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/*
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 * QEMU Object Model
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 *
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 * Copyright IBM, Corp. 2011
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 *
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 * Authors:
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 *  Anthony Liguori   <aliguori@us.ibm.com>
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 *
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 * This work is licensed under the terms of the GNU GPL, version 2 or later.
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 * See the COPYING file in the top-level directory.
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 *
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 */
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#ifndef QEMU_OBJECT_H
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#define QEMU_OBJECT_H
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#include <glib.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include "qemu-queue.h"
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struct Visitor;
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struct Error;
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struct TypeImpl;
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typedef struct TypeImpl *Type;
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typedef struct ObjectClass ObjectClass;
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typedef struct Object Object;
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typedef struct TypeInfo TypeInfo;
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typedef struct InterfaceClass InterfaceClass;
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typedef struct InterfaceInfo InterfaceInfo;
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#define TYPE_OBJECT NULL
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/**
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 * SECTION:object.h
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 * @title:Base Object Type System
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 * @short_description: interfaces for creating new types and objects
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 *
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 * The QEMU Object Model provides a framework for registering user creatable
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 * types and instantiating objects from those types.  QOM provides the following
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 * features:
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 *
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 *  - System for dynamically registering types
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 *  - Support for single-inheritance of types
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 *  - Multiple inheritance of stateless interfaces
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 *
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 * <example>
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 *   <title>Creating a minimal type</title>
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 *   <programlisting>
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 * #include "qdev.h"
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 *
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 * #define TYPE_MY_DEVICE "my-device"
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 *
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 * // No new virtual functions: we can reuse the typedef for the
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 * // superclass.
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 * typedef DeviceClass MyDeviceClass;
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 * typedef struct MyDevice
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 * {
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 *     DeviceState parent;
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 *
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 *     int reg0, reg1, reg2;
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 * } MyDevice;
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 *
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 * static TypeInfo my_device_info = {
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 *     .name = TYPE_MY_DEVICE,
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 *     .parent = TYPE_DEVICE,
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 *     .instance_size = sizeof(MyDevice),
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 * };
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 *
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 * static void my_device_register_types(void)
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 * {
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 *     type_register_static(&my_device_info);
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 * }
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 *
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 * type_init(my_device_register_types)
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 *   </programlisting>
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 * </example>
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 *
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 * In the above example, we create a simple type that is described by #TypeInfo.
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 * #TypeInfo describes information about the type including what it inherits
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 * from, the instance and class size, and constructor/destructor hooks.
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 *
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 * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
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 * are instantiated dynamically but there is only ever one instance for any
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 * given type.  The #ObjectClass typically holds a table of function pointers
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 * for the virtual methods implemented by this type.
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 *
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 * Using object_new(), a new #Object derivative will be instantiated.  You can
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 * cast an #Object to a subclass (or base-class) type using
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 * object_dynamic_cast().  You typically want to define macro wrappers around
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 * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
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 * specific type:
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 *
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 * <example>
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 *   <title>Typecasting macros</title>
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 *   <programlisting>
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 *    #define MY_DEVICE_GET_CLASS(obj) \
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 *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
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 *    #define MY_DEVICE_CLASS(klass) \
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 *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
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 *    #define MY_DEVICE(obj) \
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 *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
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 *   </programlisting>
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 * </example>
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 *
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 * # Class Initialization #
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 *
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 * Before an object is initialized, the class for the object must be
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 * initialized.  There is only one class object for all instance objects
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 * that is created lazily.
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 *
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 * Classes are initialized by first initializing any parent classes (if
