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\input texinfo @c -*- texinfo -*-
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@c %**start of header
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@setfilename qemu-tech.info
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@settitle QEMU Internals
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@exampleindent 0
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@paragraphindent 0
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@c %**end of header
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@iftex
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@titlepage
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@sp 7
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@center @titlefont{QEMU Internals}
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@sp 3
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@end titlepage
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@end iftex
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@ifnottex
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@node Top
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@top
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@menu
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* Introduction::
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* QEMU Internals::
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* Regression Tests::
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* Index::
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@end menu
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@end ifnottex
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@contents
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@node Introduction
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@chapter Introduction
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@menu
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* intro_features::        Features
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* intro_x86_emulation::   x86 emulation
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* intro_arm_emulation::   ARM emulation
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* intro_ppc_emulation::   PowerPC emulation
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* intro_sparc_emulation:: SPARC emulation
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@end menu
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@node intro_features
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@section Features
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QEMU is a FAST! processor emulator using a portable dynamic
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translator.
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QEMU has two operating modes:
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@itemize @minus
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@item 
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Full system emulation. In this mode, QEMU emulates a full system
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(usually a PC), including a processor and various peripherals. It can
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be used to launch an different Operating System without rebooting the
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PC or to debug system code.
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@item 
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User mode emulation (Linux host only). In this mode, QEMU can launch
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Linux processes compiled for one CPU on another CPU. It can be used to
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launch the Wine Windows API emulator (@url{http://www.winehq.org}) or
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to ease cross-compilation and cross-debugging.
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@end itemize
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As QEMU requires no host kernel driver to run, it is very safe and
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easy to use.
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QEMU generic features:
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@itemize 
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@item User space only or full system emulation.
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@item Using dynamic translation to native code for reasonable speed.
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@item Working on x86 and PowerPC hosts. Being tested on ARM, Sparc32, Alpha and S390.
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@item Self-modifying code support.
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@item Precise exceptions support.
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@item The virtual CPU is a library (@code{libqemu}) which can be used 
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in other projects (look at @file{qemu/tests/qruncom.c} to have an
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example of user mode @code{libqemu} usage).
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@end itemize
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QEMU user mode emulation features:
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@itemize 
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@item Generic Linux system call converter, including most ioctls.
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@item clone() emulation using native CPU clone() to use Linux scheduler for threads.
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@item Accurate signal handling by remapping host signals to target signals. 
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@end itemize
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QEMU full system emulation features:
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@itemize 
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@item QEMU can either use a full software MMU for maximum portability or use the host system call mmap() to simulate the target MMU.
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@end itemize
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@node intro_x86_emulation
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@section x86 emulation
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QEMU x86 target features:
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@itemize 
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@item The virtual x86 CPU supports 16 bit and 32 bit addressing with segmentation. 
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LDT/GDT and IDT are emulated. VM86 mode is also supported to run DOSEMU.
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@item Support of host page sizes bigger than 4KB in user mode emulation.
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@item QEMU can emulate itself on x86.
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@item An extensive Linux x86 CPU test program is included @file{tests/test-i386}. 
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It can be used to test other x86 virtual CPUs.
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@end itemize
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Current QEMU limitations:
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@itemize 
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@item No SSE/MMX support (yet).
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@item No x86-64 support.
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@item IPC syscalls are missing.
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@item The x86 segment limits and access rights are not tested at every 
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memory access (yet). Hopefully, very few OSes seem to rely on that for
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normal use.
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@item On non x86 host CPUs, @code{double}s are used instead of the non standard 
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10 byte @code{long double}s of x86 for floating point emulation to get
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maximum performances.
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@end itemize
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@node intro_arm_emulation
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@section ARM emulation
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@itemize
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@item Full ARM 7 user emulation.
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@item NWFPE FPU support included in user Linux emulation.
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@item Can run most ARM Linux binaries.
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@end itemize
