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/* Javascript plotting library for jQuery, version 0.8.1.
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Copyright (c) 2007-2013 IOLA and Ole Laursen.
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Licensed under the MIT license.
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*/
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// first an inline dependency, jquery.colorhelpers.js, we inline it here
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// for convenience
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/* Plugin for jQuery for working with colors.
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 *
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 * Version 1.1.
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 *
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 * Inspiration from jQuery color animation plugin by John Resig.
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 *
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 * Released under the MIT license by Ole Laursen, October 2009.
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 *
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 * Examples:
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 *
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 *   $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString()
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 *   var c = $.color.extract($("#mydiv"), 'background-color');
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 *   console.log(c.r, c.g, c.b, c.a);
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 *   $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)"
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 *
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 * Note that .scale() and .add() return the same modified object
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 * instead of making a new one.
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 *
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 * V. 1.1: Fix error handling so e.g. parsing an empty string does
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 * produce a color rather than just crashing.
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 */
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(function(B){B.color={};B.color.make=function(F,E,C,D){var G={};G.r=F||0;G.g=E||0;G.b=C||0;G.a=D!=null?D:1;G.add=function(J,I){for(var H=0;H<J.length;++H){G[J.charAt(H)]+=I}return G.normalize()};G.scale=function(J,I){for(var H=0;H<J.length;++H){G[J.charAt(H)]*=I}return G.normalize()};G.toString=function(){if(G.a>=1){return"rgb("+[G.r,G.g,G.b].join(",")+")"}else{return"rgba("+[G.r,G.g,G.b,G.a].join(",")+")"}};G.normalize=function(){function H(J,K,I){return K<J?J:(K>I?I:K)}G.r=H(0,parseInt(G.r),255);G.g=H(0,parseInt(G.g),255);G.b=H(0,parseInt(G.b),255);G.a=H(0,G.a,1);return G};G.clone=function(){return B.color.make(G.r,G.b,G.g,G.a)};return G.normalize()};B.color.extract=function(D,C){var E;do{E=D.css(C).toLowerCase();if(E!=""&&E!="transparent"){break}D=D.parent()}while(!B.nodeName(D.get(0),"body"));if(E=="rgba(0, 0, 0, 0)"){E="transparent"}return B.color.parse(E)};B.color.parse=function(F){var E,C=B.color.make;if(E=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10))}if(E=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10),parseFloat(E[4]))}if(E=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55)}if(E=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55,parseFloat(E[4]))}if(E=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(F)){return C(parseInt(E[1],16),parseInt(E[2],16),parseInt(E[3],16))}if(E=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(F)){return C(parseInt(E[1]+E[1],16),parseInt(E[2]+E[2],16),parseInt(E[3]+E[3],16))}var D=B.trim(F).toLowerCase();if(D=="transparent"){return C(255,255,255,0)}else{E=A[D]||[0,0,0];return C(E[0],E[1],E[2])}};var A={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery);
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// the actual Flot code
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(function($) {
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        // Cache the prototype hasOwnProperty for faster access
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        var hasOwnProperty = Object.prototype.hasOwnProperty;
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        ///////////////////////////////////////////////////////////////////////////
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        // The Canvas object is a wrapper around an HTML5 <canvas> tag.
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        //
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        // @constructor
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        // @param {string} cls List of classes to apply to the canvas.
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        // @param {element} container Element onto which to append the canvas.
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        //
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        // Requiring a container is a little iffy, but unfortunately canvas
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        // operations don't work unless the canvas is attached to the DOM.
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        function Canvas(cls, container) {
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                var element = container.children("." + cls)[0];
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                if (element == null) {
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                        element = document.createElement("canvas");
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                        element.className = cls;
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                        $(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 })
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                                .appendTo(container);
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                        // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas
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                        if (!element.getContext) {
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                                if (window.G_vmlCanvasManager) {
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                                        element = window.G_vmlCanvasManager.initElement(element);
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                                } else {
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                                        throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode.");
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                                }
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                        }
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                }
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                this.element = element;
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                var context = this.context = element.getContext("2d");
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                // Determine the screen's ratio of physical to device-independent
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                // pixels.  This is the ratio between the canvas width that the browser
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                // advertises and the number of pixels actually present in that space.
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                // The iPhone 4, for example, has a device-independent width of 320px,
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                // but its screen is actually 640px wide.  It therefore has a pixel
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                // ratio of 2, while most normal devices have a ratio of 1.
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                var devicePixelRatio = window.devicePixelRatio || 1,
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                        backingStoreRatio =
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                                context.webkitBackingStorePixelRatio ||
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                                context.mozBackingStorePixelRatio ||
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                                context.msBackingStorePixelRatio ||
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                                context.oBackingStorePixelRatio ||
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                                context.backingStorePixelRatio || 1;
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                this.pixelRatio = devicePixelRatio / backingStoreRatio;
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                // Size the canvas to match the internal dimensions of its container
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                this.resize(container.width(), container.height());
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                // Collection of HTML div layers for text overlaid onto the canvas
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                this.textContainer = null;
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                this.text = {};
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                // Cache of text fragments and metrics, so we can avoid expensively
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                // re-calculating them when the plot is re-rendered in a loop.
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                this._textCache = {};
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        }
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        // Resizes the canvas to the given dimensions.
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        //
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        // @param {number} width New width of the canvas, in pixels.
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        // @param {number} width New height of the canvas, in pixels.
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        Canvas.prototype.resize = function(width, height) {
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                if (width <= 0 || height <= 0) {
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                        throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height);
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                }
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                var element = this.element,
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                        context = this.context,
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                        pixelRatio = this.pixelRatio;
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                // Resize the canvas, increasing its density based on the display's
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                // pixel ratio; basically giving it more pixels without increasing the
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                // size of its element, to take advantage of the fact that retina
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                // displays have that many more pixels in the same advertised space.
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                // Resizing should reset the state (excanvas seems to be buggy though)
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                if (this.width != width) {
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                        element.width = width * pixelRatio;
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                        element.style.width = width + "px";
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                        this.width = width;
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                }
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                if (this.height != height) {
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                        element.height = height * pixelRatio;
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                        element.style.height = height + "px";
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                        this.height = height;
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                }
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                // Save the context, so we can reset in case we get replotted.  The
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                // restore ensure that we're really back at the initial state, and
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                // should be safe even if we haven't saved the initial state yet.
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                context.restore();
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                context.save();
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                // Scale the coordinate space to match the display density; so even though we
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                // may have twice as many pixels, we still want lines and other drawing to
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                // appear at the same size; the extra pixels will just make them crisper.
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                context.scale(pixelRatio, pixelRatio);
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        };
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        // Clears the entire canvas area, not including any overlaid HTML text
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        Canvas.prototype.clear = function() {
162
                this.context.clearRect(0, 0, this.width, this.height);
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        };
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        // Finishes rendering the canvas, including managing the text overlay.
