is emulated to return
536
from the virtual signal handler.
537

    
538
Some signals (such as SIGALRM) directly come from the host. Other
539
signals are synthetized from the virtual CPU exceptions such as SIGFPE
540
when a division by zero is done (see @code{main.c:cpu_loop()}).
541

    
542
The blocked signal mask is still handled by the host Linux kernel so
543
that most signal system calls can be redirected directly to the host
544
Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
545
calls need to be fully emulated (see @file{signal.c}).
546

    
547
@subsection clone() system call and threads
548

    
549
The Linux clone() system call is usually used to create a thread. QEMU
550
uses the host clone() system call so that real host threads are created
551
for each emulated thread. One virtual CPU instance is created for each
552
thread.
553

    
554
The virtual x86 CPU atomic operations are emulated with a global lock so
555
that their semantic is preserved.
556

    
557
Note that currently there are still some locking issues in QEMU. In
558
particular, the translated cache flush is not protected yet against
559
reentrancy.
560

    
561
@subsection Self-virtualization
562

    
563
QEMU was conceived so that ultimately it can emulate itself. Although
564
it is not very useful, it is an important test to show the power of the
565
emulator.
566

    
567
Achieving self-virtualization is not easy because there may be address
568
space conflicts. QEMU user emulators solve this problem by being an
569
executable ELF shared object as the ld-linux.so ELF interpreter. That
570
way, it can be relocated at load time.
571

    
572
@node Bibliography
573
@section Bibliography
574

    
575
@table @asis
576

    
577
@item [1]
578
@url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
579
direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
580
Riccardi.
581

    
582
@item [2]
583
@url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
584
memory debugger for x86-GNU/Linux, by Julian Seward.
585

    
586
@item [3]
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@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
588
by Kevin Lawton et al.
589

    
590
@item [4]
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@url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
592
x86 emulator on Alpha-Linux.
593

    
594
@item [5]
595
@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf},
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DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
597
Chernoff and Ray Hookway.
598

    
599
@item [6]
600
@url{http://www.willows.com/}, Windows API library emulation from
601
Willows Software.
602

    
603
@item [7]
604
@url{http://user-mode-linux.sourceforge.net/},
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The User-mode Linux Kernel.
606

    
607
@item [8]
608
@url{http://www.plex86.org/},
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The new Plex86 project.
610

    
611
@item [9]
612
@url{http://www.vmware.com/},
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The VMWare PC virtualizer.
614

    
615
@item [10]
616
@url{http://www.microsoft.com/windowsxp/virtualpc/},
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The VirtualPC PC virtualizer.
618

    
619
@item [11]
620
@url{http://www.twoostwo.org/},
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The TwoOStwo PC virtualizer.
622

    
623
@item [12]
624
@url{http://virtualbox.org/},
625
The VirtualBox PC virtualizer.
626

    
627
@item [13]
628
@url{http://www.xen.org/},
629
The Xen hypervisor.
630

    
631
@item [14]
632
@url{http://kvm.qumranet.com/kvmwiki/Front_Page},
633
Kernel Based Virtual Machine (KVM).
634

    
635
@item [15]
636
@url{http://www.greensocs.com/projects/QEMUSystemC},
637
QEMU-SystemC, a hardware co-simulator.
638

    
639
@end table
640

    
641
@node Regression Tests
642
@chapter Regression Tests
643

    
644
In the directory @file{tests/}, various interesting testing programs
645
are available. They are used for regression testing.
646

    
647
@menu
648
* test-i386::
649
* linux-test::
650
* qruncom.c::
651
@end menu
652

    
653
@node test-i386
654
@section @file{test-i386}
655

    
656
This program executes most of the 16 bit and 32 bit x86 instructions and
657
generates a text output. It can be compared with the output obtained with
658
a real CPU or another emulator. The target @code{make test} runs this
659
program and a @code{diff} on the generated output.
660

    
661
The Linux system call @code{modify_ldt()} is used to create x86 selectors
662
to test some 16 bit addressing and 32 bit with segmentation cases.
663

    
664
The Linux system call @code{vm86()} is used to test vm86 emulation.
665

    
666
Various exceptions are raised to test most of the x86 user space
667
exception reporting.
668

    
669
@node linux-test
670
@section @file{linux-test}
671

    
672
This program tests various Linux system calls. It is used to verify
673
that the system call parameters are correctly converted between target
674
and host CPUs.
675

    
676
@node qruncom.c
677
@section @file{qruncom.c}
678

    
679
Example of usage of @code{libqemu} to emulate a user mode i386 CPU.
680

    
681
@node Index
682
@chapter Index
683
@printindex cp
684

    
685
@bye