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 * necessary).  After the parent class object has initialized, it will be
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 * copied into the current class object and any additional storage in the
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 * class object is zero filled.
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 *
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 * The effect of this is that classes automatically inherit any virtual
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 * function pointers that the parent class has already initialized.  All
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 * other fields will be zero filled.
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 *
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 * Once all of the parent classes have been initialized, #TypeInfo::class_init
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 * is called to let the class being instantiated provide default initialize for
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 * it's virtual functions.  Here is how the above example might be modified
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 * to introduce an overridden virtual function:
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 *
130
 * <example>
131
 *   <title>Overriding a virtual function</title>
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 *   <programlisting>
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 * #include "qdev.h"
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 *
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 * void my_device_class_init(ObjectClass *klass, void *class_data)
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 * {
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 *     DeviceClass *dc = DEVICE_CLASS(klass);
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 *     dc->reset = my_device_reset;
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 * }
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 *
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 * static TypeInfo my_device_info = {
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 *     .name = TYPE_MY_DEVICE,
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 *     .parent = TYPE_DEVICE,
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 *     .instance_size = sizeof(MyDevice),
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 *     .class_init = my_device_class_init,
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 * };
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 *   </programlisting>
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 * </example>
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 *
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 * Introducing new virtual functions requires a class to define its own
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 * struct and to add a .class_size member to the TypeInfo.  Each function
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 * will also have a wrapper to call it easily:
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 *
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 * <example>
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 *   <title>Defining an abstract class</title>
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 *   <programlisting>
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 * #include "qdev.h"
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 *
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 * typedef struct MyDeviceClass
160
 * {
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 *     DeviceClass parent;
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 *
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 *     void (*frobnicate) (MyDevice *obj);
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 * } MyDeviceClass;
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 *
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 * static TypeInfo my_device_info = {
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 *     .name = TYPE_MY_DEVICE,
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 *     .parent = TYPE_DEVICE,
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 *     .instance_size = sizeof(MyDevice),
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 *     .abstract = true, // or set a default in my_device_class_init
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 *     .class_size = sizeof(MyDeviceClass),
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 * };
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 *
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 * void my_device_frobnicate(MyDevice *obj)
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 * {
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 *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
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 *
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 *     klass->frobnicate(obj);
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 * }
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 *   </programlisting>
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 * </example>
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 *
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 * # Interfaces #
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 *
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 * Interfaces allow a limited form of multiple inheritance.  Instances are
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 * similar to normal types except for the fact that are only defined by
187
 * their classes and never carry any state.  You can dynamically cast an object
188
 * to one of its #Interface types and vice versa.
189
 */
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/**
193
 * ObjectPropertyAccessor:
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 * @obj: the object that owns the property
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 * @v: the visitor that contains the property data
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 * @opaque: the object property opaque
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 * @name: the name of the property
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 * @errp: a pointer to an Error that is filled if getting/setting fails.
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 *
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 * Called when trying to get/set a property.
201
 */
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typedef void (ObjectPropertyAccessor)(Object *obj,
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                                      struct Visitor *v,
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                                      void *opaque,
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                                      const char *name,
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                                      struct Error **errp);
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208
/**
209
 * ObjectPropertyRelease:
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 * @obj: the object that owns the property
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 * @name: the name of the property
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 * @opaque: the opaque registered with the property
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 *
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 * Called when a property is removed from a object.
215
 */
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typedef void (ObjectPropertyRelease)(Object *obj,
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                                     const char *name,
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                                     void *opaque);
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220
typedef struct ObjectProperty
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{
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    gchar *name;
223
    gchar *type;
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    ObjectPropertyAccessor *get;
225
    ObjectPropertyAccessor *set;
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    ObjectPropertyRelease *release;
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    void *opaque;
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229
    QTAILQ_ENTRY(ObjectProperty) node;
230
} ObjectProperty;
231

