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root / ui / vnc-jobs-async.c @ b0cd712c

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/*
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 * QEMU VNC display driver
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 *
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 * Copyright (C) 2006 Anthony Liguori <anthony@codemonkey.ws>
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 * Copyright (C) 2006 Fabrice Bellard
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 * Copyright (C) 2009 Red Hat, Inc
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 * Copyright (C) 2010 Corentin Chary <corentin.chary@gmail.com>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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 * THE SOFTWARE.
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 */
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#include "vnc.h"
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#include "vnc-jobs.h"
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/*
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 * Locking:
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 *
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 * There is three levels of locking:
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 * - jobs queue lock: for each operation on the queue (push, pop, isEmpty?)
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 * - VncDisplay global lock: mainly used for framebuffer updates to avoid
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 *                      screen corruption if the framebuffer is updated
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 *                        while the worker is doing something.
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 * - VncState::output lock: used to make sure the output buffer is not corrupted
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 *                             if two threads try to write on it at the same time
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 *
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 * While the VNC worker thread is working, the VncDisplay global lock is hold
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 * to avoid screen corruptions (this does not block vnc_refresh() because it
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 * uses trylock()) but the output lock is not hold because the thread work on
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 * its own output buffer.
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 * When the encoding job is done, the worker thread will hold the output lock
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 * and copy its output buffer in vs->output.
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*/
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struct VncJobQueue {
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    QemuCond cond;
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    QemuMutex mutex;
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    QemuThread thread;
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    Buffer buffer;
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    bool exit;
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    QTAILQ_HEAD(, VncJob) jobs;
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};
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typedef struct VncJobQueue VncJobQueue;
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/*
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 * We use a single global queue, but most of the functions are
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 * already reetrant, so we can easilly add more than one encoding thread
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 */
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static VncJobQueue *queue;
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static void vnc_lock_queue(VncJobQueue *queue)
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{
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    qemu_mutex_lock(&queue->mutex);
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}
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static void vnc_unlock_queue(VncJobQueue *queue)
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{
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    qemu_mutex_unlock(&queue->mutex);
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}
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VncJob *vnc_job_new(VncState *vs)
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{
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    VncJob *job = qemu_mallocz(sizeof(VncJob));
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    job->vs = vs;
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    vnc_lock_queue(queue);
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    QLIST_INIT(&job->rectangles);
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    vnc_unlock_queue(queue);
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    return job;
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}
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int vnc_job_add_rect(VncJob *job, int x, int y, int w, int h)
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{
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    VncRectEntry *entry = qemu_mallocz(sizeof(VncRectEntry));
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    entry->rect.x = x;
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    entry->rect.y = y;
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    entry->rect.w = w;
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    entry->rect.h = h;
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    vnc_lock_queue(queue);
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    QLIST_INSERT_HEAD(&job->rectangles, entry, next);
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    vnc_unlock_queue(queue);
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    return 1;
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}
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void vnc_job_push(VncJob *job)
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{
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    vnc_lock_queue(queue);
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    if (queue->exit || QLIST_EMPTY(&job->rectangles)) {
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        qemu_free(job);
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    } else {
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        QTAILQ_INSERT_TAIL(&queue->jobs, job, next);
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        qemu_cond_broadcast(&queue->cond);
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    }
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    vnc_unlock_queue(queue);
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}
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static bool vnc_has_job_locked(VncState *vs)
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{
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    VncJob *job;
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    QTAILQ_FOREACH(job, &queue->jobs, next) {
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        if (job->vs == vs || !vs) {
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            return true;
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        }
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    }
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    return false;
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}
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bool vnc_has_job(VncState *vs)
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{
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    bool ret;
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    vnc_lock_queue(queue);
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    ret = vnc_has_job_locked(vs);
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    vnc_unlock_queue(queue);
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    return ret;
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}
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void vnc_jobs_clear(VncState *vs)
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{
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    VncJob *job, *tmp;
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    vnc_lock_queue(queue);
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    QTAILQ_FOREACH_SAFE(job, &queue->jobs, next, tmp) {
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        if (job->vs == vs || !vs) {
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            QTAILQ_REMOVE(&queue->jobs, job, next);
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        }
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    }
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    vnc_unlock_queue(queue);
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}
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void vnc_jobs_join(VncState *vs)
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{
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    vnc_lock_queue(queue);
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    while (vnc_has_job_locked(vs)) {
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        qemu_cond_wait(&queue->cond, &queue->mutex);
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    }
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    vnc_unlock_queue(queue);
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}
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/*
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 * Copy data for local use
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 */
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static void vnc_async_encoding_start(VncState *orig, VncState *local)
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{
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    local->vnc_encoding = orig->vnc_encoding;
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    local->features = orig->features;
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    local->ds = orig->ds;
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    local->vd = orig->vd;
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    local->write_pixels = orig->write_pixels;
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    local->clientds = orig->clientds;
