root / hw / stellaris_input.c @ eb173de6
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/*
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* Gamepad style buttons connected to IRQ/GPIO lines
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*
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* Copyright (c) 2007 CodeSourcery.
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* Written by Paul Brook
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*
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* This code is licenced under the GPL.
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*/
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#include "hw.h" |
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#include "devices.h" |
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#include "console.h" |
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typedef struct { |
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qemu_irq irq; |
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int keycode;
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int pressed;
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} gamepad_button; |
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typedef struct { |
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gamepad_button *buttons; |
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int num_buttons;
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int extension;
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} gamepad_state; |
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static void stellaris_gamepad_put_key(void * opaque, int keycode) |
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{ |
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gamepad_state *s = (gamepad_state *)opaque; |
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int i;
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int down;
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if (keycode == 0xe0 && !s->extension) { |
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s->extension = 0x80;
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return;
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} |
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down = (keycode & 0x80) == 0; |
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keycode = (keycode & 0x7f) | s->extension;
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for (i = 0; i < s->num_buttons; i++) { |
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if (s->buttons[i].keycode == keycode
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&& s->buttons[i].pressed != down) { |
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s->buttons[i].pressed = down; |
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qemu_set_irq(s->buttons[i].irq, down); |
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} |
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} |
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s->extension = 0;
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} |
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/* Returns an array 5 ouput slots. */
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void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode) |
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{ |
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gamepad_state *s; |
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int i;
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s = (gamepad_state *)qemu_mallocz(sizeof (gamepad_state));
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s->buttons = (gamepad_button *)qemu_mallocz(n * sizeof (gamepad_button));
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for (i = 0; i < n; i++) { |
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s->buttons[i].irq = irq[i]; |
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s->buttons[i].keycode = keycode[i]; |
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} |
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s->num_buttons = n; |
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qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s); |
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} |
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