    
232
/**
233
 * ObjectClass:
234
 *
235
 * The base for all classes.  The only thing that #ObjectClass contains is an
236
 * integer type handle.
237
 */
238
struct ObjectClass
239
{
240
    /*< private >*/
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    Type type;
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};
243

    
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/**
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 * Object:
246
 *
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 * The base for all objects.  The first member of this object is a pointer to
248
 * a #ObjectClass.  Since C guarantees that the first member of a structure
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 * always begins at byte 0 of that structure, as long as any sub-object places
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 * its parent as the first member, we can cast directly to a #Object.
251
 *
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 * As a result, #Object contains a reference to the objects type as its
253
 * first member.  This allows identification of the real type of the object at
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 * run time.
255
 *
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 * #Object also contains a list of #Interfaces that this object
257
 * implements.
258
 */
259
struct Object
260
{
261
    /*< private >*/
262
    ObjectClass *class;
263
    GSList *interfaces;
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    QTAILQ_HEAD(, ObjectProperty) properties;
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    uint32_t ref;
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    Object *parent;
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};
268

    
269
/**
270
 * TypeInfo:
271
 * @name: The name of the type.
272
 * @parent: The name of the parent type.
273
 * @instance_size: The size of the object (derivative of #Object).  If
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 *   @instance_size is 0, then the size of the object will be the size of the
275
 *   parent object.
276
 * @instance_init: This function is called to initialize an object.  The parent
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 *   class will have already been initialized so the type is only responsible
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 *   for initializing its own members.
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 * @instance_finalize: This function is called during object destruction.  This
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 *   is called before the parent @instance_finalize function has been called.
281
 *   An object should only free the members that are unique to its type in this
282
 *   function.
283
 * @abstract: If this field is true, then the class is considered abstract and
284
 *   cannot be directly instantiated.
285
 * @class_size: The size of the class object (derivative of #ObjectClass)
286
 *   for this object.  If @class_size is 0, then the size of the class will be
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 *   assumed to be the size of the parent class.  This allows a type to avoid
288
 *   implementing an explicit class type if they are not adding additional
289
 *   virtual functions.
290
 * @class_init: This function is called after all parent class initialization
291
 *   has occured to allow a class to set its default virtual method pointers.  
292
 *   This is also the function to use to override virtual methods from a parent
293
 *   class.
294
 * @class_finalize: This function is called during class destruction and is
295
 *   meant to release and dynamic parameters allocated by @class_init.
296
 * @class_data: Data to pass to the @class_init and @class_finalize functions.
297
 *   This can be useful when building dynamic classes.
298
 * @interfaces: The list of interfaces associated with this type.  This
299
 *   should point to a static array that's terminated with a zero filled
300
 *   element.
301
 */
302
struct TypeInfo
303
{
304
    const char *name;
305
    const char *parent;
306

    
307
    size_t instance_size;
308
    void (*instance_init)(Object *obj);
309
    void (*instance_finalize)(Object *obj);
310

    
311
    bool abstract;
312
    size_t class_size;
313

    
314
    void (*class_init)(ObjectClass *klass, void *data);
315
    void (*class_finalize)(ObjectClass *klass, void *data);
316
    void *class_data;
317

    
318
    InterfaceInfo *interfaces;
319
};
320

    
321
/**
322
 * OBJECT:
323
 * @obj: A derivative of #Object
324
 *
325
 * Converts an object to a #Object.  Since all objects are #Objects,
326
 * this function will always succeed.
327
 */
328
#define OBJECT(obj) \
329
    ((Object *)(obj))
330

    
331
/**
332
 * OBJECT_CLASS:
333
 * @class: A derivative of #ObjectClass.
334
 *
335
 * Converts a class to an #ObjectClass.  Since all objects are #Objects,
336
 * this function will always succeed.
337
 */
338
#define OBJECT_CLASS(class) \
339
    ((ObjectClass *)(class))
340

    
341
/**
342
 * OBJECT_CHECK:
343
 * @type: The C type to use for the return value.
344
 * @obj: A derivative of @type to cast.
345
 * @name: The QOM typename of @type
346
 *
347
 * A type safe version of @object_dynamic_cast_assert.  Typically each class
348
 * will define a macro based on this type to perform type safe dynamic_casts to
349
 * this object type.
350
 *
351
 * If an invalid object is passed to this function, a run time assert will be
352
 * generated.
353
 */
354
#define OBJECT_CHECK(type, obj, name) \
355
    ((type *)object_dynamic_cast_assert(OBJECT(obj), (name)))
356

    
357
/**
358
 * OBJECT_CLASS_CHECK:
359
 * @class: The C type to use for the return value.
360
 * @obj: A derivative of @type to cast.
361
 * @name: the QOM typename of @class.
362
 *
363
 * A type safe version of @object_class_dynamic_cast_assert.  This macro is
364
 * typically wrapped by each type to perform type safe casts of a class to a
365
 * specific class type.
366
 */
367
#define OBJECT_CLASS_CHECK(class, obj, name) \
368
    ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name)))
369