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@node intro_ppc_emulation
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@section PowerPC emulation
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@itemize
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@item Full PowerPC 32 bit emulation, including privileged instructions, 
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FPU and MMU.
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@item Can run most PowerPC Linux binaries.
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@end itemize
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@node intro_sparc_emulation
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@section SPARC emulation
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@itemize
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@item Somewhat complete SPARC V8 emulation, including privileged
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instructions, FPU and MMU. SPARC V9 emulation includes most privileged
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instructions, FPU and I/D MMU, but misses VIS instructions.
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@item Can run some 32-bit SPARC Linux binaries.
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@end itemize
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Current QEMU limitations:
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@itemize 
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@item IPC syscalls are missing.
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@item 128-bit floating point operations are not supported, though none of the
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real CPUs implement them either. FCMPE[SD] are not correctly
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implemented.  Floating point exception support is untested.
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@item Alignment is not enforced at all.
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@item Atomic instructions are not correctly implemented.
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@item Sparc64 emulators are not usable for anything yet.
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@end itemize
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@node QEMU Internals
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@chapter QEMU Internals
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@menu
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* QEMU compared to other emulators::
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* Portable dynamic translation::
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* Register allocation::
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* Condition code optimisations::
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* CPU state optimisations::
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* Translation cache::
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* Direct block chaining::
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* Self-modifying code and translated code invalidation::
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* Exception support::
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* MMU emulation::
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* Hardware interrupts::
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* User emulation specific details::
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* Bibliography::
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@end menu
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@node QEMU compared to other emulators
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@section QEMU compared to other emulators
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Like bochs [3], QEMU emulates an x86 CPU. But QEMU is much faster than
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bochs as it uses dynamic compilation. Bochs is closely tied to x86 PC
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emulation while QEMU can emulate several processors.
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Like Valgrind [2], QEMU does user space emulation and dynamic
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translation. Valgrind is mainly a memory debugger while QEMU has no
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support for it (QEMU could be used to detect out of bound memory
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accesses as Valgrind, but it has no support to track uninitialised data
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as Valgrind does). The Valgrind dynamic translator generates better code
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than QEMU (in particular it does register allocation) but it is closely
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tied to an x86 host and target and has no support for precise exceptions
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and system emulation.
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EM86 [4] is the closest project to user space QEMU (and QEMU still uses
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some of its code, in particular the ELF file loader). EM86 was limited
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to an alpha host and used a proprietary and slow interpreter (the
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interpreter part of the FX!32 Digital Win32 code translator [5]).
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TWIN [6] is a Windows API emulator like Wine. It is less accurate than
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Wine but includes a protected mode x86 interpreter to launch x86 Windows
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executables. Such an approach has greater potential because most of the
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Windows API is executed natively but it is far more difficult to develop
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because all the data structures and function parameters exchanged
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between the API and the x86 code must be converted.
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User mode Linux [7] was the only solution before QEMU to launch a
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Linux kernel as a process while not needing any host kernel
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patches. However, user mode Linux requires heavy kernel patches while
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QEMU accepts unpatched Linux kernels. The price to pay is that QEMU is
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slower.
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The new Plex86 [8] PC virtualizer is done in the same spirit as the
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qemu-fast system emulator. It requires a patched Linux kernel to work
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(you cannot launch the same kernel on your PC), but the patches are
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really small. As it is a PC virtualizer (no emulation is done except
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for some priveledged instructions), it has the potential of being
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faster than QEMU. The downside is that a complicated (and potentially
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unsafe) host kernel patch is needed.
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The commercial PC Virtualizers (VMWare [9], VirtualPC [10], TwoOStwo
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[11]) are faster than QEMU, but they all need specific, proprietary
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and potentially unsafe host drivers. Moreover, they are unable to
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provide cycle exact simulation as an emulator can.
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@node Portable dynamic translation
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@section Portable dynamic translation
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QEMU is a dynamic translator. When it first encounters a piece of code,
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it converts it to the host instruction set. Usually dynamic translators
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are very complicated and highly CPU dependent. QEMU uses some tricks
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which make it relatively easily portable and simple while achieving good
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performances.
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The basic idea is to split every x86 instruction into fewer simpler