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        Canvas.prototype.render = function() {
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                var cache = this._textCache;
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                // For each text layer, add elements marked as active that haven't
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                // already been rendered, and remove those that are no longer active.
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                for (var layerKey in cache) {
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                        if (hasOwnProperty.call(cache, layerKey)) {
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                                var layer = this.getTextLayer(layerKey),
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                                        layerCache = cache[layerKey];
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                                layer.hide();
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                                for (var styleKey in layerCache) {
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                                        if (hasOwnProperty.call(layerCache, styleKey)) {
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                                                var styleCache = layerCache[styleKey];
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                                                for (var key in styleCache) {
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                                                        if (hasOwnProperty.call(styleCache, key)) {
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                                                                var positions = styleCache[key].positions;
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                                                                for (var i = 0, position; position = positions[i]; i++) {
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                                                                        if (position.active) {
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                                                                                if (!position.rendered) {
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                                                                                        layer.append(position.element);
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                                                                                        position.rendered = true;
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                                                                                }
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                                                                        } else {
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                                                                                positions.splice(i--, 1);
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                                                                                if (position.rendered) {
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                                                                                        position.element.detach();
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                                                                                }
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                                                                        }
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                                                                }
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                                                                if (positions.length == 0) {
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                                                                        delete styleCache[key];
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                                                                }
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                                                        }
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                                                }
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                                        }
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                                }
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                                layer.show();
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                        }
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                }
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        };
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        // Creates (if necessary) and returns the text overlay container.
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        //
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        // @param {string} classes String of space-separated CSS classes used to
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        //     uniquely identify the text layer.
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        // @return {object} The jQuery-wrapped text-layer div.
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        Canvas.prototype.getTextLayer = function(classes) {
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                var layer = this.text[classes];
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                // Create the text layer if it doesn't exist
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229
                if (layer == null) {
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                        // Create the text layer container, if it doesn't exist
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                        if (this.textContainer == null) {
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                                this.textContainer = $("<div class='flot-text'></div>")
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                                        .css({
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                                                position: "absolute",
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                                                top: 0,
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                                                left: 0,
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                                                bottom: 0,
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                                                right: 0,
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                                                'font-size': "smaller",
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                                                color: "#545454"
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                                        })
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                                        .insertAfter(this.element);
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                        }
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                        layer = this.text[classes] = $("<div></div>")
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                                .addClass(classes)
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                                .css({
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                                        position: "absolute",
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                                        top: 0,
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                                        left: 0,
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                                        bottom: 0,
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                                        right: 0
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                                })
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                                .appendTo(this.textContainer);
257
                }
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                return layer;
260
        };
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        // Creates (if necessary) and returns a text info object.
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        //
264
        // The object looks like this:
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        //
266
        // {
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        //     width: Width of the text's wrapper div.
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        //     height: Height of the text's wrapper div.
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        //     element: The jQuery-wrapped HTML div containing the text.
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        //     positions: Array of positions at which this text is drawn.
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        // }
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        //
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        // The positions array contains objects that look like this:
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        //
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        // {
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        //     active: Flag indicating whether the text should be visible.
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        //     rendered: Flag indicating whether the text is currently visible.
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        //     element: The jQuery-wrapped HTML div containing the text.
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        //     x: X coordinate at which to draw the text.
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        //     y: Y coordinate at which to draw the text.
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        // }
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        //
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        // Each position after the first receives a clone of the original element.
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        //
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        // The idea is that that the width, height, and general 'identity' of the
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        // text is constant no matter where it is placed; the placements are a
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        // secondary property.
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        //
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        // Canvas maintains a cache of recently-used text info objects; getTextInfo
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        // either returns the cached element or creates a new entry.
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        //
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        // @param {string} layer A string of space-separated CSS classes uniquely
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        //     identifying the layer containing this text.
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        // @param {string} text Text string to retrieve info for.
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        // @param {(string|object)=} font Either a string of space-separated CSS
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        //     classes or a font-spec object, defining the text's font and style.
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        // @param {number=} angle Angle at which to rotate the text, in degrees.
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        //     Angle is currently unused, it will be implemented in the future.
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        // @param {number=} width Maximum width of the text before it wraps.
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        // @return {object} a text info object.
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        Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {
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                var textStyle, layerCache, styleCache, info;
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                // Cast the value to a string, in case we were given a number or such
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                text = "" + text;
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                // If the font is a font-spec object, generate a CSS font definition
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                if (typeof font === "object") {
313
                        textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family;
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                } else {
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                        textStyle = font;
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                }
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                // Retrieve (or create) the cache for the text's layer and styles
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                layerCache = this._textCache[layer];
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                if (layerCache == null) {
323
                        layerCache = this._textCache[layer] = {};
324
                }
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                styleCache = layerCache[textStyle];
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                if (styleCache == null) {
329
                        styleCache = layerCache[textStyle] = {};
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                }
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                info = styleCache[text];
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                // If we can't find a matching element in our cache, create a new one
335