    
370
/**
371
 * OBJECT_GET_CLASS:
372
 * @class: The C type to use for the return value.
373
 * @obj: The object to obtain the class for.
374
 * @name: The QOM typename of @obj.
375
 *
376
 * This function will return a specific class for a given object.  Its generally
377
 * used by each type to provide a type safe macro to get a specific class type
378
 * from an object.
379
 */
380
#define OBJECT_GET_CLASS(class, obj, name) \
381
    OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
382

    
383
/**
384
 * InterfaceClass:
385
 * @parent_class: the base class
386
 *
387
 * The class for all interfaces.  Subclasses of this class should only add
388
 * virtual methods.
389
 */
390
struct InterfaceClass
391
{
392
    ObjectClass parent_class;
393
};
394

    
395
/**
396
 * InterfaceInfo:
397
 * @type: The name of the interface.
398
 * @interface_initfn: This method is called during class initialization and is
399
 *   used to initialize an interface associated with a class.  This function
400
 *   should initialize any default virtual functions for a class and/or override
401
 *   virtual functions in a parent class.
402
 *
403
 * The information associated with an interface.
404
 */
405
struct InterfaceInfo
406
{
407
    const char *type;
408

    
409
    void (*interface_initfn)(ObjectClass *class, void *data);
410
};
411

    
412
#define TYPE_INTERFACE "interface"
413

    
414
/**
415
 * object_new:
416
 * @typename: The name of the type of the object to instantiate.
417
 *
418
 * This function will initialize a new object using heap allocated memory.  This
419
 * function should be paired with object_delete() to free the resources
420
 * associated with the object.
421
 *
422
 * Returns: The newly allocated and instantiated object.
423
 */
424
Object *object_new(const char *typename);
425

    
426
/**
427
 * object_new_with_type:
428
 * @type: The type of the object to instantiate.
429
 *
430
 * This function will initialize a new object using heap allocated memory.  This
431
 * function should be paired with object_delete() to free the resources
432
 * associated with the object.
433
 *
434
 * Returns: The newly allocated and instantiated object.
435
 */
436
Object *object_new_with_type(Type type);
437

    
438
/**
439
 * object_delete:
440
 * @obj: The object to free.
441
 *
442
 * Finalize an object and then free the memory associated with it.  This should
443
 * be paired with object_new() to free the resources associated with an object.
444
 */
445
void object_delete(Object *obj);
446

    
447
/**
448
 * object_initialize_with_type:
449
 * @obj: A pointer to the memory to be used for the object.
450
 * @type: The type of the object to instantiate.
451
 *
452
 * This function will initialize an object.  The memory for the object should
453
 * have already been allocated.
454
 */
455
void object_initialize_with_type(void *data, Type type);
456

    
457
/**
458
 * object_initialize:
459
 * @obj: A pointer to the memory to be used for the object.
460
 * @typename: The name of the type of the object to instantiate.
461
 *
462
 * This function will initialize an object.  The memory for the object should
463
 * have already been allocated.
464
 */
465
void object_initialize(void *obj, const char *typename);
466

    
467
/**
468
 * object_finalize:
469
 * @obj: The object to finalize.
470
 *
471
 * This function destroys and object without freeing the memory associated with
472
 * it.
473
 */
474
void object_finalize(void *obj);
475

    
476
/**
477
 * object_dynamic_cast:
478
 * @obj: The object to cast.
479
 * @typename: The @typename to cast to.
480
 *
481
 * This function will determine if @obj is-a @typename.  @obj can refer to an
482
 * object or an interface associated with an object.
483
 *
484
 * Returns: This function returns @obj on success or #NULL on failure.
485
 */
486
Object *object_dynamic_cast(Object *obj, const char *typename);
487

    
488
/**
489
 * @object_dynamic_cast_assert:
490
 *
491
 * See object_dynamic_cast() for a description of the parameters of this
492
 * function.  The only difference in behavior is that this function asserts
493
 * instead of returning #NULL on failure.
494
 */
495
Object *object_dynamic_cast_assert(Object *obj, const char *typename);
496

