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/*
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 * QEMU System Emulator
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 *
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 * Copyright (c) 2003-2008 Fabrice Bellard
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#ifndef QEMU_MAIN_LOOP_H
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#define QEMU_MAIN_LOOP_H 1
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#include "block/aio.h"
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#define SIG_IPI SIGUSR1
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/**
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 * qemu_init_main_loop: Set up the process so that it can run the main loop.
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 *
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 * This includes setting up signal handlers.  It should be called before
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 * any other threads are created.  In addition, threads other than the
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 * main one should block signals that are trapped by the main loop.
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 * For simplicity, you can consider these signals to be safe: SIGUSR1,
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 * SIGUSR2, thread signals (SIGFPE, SIGILL, SIGSEGV, SIGBUS) and real-time
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 * signals if available.  Remember that Windows in practice does not have
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 * signals, though.
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 *
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 * In the case of QEMU tools, this will also start/initialize timers.
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 */
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int qemu_init_main_loop(void);
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/**
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 * main_loop_wait: Run one iteration of the main loop.
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 *
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 * If @nonblocking is true, poll for events, otherwise suspend until
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 * one actually occurs.  The main loop usually consists of a loop that
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 * repeatedly calls main_loop_wait(false).
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 *
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 * Main loop services include file descriptor callbacks, bottom halves
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 * and timers (defined in qemu-timer.h).  Bottom halves are similar to timers
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 * that execute immediately, but have a lower overhead and scheduling them
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 * is wait-free, thread-safe and signal-safe.
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 *
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 * It is sometimes useful to put a whole program in a coroutine.  In this
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 * case, the coroutine actually should be started from within the main loop,
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 * so that the main loop can run whenever the coroutine yields.  To do this,
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 * you can use a bottom half to enter the coroutine as soon as the main loop
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 * starts:
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 *
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 *     void enter_co_bh(void *opaque) {
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 *         QEMUCoroutine *co = opaque;
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 *         qemu_coroutine_enter(co, NULL);
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 *     }
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 *
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 *     ...
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 *     QEMUCoroutine *co = qemu_coroutine_create(coroutine_entry);
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 *     QEMUBH *start_bh = qemu_bh_new(enter_co_bh, co);
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 *     qemu_bh_schedule(start_bh);
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 *     while (...) {
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 *         main_loop_wait(false);
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 *     }
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 *
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 * (In the future we may provide a wrapper for this).
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 *
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 * @nonblocking: Whether the caller should block until an event occurs.
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 */
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int main_loop_wait(int nonblocking);
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/**
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 * qemu_get_aio_context: Return the main loop's AioContext
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 */
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AioContext *qemu_get_aio_context(void);
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/**
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 * qemu_notify_event: Force processing of pending events.
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 *
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 * Similar to signaling a condition variable, qemu_notify_event forces
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 * main_loop_wait to look at pending events and exit.  The caller of
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 * main_loop_wait will usually call it again very soon, so qemu_notify_event
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 * also has the side effect of recalculating the sets of file descriptors
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 * that the main loop waits for.
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 *
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 * Calling qemu_notify_event is rarely necessary, because main loop
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 * services (bottom halves and timers) call it themselves.  One notable
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 * exception occurs when using qemu_set_fd_handler2 (see below).
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 */
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void qemu_notify_event(void);
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#ifdef _WIN32
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/* return TRUE if no sleep should be done afterwards */
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typedef int PollingFunc(void *opaque);
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/**
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 * qemu_add_polling_cb: Register a Windows-specific polling callback
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 *
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 * Currently, under Windows some events are polled rather than waited for.
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 * Polling callbacks do not ensure that @func is called timely, because
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 * the main loop might wait for an arbitrarily long time.  If possible,
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 * you should instead create a separate thread that does a blocking poll
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 * and set a Win32 event object.  The event can then be passed to
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 * qemu_add_wait_object.