    
336
                if (info == null) {
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                        var element = $("<div></div>").html(text)
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                                .css({
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                                        position: "absolute",
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                                        'max-width': width,
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                                        top: -9999
343
                                })
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                                .appendTo(this.getTextLayer(layer));
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                        if (typeof font === "object") {
347
                                element.css({
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                                        font: textStyle,
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                                        color: font.color
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                                });
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                        } else if (typeof font === "string") {
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                                element.addClass(font);
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                        }
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                        info = styleCache[text] = {
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                                width: element.outerWidth(true),
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                                height: element.outerHeight(true),
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                                element: element,
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                                positions: []
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                        };
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                        element.detach();
363
                }
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365
                return info;
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        };
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        // Adds a text string to the canvas text overlay.
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        //
370
        // The text isn't drawn immediately; it is marked as rendering, which will
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        // result in its addition to the canvas on the next render pass.
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        //
373
        // @param {string} layer A string of space-separated CSS classes uniquely
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        //     identifying the layer containing this text.
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        // @param {number} x X coordinate at which to draw the text.
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        // @param {number} y Y coordinate at which to draw the text.
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        // @param {string} text Text string to draw.
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        // @param {(string|object)=} font Either a string of space-separated CSS
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        //     classes or a font-spec object, defining the text's font and style.
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        // @param {number=} angle Angle at which to rotate the text, in degrees.
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        //     Angle is currently unused, it will be implemented in the future.
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        // @param {number=} width Maximum width of the text before it wraps.
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        // @param {string=} halign Horizontal alignment of the text; either "left",
384
        //     "center" or "right".
385
        // @param {string=} valign Vertical alignment of the text; either "top",
386
        //     "middle" or "bottom".
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388
        Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {
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390
                var info = this.getTextInfo(layer, text, font, angle, width),
391
                        positions = info.positions;
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393
                // Tweak the div's position to match the text's alignment
394