    
497
/**
498
 * object_get_class:
499
 * @obj: A derivative of #Object
500
 *
501
 * Returns: The #ObjectClass of the type associated with @obj.
502
 */
503
ObjectClass *object_get_class(Object *obj);
504

    
505
/**
506
 * object_get_typename:
507
 * @obj: A derivative of #Object.
508
 *
509
 * Returns: The QOM typename of @obj.
510
 */
511
const char *object_get_typename(Object *obj);
512

    
513
/**
514
 * type_register_static:
515
 * @info: The #TypeInfo of the new type.
516
 *
517
 * @info and all of the strings it points to should exist for the life time
518
 * that the type is registered.
519
 *
520
 * Returns: 0 on failure, the new #Type on success.
521
 */
522
Type type_register_static(const TypeInfo *info);
523

    
524
#define type_register_static_alias(info, name) do { } while (0)
525

    
526
/**
527
 * type_register:
528
 * @info: The #TypeInfo of the new type
529
 *
530
 * Unlike type_register_static(), this call does not require @info or it's
531
 * string members to continue to exist after the call returns.
532
 *
533
 * Returns: 0 on failure, the new #Type on success.
534
 */
535
Type type_register(const TypeInfo *info);
536

    
537
/**
538
 * object_class_dynamic_cast_assert:
539
 * @klass: The #ObjectClass to attempt to cast.
540
 * @typename: The QOM typename of the class to cast to.
541
 *
542
 * Returns: This function always returns @klass and asserts on failure.
543
 */
544
ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
545
                                              const char *typename);
546

    
547
ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
548
                                       const char *typename);
549

    
550
/**
551
 * object_class_get_name:
552
 * @klass: The class to obtain the QOM typename for.
553
 *
554
 * Returns: The QOM typename for @klass.
555
 */
556
const char *object_class_get_name(ObjectClass *klass);
557

    
558
ObjectClass *object_class_by_name(const char *typename);
559

    
560
void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
561
                          const char *implements_type, bool include_abstract,
562
                          void *opaque);
563
/**
564
 * object_ref:
565
 * @obj: the object
566
 *
567
 * Increase the reference count of a object.  A object cannot be freed as long
568
 * as its reference count is greater than zero.
569
 */
570
void object_ref(Object *obj);
571

    
572
/**
573
 * qdef_unref:
574
 * @obj: the object
575
 *
576
 * Decrease the reference count of a object.  A object cannot be freed as long
577
 * as its reference count is greater than zero.
578
 */
579
void object_unref(Object *obj);
580

    
581
/**
582
 * object_property_add:
583
 * @obj: the object to add a property to
584
 * @name: the name of the property.  This can contain any character except for
585
 *  a forward slash.  In general, you should use hyphens '-' instead of
586
 *  underscores '_' when naming properties.
587
 * @type: the type name of the property.  This namespace is pretty loosely
588
 *   defined.  Sub namespaces are constructed by using a prefix and then
589
 *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
590
 *   'link' namespace would be 'link<virtio-net-pci>'.
591
 * @get: The getter to be called to read a property.  If this is NULL, then
592
 *   the property cannot be read.
593
 * @set: the setter to be called to write a property.  If this is NULL,
594
 *   then the property cannot be written.
595
 * @release: called when the property is removed from the object.  This is
596
 *   meant to allow a property to free its opaque upon object
597
 *   destruction.  This may be NULL.
598
 * @opaque: an opaque pointer to pass to the callbacks for the property
599
 * @errp: returns an error if this function fails
600
 */
601
void object_property_add(Object *obj, const char *name, const char *type,
602
                         ObjectPropertyAccessor *get,
603
                         ObjectPropertyAccessor *set,
604
                         ObjectPropertyRelease *release,
605
                         void *opaque, struct Error **errp);
606

    
607
void object_property_del(Object *obj, const char *name, struct Error **errp);
608

    
609
void object_unparent(Object *obj);
610

    
611
/**
612
 * object_property_get:
613
 * @obj: the object
614
 * @v: the visitor that will receive the property value.  This should be an
615
 *   Output visitor and the data will be written with @name as the name.
616
 * @name: the name of the property
617
 * @errp: returns an error if this function fails
618
 *
619
 * Reads a property from a object.
620
 */
621
void object_property_get(Object *obj, struct Visitor *v, const char *name,
622
                         struct Error **errp);
623