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 *
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 * Polling callbacks really have nothing Windows specific in them, but
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 * as they are a hack and are currently not necessary under POSIX systems,
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 * they are only available when QEMU is running under Windows.
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 *
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 * @func: The function that does the polling, and returns 1 to force
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 * immediate completion of main_loop_wait.
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 * @opaque: A pointer-size value that is passed to @func.
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 */
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int qemu_add_polling_cb(PollingFunc *func, void *opaque);
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/**
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 * qemu_del_polling_cb: Unregister a Windows-specific polling callback
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 *
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 * This function removes a callback that was registered with
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 * qemu_add_polling_cb.
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 *
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 * @func: The function that was passed to qemu_add_polling_cb.
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 * @opaque: A pointer-size value that was passed to qemu_add_polling_cb.
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 */
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void qemu_del_polling_cb(PollingFunc *func, void *opaque);
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/* Wait objects handling */
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typedef void WaitObjectFunc(void *opaque);
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/**
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 * qemu_add_wait_object: Register a callback for a Windows handle
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 *
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 * Under Windows, the iohandler mechanism can only be used with sockets.
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 * QEMU must use the WaitForMultipleObjects API to wait on other handles.
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 * This function registers a #HANDLE with QEMU, so that it will be included
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 * in the main loop's calls to WaitForMultipleObjects.  When the handle
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 * is in a signaled state, QEMU will call @func.
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 *
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 * @handle: The Windows handle to be observed.
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 * @func: A function to be called when @handle is in a signaled state.
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 * @opaque: A pointer-size value that is passed to @func.
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 */
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int qemu_add_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque);
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/**
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 * qemu_del_wait_object: Unregister a callback for a Windows handle
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 *
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 * This function removes a callback that was registered with
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 * qemu_add_wait_object.
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 *
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 * @func: The function that was passed to qemu_add_wait_object.
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 * @opaque: A pointer-size value that was passed to qemu_add_wait_object.
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 */
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void qemu_del_wait_object(HANDLE handle, WaitObjectFunc *func, void *opaque);
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#endif
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/* async I/O support */
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typedef void IOReadHandler(void *opaque, const uint8_t *buf, int size);
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typedef int IOCanReadHandler(void *opaque);
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/**
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 * qemu_set_fd_handler2: Register a file descriptor with the main loop
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 *
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 * This function tells the main loop to wake up whenever one of the
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 * following conditions is true:
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 *
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 * 1) if @fd_write is not %NULL, when the file descriptor is writable;
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 *
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 * 2) if @fd_read is not %NULL, when the file descriptor is readable.
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 *
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 * @fd_read_poll can be used to disable the @fd_read callback temporarily.
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 * This is useful to avoid calling qemu_set_fd_handler2 every time the
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 * client becomes interested in reading (or dually, stops being interested).
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 * A typical example is when @fd is a listening socket and you want to bound
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 * the number of active clients.  Remember to call qemu_notify_event whenever
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 * the condition may change from %false to %true.
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 *
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 * The callbacks that are set up by qemu_set_fd_handler2 are level-triggered.
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 * If @fd_read does not read from @fd, or @fd_write does not write to @fd
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 * until its buffers are full, they will be called again on the next
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 * iteration.
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 *
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 * @fd: The file descriptor to be observed.  Under Windows it must be
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 * a #SOCKET.
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 *
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 * @fd_read_poll: A function that returns 1 if the @fd_read callback
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 * should be fired.  If the function returns 0, the main loop will not
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 * end its iteration even if @fd becomes readable.
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 *
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 * @fd_read: A level-triggered callback that is fired if @fd is readable
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 * at the beginning of a main loop iteration, or if it becomes readable
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 * during one.
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 *
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 * @fd_write: A level-triggered callback that is fired when @fd is writable
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 * at the beginning of a main loop iteration, or if it becomes writable
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 * during one.