    
395
                if (halign == "center") {
396
                        x -= info.width / 2;
397
                } else if (halign == "right") {
398
                        x -= info.width;
399
                }
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401
                if (valign == "middle") {
402
                        y -= info.height / 2;
403
                } else if (valign == "bottom") {
404
                        y -= info.height;
405
                }
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407
                // Determine whether this text already exists at this position.
408
                // If so, mark it for inclusion in the next render pass.
409

    
410
                for (var i = 0, position; position = positions[i]; i++) {
411
                        if (position.x == x && position.y == y) {
412
                                position.active = true;
413
                                return;
414
                        }
415
                }
416

    
417
                // If the text doesn't exist at this position, create a new entry
418

    
419
                // For the very first position we'll re-use the original element,
420
                // while for subsequent ones we'll clone it.
421

    
422
                position = {
423
                        active: true,
424
                        rendered: false,
425
                        element: positions.length ? info.element.clone() : info.element,
426
                        x: x,
427
                        y: y
428
                }
429

    
430
                positions.push(position);
431

    
432
                // Move the element to its final position within the container
433

    
434
                position.element.css({
435
                        top: Math.round(y),
436
                        left: Math.round(x),
437
                        'text-align': halign        // In case the text wraps
438
                });
439
        };
440

    
441
        // Removes one or more text strings from the canvas text overlay.
442
        //
443
        // If no parameters are given, all text within the layer is removed.
444
        //
445
        // Note that the text is not immediately removed; it is simply marked as
446
        // inactive, which will result in its removal on the next render pass.
447
        // This avoids the performance penalty for 'clear and redraw' behavior,
448
        // where we potentially get rid of all text on a layer, but will likely
449
        // add back most or all of it later, as when redrawing axes, for example.
450
        //
451
        // @param {string} layer A string of space-separated CSS classes uniquely
452
        //     identifying the layer containing this text.
453
        // @param {number=} x X coordinate of the text.
454
        // @param {number=} y Y coordinate of the text.
455
        // @param {string=} text Text string to remove.
456
        // @param {(string|object)=} font Either a string of space-separated CSS
457
        //     classes or a font-spec object, defining the text's font and style.
458
        // @param {number=} angle Angle at which the text is rotated, in degrees.
459
        //     Angle is currently unused, it will be implemented in the future.
460

    
461
        Canvas.prototype.removeText = function(layer, x, y, text, font, angle) {
462
                if (text == null) {
463
                        var layerCache = this._textCache[layer];
464
                        if (layerCache != null) {
465
                                for (var styleKey in layerCache) {
466
                                        if (hasOwnProperty.call(layerCache, styleKey)) {
467
                                                var styleCache = layerCache[styleKey];
468
                                                for (var key in styleCache) {
469
                                                        if (hasOwnProperty.call(styleCache, key)) {
470
                                                                var positions = styleCache[key].positions;
471
                                                                for (var i = 0, position; position = positions[i]; i++) {
472
                                                                        position.active = false;
473
                                                                }
474
                                                        }
475
                                                }
476
                                        }
477
                                }
478
                        }
479
                } else {
480
                        var positions = this.getTextInfo(layer, text, font, angle).positions;
481
                        for (var i = 0, position; position = positions[i]; i++) {
482
                                if (position.x == x && position.y == y) {
483
                                        position.active = false;
484
                                }
485
                        }
486
                }
487
        };
488

    
489
        ///////////////////////////////////////////////////////////////////////////
490
        // The top-level container for the entire plot.
491

    
492
    function Plot(placeholder, data_, options_, plugins) {
493
        // data is on the form:
494
        //   [ series1, series2 ... ]
495
        // where series is either just the data as [ [x1, y1], [x2, y2], ... ]
496
        // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... }
497