    
624
/**
625
 * object_property_set_str:
626
 * @value: the value to be written to the property
627
 * @name: the name of the property
628
 * @errp: returns an error if this function fails
629
 *
630
 * Writes a string value to a property.
631
 */
632
void object_property_set_str(Object *obj, const char *value,
633
                             const char *name, struct Error **errp);
634

    
635
/**
636
 * object_property_get_str:
637
 * @obj: the object
638
 * @name: the name of the property
639
 * @errp: returns an error if this function fails
640
 *
641
 * Returns: the value of the property, converted to a C string, or NULL if
642
 * an error occurs (including when the property value is not a string).
643
 * The caller should free the string.
644
 */
645
char *object_property_get_str(Object *obj, const char *name,
646
                              struct Error **errp);
647

    
648
/**
649
 * object_property_set_link:
650
 * @value: the value to be written to the property
651
 * @name: the name of the property
652
 * @errp: returns an error if this function fails
653
 *
654
 * Writes an object's canonical path to a property.
655
 */
656
void object_property_set_link(Object *obj, Object *value,
657
                              const char *name, struct Error **errp);
658

    
659
/**
660
 * object_property_get_link:
661
 * @obj: the object
662
 * @name: the name of the property
663
 * @errp: returns an error if this function fails
664
 *
665
 * Returns: the value of the property, resolved from a path to an Object,
666
 * or NULL if an error occurs (including when the property value is not a
667
 * string or not a valid object path).
668
 */
669
Object *object_property_get_link(Object *obj, const char *name,
670
                                 struct Error **errp);
671

    
672
/**
673
 * object_property_set_bool:
674
 * @value: the value to be written to the property
675
 * @name: the name of the property
676
 * @errp: returns an error if this function fails
677
 *
678
 * Writes a bool value to a property.
679
 */
680
void object_property_set_bool(Object *obj, bool value,
681
                              const char *name, struct Error **errp);
682

    
683
/**
684
 * object_property_get_bool:
685
 * @obj: the object
686
 * @name: the name of the property
687
 * @errp: returns an error if this function fails
688
 *
689
 * Returns: the value of the property, converted to a boolean, or NULL if
690
 * an error occurs (including when the property value is not a bool).
691
 */
692
bool object_property_get_bool(Object *obj, const char *name,
693
                              struct Error **errp);
694

    
695
/**
696
 * object_property_set_int:
697
 * @value: the value to be written to the property
698
 * @name: the name of the property
699
 * @errp: returns an error if this function fails
700
 *
701
 * Writes an integer value to a property.
702
 */
703
void object_property_set_int(Object *obj, int64_t value,
704
                             const char *name, struct Error **errp);
705

    
706
/**
707
 * object_property_get_int:
708
 * @obj: the object
709
 * @name: the name of the property
710
 * @errp: returns an error if this function fails
711
 *
712
 * Returns: the value of the property, converted to an integer, or NULL if
713
 * an error occurs (including when the property value is not an integer).
714
 */
715
int64_t object_property_get_int(Object *obj, const char *name,
716
                                struct Error **errp);
717

    
718
/**
719
 * object_property_set:
720
 * @obj: the object
721
 * @v: the visitor that will be used to write the property value.  This should
722
 *   be an Input visitor and the data will be first read with @name as the
723
 *   name and then written as the property value.
724
 * @name: the name of the property
725
 * @errp: returns an error if this function fails
726
 *
727
 * Writes a property to a object.
728
 */
729
void object_property_set(Object *obj, struct Visitor *v, const char *name,
730
                         struct Error **errp);
731

    
732
/**
733
 * @object_property_get_type:
734
 * @obj: the object
735
 * @name: the name of the property
736
 * @errp: returns an error if this function fails
737
 *
738
 * Returns:  The type name of the property.
739
 */
740
const char *object_property_get_type(Object *obj, const char *name,
741
                                     struct Error **errp);
742

    
743
/**
744
 * object_get_root:
745
 *
746
 * Returns: the root object of the composition tree
747
 */
748
Object *object_get_root(void);
749