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instructions. Each simple instruction is implemented by a piece of C
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code (see @file{target-i386/op.c}). Then a compile time tool
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(@file{dyngen}) takes the corresponding object file (@file{op.o})
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to generate a dynamic code generator which concatenates the simple
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instructions to build a function (see @file{op.h:dyngen_code()}).
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In essence, the process is similar to [1], but more work is done at
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compile time. 
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A key idea to get optimal performances is that constant parameters can
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be passed to the simple operations. For that purpose, dummy ELF
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relocations are generated with gcc for each constant parameter. Then,
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the tool (@file{dyngen}) can locate the relocations and generate the
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appriopriate C code to resolve them when building the dynamic code.
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That way, QEMU is no more difficult to port than a dynamic linker.
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To go even faster, GCC static register variables are used to keep the
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state of the virtual CPU.
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@node Register allocation
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@section Register allocation
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Since QEMU uses fixed simple instructions, no efficient register
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allocation can be done. However, because RISC CPUs have a lot of
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register, most of the virtual CPU state can be put in registers without
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doing complicated register allocation.
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@node Condition code optimisations
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@section Condition code optimisations
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Good CPU condition codes emulation (@code{EFLAGS} register on x86) is a
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critical point to get good performances. QEMU uses lazy condition code
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evaluation: instead of computing the condition codes after each x86
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instruction, it just stores one operand (called @code{CC_SRC}), the
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result (called @code{CC_DST}) and the type of operation (called
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@code{CC_OP}).
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@code{CC_OP} is almost never explicitely set in the generated code
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because it is known at translation time.
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In order to increase performances, a backward pass is performed on the
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generated simple instructions (see
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@code{target-i386/translate.c:optimize_flags()}). When it can be proved that
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the condition codes are not needed by the next instructions, no
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condition codes are computed at all.
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@node CPU state optimisations
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@section CPU state optimisations
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The x86 CPU has many internal states which change the way it evaluates
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instructions. In order to achieve a good speed, the translation phase
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considers that some state information of the virtual x86 CPU cannot
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change in it. For example, if the SS, DS and ES segments have a zero
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base, then the translator does not even generate an addition for the
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segment base.
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[The FPU stack pointer register is not handled that way yet].
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@node Translation cache
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@section Translation cache
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A 16 MByte cache holds the most recently used translations. For
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simplicity, it is completely flushed when it is full. A translation unit
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contains just a single basic block (a block of x86 instructions
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terminated by a jump or by a virtual CPU state change which the
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translator cannot deduce statically).
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@node Direct block chaining
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@section Direct block chaining
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After each translated basic block is executed, QEMU uses the simulated
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Program Counter (PC) and other cpu state informations (such as the CS
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segment base value) to find the next basic block.
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In order to accelerate the most common cases where the new simulated PC
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is known, QEMU can patch a basic block so that it jumps directly to the
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next one.
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The most portable code uses an indirect jump. An indirect jump makes
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it easier to make the jump target modification atomic. On some host
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architectures (such as x86 or PowerPC), the @code{JUMP} opcode is
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directly patched so that the block chaining has no overhead.
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@node Self-modifying code and translated code invalidation
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@section Self-modifying code and translated code invalidation
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Self-modifying code is a special challenge in x86 emulation because no
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instruction cache invalidation is signaled by the application when code
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is modified.
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When translated code is generated for a basic block, the corresponding
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host page is write protected if it is not already read-only (with the
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system call @code{mprotect()}). Then, if a write access is done to the
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page, Linux raises a SEGV signal. QEMU then invalidates all the
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translated code in the page and enables write accesses to the page.
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Correct translated code invalidation is done efficiently by maintaining
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a linked list of every translated block contained in a given page. Other
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linked lists are also maintained to undo direct block chaining. 
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Although the overhead of doing @code{mprotect()} calls is important,
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most MSDOS programs can be emulated at reasonnable speed with QEMU and
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DOSEMU.
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Note that QEMU also invalidates pages of translated code when it detects
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that memory mappings are modified with @code{mmap()} or @code{munmap()}.