    
498
        var series = [],
499
            options = {
500
                // the color theme used for graphs
501
                colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"],
502
                legend: {
503
                    show: true,
504
                    noColumns: 1, // number of colums in legend table
505
                    labelFormatter: null, // fn: string -> string
506
                    labelBoxBorderColor: "#ccc", // border color for the little label boxes
507
                    container: null, // container (as jQuery object) to put legend in, null means default on top of graph
508
                    position: "ne", // position of default legend container within plot
509
                    margin: 5, // distance from grid edge to default legend container within plot
510
                    backgroundColor: null, // null means auto-detect
511
                    backgroundOpacity: 0.85, // set to 0 to avoid background
512
                    sorted: null    // default to no legend sorting
513
                },
514
                xaxis: {
515
                    show: null, // null = auto-detect, true = always, false = never
516
                    position: "bottom", // or "top"
517
                    mode: null, // null or "time"
518
                    font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" }
519
                    color: null, // base color, labels, ticks
520
                    tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)"
521
                    transform: null, // null or f: number -> number to transform axis
522
                    inverseTransform: null, // if transform is set, this should be the inverse function
523
                    min: null, // min. value to show, null means set automatically
524
                    max: null, // max. value to show, null means set automatically
525
                    autoscaleMargin: null, // margin in % to add if auto-setting min/max
526
                    ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks
527
                    tickFormatter: null, // fn: number -> string
528
                    labelWidth: null, // size of tick labels in pixels
529
                    labelHeight: null,
530
                    reserveSpace: null, // whether to reserve space even if axis isn't shown
531
                    tickLength: null, // size in pixels of ticks, or "full" for whole line
532
                    alignTicksWithAxis: null, // axis number or null for no sync
533
                    tickDecimals: null, // no. of decimals, null means auto
534
                    tickSize: null, // number or [number, "unit"]
535
                    minTickSize: null // number or [number, "unit"]
536
                },
537
                yaxis: {
538
                    autoscaleMargin: 0.02,
539
                    position: "left" // or "right"
540
                },
541
                xaxes: [],
542
                yaxes: [],
543
                series: {
544
                    points: {
545
                        show: false,
546
                        radius: 3,
547
                        lineWidth: 2, // in pixels
548
                        fill: true,
549
                        fillColor: "#ffffff",
550
                        symbol: "circle" // or callback
551
                    },
552
                    lines: {
553
                        // we don't put in show: false so we can see
554
                        // whether lines were actively disabled
555
                        lineWidth: 2, // in pixels
556
                        fill: false,
557
                        fillColor: null,
558
                        steps: false
559
                        // Omit 'zero', so we can later default its value to
560
                        // match that of the 'fill' option.
561
                    },
562
                    bars: {
563
                        show: false,
564
                        lineWidth: 2, // in pixels
565
                        barWidth: 1, // in units of the x axis
566
                        fill: true,
567
                        fillColor: null,
568
                        align: "left", // "left", "right", or "center"
569
                        horizontal: false,
570
                        zero: true
571
                    },
572
                    shadowSize: 3,
573
                    highlightColor: null
574
                },
575
                grid: {
576
                    show: true,
577
                    aboveData: false,
578
                    color: "#545454", // primary color used for outline and labels
579
                    backgroundColor: null, // null for transparent, else color
580
                    borderColor: null, // set if different from the grid color
581
                    tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)"
582
                    margin: 0, // distance from the canvas edge to the grid
583
                    labelMargin: 5, // in pixels
584
                    axisMargin: 8, // in pixels
585
                    borderWidth: 2, // in pixels
586
                    minBorderMargin: null, // in pixels, null means taken from points radius
587
                    markings: null, // array of ranges or fn: axes -> array of ranges
588
                    markingsColor: "#f4f4f4",
589
                    markingsLineWidth: 2,
590
                    // interactive stuff
591
                    clickable: false,
592
                    hoverable: false,
593
                    autoHighlight: true, // highlight in case mouse is near
594
                    mouseActiveRadius: 10 // how far the mouse can be away to activate an item
595
                },
596
                interaction: {
597
                    redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow
598
                },
599
                hooks: {}
600
            },
601
        surface = null,     // the canvas for the plot itself
602
        overlay = null,     // canvas for interactive stuff on top of plot
603
        eventHolder = null, // jQuery object that events should be bound to
604
        ctx = null, octx = null,
605
        xaxes = [], yaxes = [],
606
        plotOffset = { left: 0, right: 0, top: 0, bottom: 0},
607
        plotWidth = 0, plotHeight = 0,
608
        hooks = {
609
            processOptions: [],
610
            processRawData: [],
611
            processDatapoints: [],
612
            processOffset: [],
613
            drawBackground: [],
614
            drawSeries: [],
615
            draw: [],
616
            bindEvents: [],
617
            drawOverlay: [],
618
            shutdown: []
619
        },
620
        plot = this;
621