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 *
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 * @opaque: A pointer-sized value that is passed to @fd_read_poll,
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 * @fd_read and @fd_write.
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 */
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int qemu_set_fd_handler2(int fd,
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                         IOCanReadHandler *fd_read_poll,
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                         IOHandler *fd_read,
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                         IOHandler *fd_write,
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                         void *opaque);
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/**
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 * qemu_set_fd_handler: Register a file descriptor with the main loop
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 *
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 * This function tells the main loop to wake up whenever one of the
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 * following conditions is true:
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 *
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 * 1) if @fd_write is not %NULL, when the file descriptor is writable;
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 *
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 * 2) if @fd_read is not %NULL, when the file descriptor is readable.
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 *
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 * The callbacks that are set up by qemu_set_fd_handler are level-triggered.
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 * If @fd_read does not read from @fd, or @fd_write does not write to @fd
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 * until its buffers are full, they will be called again on the next
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 * iteration.
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 *
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 * @fd: The file descriptor to be observed.  Under Windows it must be
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 * a #SOCKET.
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 *
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 * @fd_read: A level-triggered callback that is fired if @fd is readable
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 * at the beginning of a main loop iteration, or if it becomes readable
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 * during one.
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 *
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 * @fd_write: A level-triggered callback that is fired when @fd is writable
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 * at the beginning of a main loop iteration, or if it becomes writable
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 * during one.
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 *
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 * @opaque: A pointer-sized value that is passed to @fd_read and @fd_write.
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 */
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int qemu_set_fd_handler(int fd,
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                        IOHandler *fd_read,
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                        IOHandler *fd_write,
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                        void *opaque);
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#ifdef CONFIG_POSIX
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/**
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 * qemu_add_child_watch: Register a child process for reaping.
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 *
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 * Under POSIX systems, a parent process must read the exit status of
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 * its child processes using waitpid, or the operating system will not
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 * free some of the resources attached to that process.
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 *
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 * This function directs the QEMU main loop to observe a child process
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 * and call waitpid as soon as it exits; the watch is then removed
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 * automatically.  It is useful whenever QEMU forks a child process
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 * but will find out about its termination by other means such as a
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 * "broken pipe".
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 *
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 * @pid: The pid that QEMU should observe.
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 */
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int qemu_add_child_watch(pid_t pid);
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#endif
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/**
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 * qemu_mutex_lock_iothread: Lock the main loop mutex.
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 *
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 * This function locks the main loop mutex.  The mutex is taken by
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 * qemu_init_main_loop and always taken except while waiting on
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 * external events (such as with select).  The mutex should be taken
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 * by threads other than the main loop thread when calling
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 * qemu_bh_new(), qemu_set_fd_handler() and basically all other
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 * functions documented in this file.
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 *
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 * NOTE: tools currently are single-threaded and qemu_mutex_lock_iothread
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 * is a no-op there.
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 */
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void qemu_mutex_lock_iothread(void);
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/**
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 * qemu_mutex_unlock_iothread: Unlock the main loop mutex.
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 *
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 * This function unlocks the main loop mutex.  The mutex is taken by
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 * qemu_init_main_loop and always taken except while waiting on
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 * external events (such as with select).  The mutex should be unlocked
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 * as soon as possible by threads other than the main loop thread,
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 * because it prevents the main loop from processing callbacks,
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 * including timers and bottom halves.
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 *
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 * NOTE: tools currently are single-threaded and qemu_mutex_unlock_iothread
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 * is a no-op there.
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 */
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void qemu_mutex_unlock_iothread(void);
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/* internal interfaces */
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void qemu_fd_register(int fd);
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void qemu_iohandler_fill(GArray *pollfds);
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void qemu_iohandler_poll(GArray *pollfds, int rc);
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QEMUBH *qemu_bh_new(QEMUBHFunc *cb, void *opaque);
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void qemu_bh_schedule_idle(QEMUBH *bh);
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#endif