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When using a software MMU, the code invalidation is more efficient: if
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a given code page is invalidated too often because of write accesses,
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then a bitmap representing all the code inside the page is
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built. Every store into that page checks the bitmap to see if the code
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really needs to be invalidated. It avoids invalidating the code when
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only data is modified in the page.
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@node Exception support
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@section Exception support
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longjmp() is used when an exception such as division by zero is
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encountered. 
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The host SIGSEGV and SIGBUS signal handlers are used to get invalid
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memory accesses. The exact CPU state can be retrieved because all the
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x86 registers are stored in fixed host registers. The simulated program
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counter is found by retranslating the corresponding basic block and by
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looking where the host program counter was at the exception point.
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The virtual CPU cannot retrieve the exact @code{EFLAGS} register because
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in some cases it is not computed because of condition code
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optimisations. It is not a big concern because the emulated code can
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still be restarted in any cases.
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@node MMU emulation
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@section MMU emulation
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For system emulation, QEMU uses the mmap() system call to emulate the
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target CPU MMU. It works as long the emulated OS does not use an area
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reserved by the host OS (such as the area above 0xc0000000 on x86
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Linux).
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In order to be able to launch any OS, QEMU also supports a soft
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MMU. In that mode, the MMU virtual to physical address translation is
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done at every memory access. QEMU uses an address translation cache to
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speed up the translation.
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In order to avoid flushing the translated code each time the MMU
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mappings change, QEMU uses a physically indexed translation cache. It
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means that each basic block is indexed with its physical address. 
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When MMU mappings change, only the chaining of the basic blocks is
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reset (i.e. a basic block can no longer jump directly to another one).
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@node Hardware interrupts
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@section Hardware interrupts
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In order to be faster, QEMU does not check at every basic block if an
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hardware interrupt is pending. Instead, the user must asynchrously
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call a specific function to tell that an interrupt is pending. This
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function resets the chaining of the currently executing basic
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block. It ensures that the execution will return soon in the main loop
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of the CPU emulator. Then the main loop can test if the interrupt is
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pending and handle it.
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@node User emulation specific details
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@section User emulation specific details
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@subsection Linux system call translation
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QEMU includes a generic system call translator for Linux. It means that
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the parameters of the system calls can be converted to fix the
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endianness and 32/64 bit issues. The IOCTLs are converted with a generic
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type description system (see @file{ioctls.h} and @file{thunk.c}).
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QEMU supports host CPUs which have pages bigger than 4KB. It records all
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the mappings the process does and try to emulated the @code{mmap()}
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system calls in cases where the host @code{mmap()} call would fail
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because of bad page alignment.
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@subsection Linux signals
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Normal and real-time signals are queued along with their information
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(@code{siginfo_t}) as it is done in the Linux kernel. Then an interrupt
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request is done to the virtual CPU. When it is interrupted, one queued
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signal is handled by generating a stack frame in the virtual CPU as the
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Linux kernel does. The @code{sigreturn()} system call is emulated to return
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from the virtual signal handler.
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Some signals (such as SIGALRM) directly come from the host. Other
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signals are synthetized from the virtual CPU exceptions such as SIGFPE
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when a division by zero is done (see @code{main.c:cpu_loop()}).
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The blocked signal mask is still handled by the host Linux kernel so
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that most signal system calls can be redirected directly to the host
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Linux kernel. Only the @code{sigaction()} and @code{sigreturn()} system
468
calls need to be fully emulated (see @file{signal.c}).
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@subsection clone() system call and threads
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The Linux clone() system call is usually used to create a thread. QEMU
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uses the host clone() system call so that real host threads are created
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for each emulated thread. One virtual CPU instance is created for each
475
thread.
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The virtual x86 CPU atomic operations are emulated with a global lock so
478
that their semantic is preserved.
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Note that currently there are still some locking issues in QEMU. In
481
particular, the translated cache flush is not protected yet against
482
reentrancy.
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@subsection Self-virtualization
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486
QEMU was conceived so that ultimately it can emulate itself. Although
487
it is not very useful, it is an important test to show the power of the
488
emulator.
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490
Achieving self-virtualization is not easy because there may be address
491
space conflicts. QEMU solves this problem by being an executable ELF
492
shared object as the ld-linux.so ELF interpreter. That way, it can be
493
relocated at load time.
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@node Bibliography
496
@section Bibliography
497