    
622
        // public functions
623
        plot.setData = setData;
624
        plot.setupGrid = setupGrid;
625
        plot.draw = draw;
626
        plot.getPlaceholder = function() { return placeholder; };
627
        plot.getCanvas = function() { return surface.element; };
628
        plot.getPlotOffset = function() { return plotOffset; };
629
        plot.width = function () { return plotWidth; };
630
        plot.height = function () { return plotHeight; };
631
        plot.offset = function () {
632
            var o = eventHolder.offset();
633
            o.left += plotOffset.left;
634
            o.top += plotOffset.top;
635
            return o;
636
        };
637
        plot.getData = function () { return series; };
638
        plot.getAxes = function () {
639
            var res = {}, i;
640
            $.each(xaxes.concat(yaxes), function (_, axis) {
641
                if (axis)
642
                    res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis;
643
            });
644
            return res;
645
        };
646
        plot.getXAxes = function () { return xaxes; };
647
        plot.getYAxes = function () { return yaxes; };
648
        plot.c2p = canvasToAxisCoords;
649
        plot.p2c = axisToCanvasCoords;
650
        plot.getOptions = function () { return options; };
651
        plot.highlight = highlight;
652
        plot.unhighlight = unhighlight;
653
        plot.triggerRedrawOverlay = triggerRedrawOverlay;
654
        plot.pointOffset = function(point) {
655
            return {
656
                left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10),
657
                top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10)
658
            };
659
        };
660
        plot.shutdown = shutdown;
661
        plot.resize = function () {
662
                var width = placeholder.width(),
663
                        height = placeholder.height();
664
            surface.resize(width, height);
665
            overlay.resize(width, height);
666
        };
667

    
668
        // public attributes
669
        plot.hooks = hooks;
670

    
671
        // initialize
672
        initPlugins(plot);
673
        parseOptions(options_);
674
        setupCanvases();
675
        setData(data_);
676
        setupGrid();
677
        draw();
678
        bindEvents();
679

    
680

    
681
        function executeHooks(hook, args) {
682
            args = [plot].concat(args);
683
            for (var i = 0; i < hook.length; ++i)
684
                hook[i].apply(this, args);
685
        }
686

    
687
        function initPlugins() {
688

    
689
            // References to key classes, allowing plugins to modify them
690

    
691
            var classes = {
692
                Canvas: Canvas
693
            };
694

    
695
            for (var i = 0; i < plugins.length; ++i) {
696
                var p = plugins[i];
697
                p.init(plot, classes);
698
                if (p.options)
699
                    $.extend(true, options, p.options);
700
            }
701
        }
702

    
703
        function parseOptions(opts) {
704

    
705
            $.extend(true, options, opts);
706

    
707
            // $.extend merges arrays, rather than replacing them.  When less
708
            // colors are provided than the size of the default palette, we
709
            // end up with those colors plus the remaining defaults, which is
710
            // not expected behavior; avoid it by replacing them here.
711

    
712
            if (opts && opts.colors) {
713
                    options.colors = opts.colors;
714
            }
715

    
716
            if (options.xaxis.color == null)
717
                options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
718
            if (options.yaxis.color == null)
719
                options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString();
720

    
721
            if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility
722
                options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color;
723
            if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility
724
                options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color;
725

    
726
            if (options.grid.borderColor == null)
727
                options.grid.borderColor = options.grid.color;
728
            if (options.grid.tickColor == null)
729
                options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString();
730

    
731
            // Fill in defaults for axis options, including any unspecified
732
            // font-spec fields, if a font-spec was provided.
733

    
734
            // If no x/y axis options were provided, create one of each anyway,
735
            // since the rest of the code assumes that they exist.
736

    
737
            var i, axisOptions, axisCount,
738
                fontDefaults = {
739
                    style: placeholder.css("font-style"),
740
                    size: Math.round(0.8 * (+placeholder.css("font-size").replace("px", "") || 13)),
741
                    variant: placeholder.css("font-variant"),
742
                    weight: placeholder.css("font-weight"),
743
                    family: placeholder.css("font-family")
744
                };
745