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    local->tight = orig->tight;
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    local->zlib = orig->zlib;
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    local->hextile = orig->hextile;
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    local->output =  queue->buffer;
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    local->csock = -1; /* Don't do any network work on this thread */
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    buffer_reset(&local->output);
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}
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static void vnc_async_encoding_end(VncState *orig, VncState *local)
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{
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    orig->tight = local->tight;
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    orig->zlib = local->zlib;
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    orig->hextile = local->hextile;
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}
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static int vnc_worker_thread_loop(VncJobQueue *queue)
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{
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    VncJob *job;
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    VncRectEntry *entry, *tmp;
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    VncState vs;
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    int n_rectangles;
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    int saved_offset;
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    bool flush;
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    vnc_lock_queue(queue);
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    while (QTAILQ_EMPTY(&queue->jobs) && !queue->exit) {
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        qemu_cond_wait(&queue->cond, &queue->mutex);
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    }
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    /* Here job can only be NULL if queue->exit is true */
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    job = QTAILQ_FIRST(&queue->jobs);
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    vnc_unlock_queue(queue);
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    if (queue->exit) {
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        return -1;
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    }
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    vnc_lock_output(job->vs);
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    if (job->vs->csock == -1 || job->vs->abort == true) {
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        goto disconnected;
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    }
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    vnc_unlock_output(job->vs);
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    /* Make a local copy of vs and switch output buffers */
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    vnc_async_encoding_start(job->vs, &vs);
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    /* Start sending rectangles */
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    n_rectangles = 0;
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    vnc_write_u8(&vs, VNC_MSG_SERVER_FRAMEBUFFER_UPDATE);
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    vnc_write_u8(&vs, 0);
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    saved_offset = vs.output.offset;
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    vnc_write_u16(&vs, 0);
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    vnc_lock_display(job->vs->vd);
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    QLIST_FOREACH_SAFE(entry, &job->rectangles, next, tmp) {
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        int n;
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        if (job->vs->csock == -1) {
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            vnc_unlock_display(job->vs->vd);
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            goto disconnected;
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        }
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        n = vnc_send_framebuffer_update(&vs, entry->rect.x, entry->rect.y,
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                                        entry->rect.w, entry->rect.h);
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        if (n >= 0) {
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            n_rectangles += n;
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        }
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        qemu_free(entry);
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    }
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    vnc_unlock_display(job->vs->vd);
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    /* Put n_rectangles at the beginning of the message */
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    vs.output.buffer[saved_offset] = (n_rectangles >> 8) & 0xFF;
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    vs.output.buffer[saved_offset + 1] = n_rectangles & 0xFF;
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    /* Switch back buffers */
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    vnc_lock_output(job->vs);
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    if (job->vs->csock == -1) {
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        goto disconnected;
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    }
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    vnc_write(job->vs, vs.output.buffer, vs.output.offset);
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disconnected:
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    /* Copy persistent encoding data */
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    vnc_async_encoding_end(job->vs, &vs);
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    flush = (job->vs->csock != -1 && job->vs->abort != true);
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    vnc_unlock_output(job->vs);
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    if (flush) {
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        vnc_flush(job->vs);
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    }
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    vnc_lock_queue(queue);
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    QTAILQ_REMOVE(&queue->jobs, job, next);
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    vnc_unlock_queue(queue);
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    qemu_cond_broadcast(&queue->cond);
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    qemu_free(job);
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    return 0;
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}
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static VncJobQueue *vnc_queue_init(void)
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{
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    VncJobQueue *queue = qemu_mallocz(sizeof(VncJobQueue));
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    qemu_cond_init(&queue->cond);
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    qemu_mutex_init(&queue->mutex);
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    QTAILQ_INIT(&queue->jobs);
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    return queue;
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}
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static void vnc_queue_clear(VncJobQueue *q)
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{
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    qemu_cond_destroy(&queue->cond);
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    qemu_mutex_destroy(&queue->mutex);
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    buffer_free(&queue->buffer);
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    qemu_free(q);
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    queue = NULL; /* Unset global queue */
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}
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static void *vnc_worker_thread(void *arg)
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{
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    VncJobQueue *queue = arg;
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    qemu_thread_self(&queue->thread);
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    while (!vnc_worker_thread_loop(queue)) ;
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    vnc_queue_clear(queue);
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    return NULL;
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}
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void vnc_start_worker_thread(void)
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{
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    VncJobQueue *q;
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    if (vnc_worker_thread_running())
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        return ;
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    q = vnc_queue_init();
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    qemu_thread_create(&q->thread, vnc_worker_thread, q);
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    queue = q; /* Set global queue */
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}
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bool vnc_worker_thread_running(void)
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{
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    return queue; /* Check global queue */
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}
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void vnc_stop_worker_thread(void)
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{
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    if (!vnc_worker_thread_running())
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        return ;
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    /* Remove all jobs and wake up the thread */
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    vnc_lock_queue(queue);
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    queue->exit = true;
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    vnc_unlock_queue(queue);
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    vnc_jobs_clear(NULL);
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    qemu_cond_broadcast(&queue->cond);
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}