    
750
/**
751
 * object_get_canonical_path:
752
 *
753
 * Returns: The canonical path for a object.  This is the path within the
754
 * composition tree starting from the root.
755
 */
756
gchar *object_get_canonical_path(Object *obj);
757

    
758
/**
759
 * object_resolve_path:
760
 * @path: the path to resolve
761
 * @ambiguous: returns true if the path resolution failed because of an
762
 *   ambiguous match
763
 *
764
 * There are two types of supported paths--absolute paths and partial paths.
765
 * 
766
 * Absolute paths are derived from the root object and can follow child<> or
767
 * link<> properties.  Since they can follow link<> properties, they can be
768
 * arbitrarily long.  Absolute paths look like absolute filenames and are
769
 * prefixed with a leading slash.
770
 * 
771
 * Partial paths look like relative filenames.  They do not begin with a
772
 * prefix.  The matching rules for partial paths are subtle but designed to make
773
 * specifying objects easy.  At each level of the composition tree, the partial
774
 * path is matched as an absolute path.  The first match is not returned.  At
775
 * least two matches are searched for.  A successful result is only returned if
776
 * only one match is found.  If more than one match is found, a flag is
777
 * returned to indicate that the match was ambiguous.
778
 *
779
 * Returns: The matched object or NULL on path lookup failure.
780
 */
781
Object *object_resolve_path(const char *path, bool *ambiguous);
782

    
783
/**
784
 * object_resolve_path_type:
785
 * @path: the path to resolve
786
 * @typename: the type to look for.
787
 * @ambiguous: returns true if the path resolution failed because of an
788
 *   ambiguous match
789
 *
790
 * This is similar to object_resolve_path.  However, when looking for a
791
 * partial path only matches that implement the given type are considered.
792
 * This restricts the search and avoids spuriously flagging matches as
793
 * ambiguous.
794
 *
795
 * For both partial and absolute paths, the return value goes through
796
 * a dynamic cast to @typename.  This is important if either the link,
797
 * or the typename itself are of interface types.
798
 *
799
 * Returns: The matched object or NULL on path lookup failure.
800
 */
801
Object *object_resolve_path_type(const char *path, const char *typename,
802
                                 bool *ambiguous);
803

    
804
/**
805
 * object_property_add_child:
806
 * @obj: the object to add a property to
807
 * @name: the name of the property
808
 * @child: the child object
809
 * @errp: if an error occurs, a pointer to an area to store the area
810
 *
811
 * Child properties form the composition tree.  All objects need to be a child
812
 * of another object.  Objects can only be a child of one object.
813
 *
814
 * There is no way for a child to determine what its parent is.  It is not
815
 * a bidirectional relationship.  This is by design.
816
 */
817
void object_property_add_child(Object *obj, const char *name,
818
                               Object *child, struct Error **errp);
819

    
820
/**
821
 * object_property_add_link:
822
 * @obj: the object to add a property to
823
 * @name: the name of the property
824
 * @type: the qobj type of the link
825
 * @child: a pointer to where the link object reference is stored
826
 * @errp: if an error occurs, a pointer to an area to store the area
827
 *
828
 * Links establish relationships between objects.  Links are unidirectional
829
 * although two links can be combined to form a bidirectional relationship
830
 * between objects.
831
 *
832
 * Links form the graph in the object model.
833
 */
834
void object_property_add_link(Object *obj, const char *name,
835
                              const char *type, Object **child,
836
                              struct Error **errp);
837

    
838
/**
839
 * object_property_add_str:
840
 * @obj: the object to add a property to
841
 * @name: the name of the property
842
 * @get: the getter or NULL if the property is write-only.  This function must
843
 *   return a string to be freed by g_free().
844
 * @set: the setter or NULL if the property is read-only
845
 * @errp: if an error occurs, a pointer to an area to store the error
846
 *
847
 * Add a string property using getters/setters.  This function will add a
848
 * property of type 'string'.
849
 */
850
void object_property_add_str(Object *obj, const char *name,
851
                             char *(*get)(Object *, struct Error **),
852
                             void (*set)(Object *, const char *, struct Error **),
853
                             struct Error **errp);
854

    
855
#endif