    
746
            fontDefaults.lineHeight = fontDefaults.size * 1.15;
747

    
748
            axisCount = options.xaxes.length || 1;
749
            for (i = 0; i < axisCount; ++i) {
750

    
751
                axisOptions = options.xaxes[i];
752
                if (axisOptions && !axisOptions.tickColor) {
753
                    axisOptions.tickColor = axisOptions.color;
754
                }
755

    
756
                axisOptions = $.extend(true, {}, options.xaxis, axisOptions);
757
                options.xaxes[i] = axisOptions;
758

    
759
                if (axisOptions.font) {
760
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
761
                    if (!axisOptions.font.color) {
762
                        axisOptions.font.color = axisOptions.color;
763
                    }
764
                }
765
            }
766

    
767
            axisCount = options.yaxes.length || 1;
768
            for (i = 0; i < axisCount; ++i) {
769

    
770
                axisOptions = options.yaxes[i];
771
                if (axisOptions && !axisOptions.tickColor) {
772
                    axisOptions.tickColor = axisOptions.color;
773
                }
774

    
775
                axisOptions = $.extend(true, {}, options.yaxis, axisOptions);
776
                options.yaxes[i] = axisOptions;
777

    
778
                if (axisOptions.font) {
779
                    axisOptions.font = $.extend({}, fontDefaults, axisOptions.font);
780
                    if (!axisOptions.font.color) {
781
                        axisOptions.font.color = axisOptions.color;
782
                    }
783
                }
784
            }
785

    
786
            // backwards compatibility, to be removed in future
787
            if (options.xaxis.noTicks && options.xaxis.ticks == null)
788
                options.xaxis.ticks = options.xaxis.noTicks;
789
            if (options.yaxis.noTicks && options.yaxis.ticks == null)
790
                options.yaxis.ticks = options.yaxis.noTicks;
791
            if (options.x2axis) {
792
                options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis);
793
                options.xaxes[1].position = "top";
794
            }
795
            if (options.y2axis) {
796
                options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis);
797
                options.yaxes[1].position = "right";
798
            }
799
            if (options.grid.coloredAreas)
800
                options.grid.markings = options.grid.coloredAreas;
801
            if (options.grid.coloredAreasColor)
802
                options.grid.markingsColor = options.grid.coloredAreasColor;
803
            if (options.lines)
804
                $.extend(true, options.series.lines, options.lines);
805
            if (options.points)
806
                $.extend(true, options.series.points, options.points);
807
            if (options.bars)
808
                $.extend(true, options.series.bars, options.bars);
809
            if (options.shadowSize != null)
810
                options.series.shadowSize = options.shadowSize;
811
            if (options.highlightColor != null)
812
                options.series.highlightColor = options.highlightColor;
813

    
814
            // save options on axes for future reference
815
            for (i = 0; i < options.xaxes.length; ++i)
816
                getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i];
817
            for (i = 0; i < options.yaxes.length; ++i)
818
                getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i];
819

    
820
            // add hooks from options
821
            for (var n in hooks)
822
                if (options.hooks[n] && options.hooks[n].length)
823
                    hooks[n] = hooks[n].concat(options.hooks[n]);
824

    
825
            executeHooks(hooks.processOptions, [options]);
826
        }
827

    
828
        function setData(d) {
829
            series = parseData(d);
830
            fillInSeriesOptions();
831
            processData();
832
        }
833

    
834
        function parseData(d) {
835
            var res = [];
836
            for (var i = 0; i < d.length; ++i) {
837
                var s = $.extend(true, {}, options.series);
838

    
839
                if (d[i].data != null) {
840
                    s.data = d[i].data; // move the data instead of deep-copy
841
                    delete d[i].data;
842

    
843
                    $.extend(true, s, d[i]);
844

    
845
                    d[i].data = s.data;
846
                }
847
                else
848
                    s.data = d[i];
849
                res.push(s);
850
            }
851

    
852
            return res;
853
        }
854

    
855
        function axisNumber(obj, coord) {
856
            var a = obj[coord + "axis"];
857
            if (typeof a == "object") // if we got a real axis, extract number
858
                a = a.n;
859
            if (typeof a != "number")
860
                a = 1; // default to first axis
861
            return a;
862
        }
863