    
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@table @asis
499

    
500
@item [1] 
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@url{http://citeseer.nj.nec.com/piumarta98optimizing.html}, Optimizing
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direct threaded code by selective inlining (1998) by Ian Piumarta, Fabio
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Riccardi.
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@item [2]
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@url{http://developer.kde.org/~sewardj/}, Valgrind, an open-source
507
memory debugger for x86-GNU/Linux, by Julian Seward.
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@item [3]
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@url{http://bochs.sourceforge.net/}, the Bochs IA-32 Emulator Project,
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by Kevin Lawton et al.
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@item [4]
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@url{http://www.cs.rose-hulman.edu/~donaldlf/em86/index.html}, the EM86
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x86 emulator on Alpha-Linux.
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@item [5]
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@url{http://www.usenix.org/publications/library/proceedings/usenix-nt97/@/full_papers/chernoff/chernoff.pdf},
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DIGITAL FX!32: Running 32-Bit x86 Applications on Alpha NT, by Anton
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Chernoff and Ray Hookway.
521

    
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@item [6]
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@url{http://www.willows.com/}, Windows API library emulation from
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Willows Software.
525

    
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@item [7]
527
@url{http://user-mode-linux.sourceforge.net/}, 
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The User-mode Linux Kernel.
529

    
530
@item [8]
531
@url{http://www.plex86.org/}, 
532
The new Plex86 project.
533

    
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@item [9]
535
@url{http://www.vmware.com/}, 
536
The VMWare PC virtualizer.
537

    
538
@item [10]
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@url{http://www.microsoft.com/windowsxp/virtualpc/}, 
540
The VirtualPC PC virtualizer.
541

    
542
@item [11]
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@url{http://www.twoostwo.org/}, 
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The TwoOStwo PC virtualizer.
545

    
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@end table
547

    
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@node Regression Tests
549
@chapter Regression Tests
550

    
551
In the directory @file{tests/}, various interesting testing programs
552
are available. There are used for regression testing.
553

    
554
@menu
555
* test-i386::
556
* linux-test::
557
* qruncom.c::
558
@end menu
559

    
560
@node test-i386
561
@section @file{test-i386}
562

    
563
This program executes most of the 16 bit and 32 bit x86 instructions and
564
generates a text output. It can be compared with the output obtained with
565
a real CPU or another emulator. The target @code{make test} runs this
566
program and a @code{diff} on the generated output.
567

    
568
The Linux system call @code{modify_ldt()} is used to create x86 selectors
569
to test some 16 bit addressing and 32 bit with segmentation cases.
570

    
571
The Linux system call @code{vm86()} is used to test vm86 emulation.
572

    
573
Various exceptions are raised to test most of the x86 user space
574
exception reporting.
575

    
576
@node linux-test
577
@section @file{linux-test}
578

    
579
This program tests various Linux system calls. It is used to verify
580
that the system call parameters are correctly converted between target
581
and host CPUs.
582

    
583
@node qruncom.c
584
@section @file{qruncom.c}
585

    
586
Example of usage of @code{libqemu} to emulate a user mode i386 CPU.
587

    
588
@node Index
589
@chapter Index
590
@printindex cp
591

    
592
@bye