    
864
        function allAxes() {
865
            // return flat array without annoying null entries
866
            return $.grep(xaxes.concat(yaxes), function (a) { return a; });
867
        }
868

    
869
        function canvasToAxisCoords(pos) {
870
            // return an object with x/y corresponding to all used axes
871
            var res = {}, i, axis;
872
            for (i = 0; i < xaxes.length; ++i) {
873
                axis = xaxes[i];
874
                if (axis && axis.used)
875
                    res["x" + axis.n] = axis.c2p(pos.left);
876
            }
877

    
878
            for (i = 0; i < yaxes.length; ++i) {
879
                axis = yaxes[i];
880
                if (axis && axis.used)
881
                    res["y" + axis.n] = axis.c2p(pos.top);
882
            }
883

    
884
            if (res.x1 !== undefined)
885
                res.x = res.x1;
886
            if (res.y1 !== undefined)
887
                res.y = res.y1;
888

    
889
            return res;
890
        }
891

    
892
        function axisToCanvasCoords(pos) {
893
            // get canvas coords from the first pair of x/y found in pos
894
            var res = {}, i, axis, key;
895

    
896
            for (i = 0; i < xaxes.length; ++i) {
897
                axis = xaxes[i];
898
                if (axis && axis.used) {
899
                    key = "x" + axis.n;
900
                    if (pos[key] == null && axis.n == 1)
901
                        key = "x";
902

    
903
                    if (pos[key] != null) {
904
                        res.left = axis.p2c(pos[key]);
905
                        break;
906
                    }
907
                }
908
            }
909

    
910
            for (i = 0; i < yaxes.length; ++i) {
911
                axis = yaxes[i];
912
                if (axis && axis.used) {
913
                    key = "y" + axis.n;
914
                    if (pos[key] == null && axis.n == 1)
915
                        key = "y";
916

    
917
                    if (pos[key] != null) {
918
                        res.top = axis.p2c(pos[key]);
919
                        break;
920
                    }
921
                }
922
            }
923

    
924
            return res;
925
        }
926

    
927
        function getOrCreateAxis(axes, number) {
928
            if (!axes[number - 1])
929
                axes[number - 1] = {
930
                    n: number, // save the number for future reference
931
                    direction: axes == xaxes ? "x" : "y",
932
                    options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis)
933
                };
934

    
935
            return axes[number - 1];
936
        }
937

    
938
        function fillInSeriesOptions() {
939

    
940
            var neededColors = series.length, maxIndex = -1, i;
941

    
942
            // Subtract the number of series that already have fixed colors or
943
            // color indexes from the number that we still need to generate.
944

    
945
            for (i = 0; i < series.length; ++i) {
946
                var sc = series[i].color;
947
                if (sc != null) {
948
                    neededColors--;
949
                    if (typeof sc == "number" && sc > maxIndex) {
950
                        maxIndex = sc;
951
                    }
952
                }
953
            }
954

    
955
            // If any of the series have fixed color indexes, then we need to
956
            // generate at least as many colors as the highest index.
957

    
958
            if (neededColors <= maxIndex) {
959
                neededColors = maxIndex + 1;
960
            }
961

    
962
            // Generate all the colors, using first the option colors and then
963
            // variations on those colors once they're exhausted.
964

    
965
            var c, colors = [], colorPool = options.colors,
966
                colorPoolSize = colorPool.length, variation = 0;
967

    
968
            for (i = 0; i < neededColors; i++) {
969

    
970
                c = $.color.parse(colorPool[i % colorPoolSize] || "#666");
971

    
972
                // Each time we exhaust the colors in the pool we adjust
973
                // a scaling factor used to produce more variations on
974
                // those colors. The factor alternates negative/positive
975
                // to produce lighter/darker colors.
976

    
977
                // Reset the variation after every few cycles, or else
978
                // it will end up producing only white or black colors.
979

    
980
                if (i % colorPoolSize == 0 && i) {
981
                    if (variation >= 0) {
982
                        if (variation < 0.5) {
983
                            variation = -variation - 0.2;
984
                        } else variation = 0;
985
                    } else variation = -variation;
986
                }
987

    
988
                colors[i] = c.scale('rgb', 1 + variation);
989
            }
990

    
991
            // Finalize the series options, filling in their colors
992

    
993
            var colori = 0, s;
994
            for (i = 0; i < series.length; ++i) {
995
                s = series[i];
996

    
997
                // assign colors
998
                if (s.color == null) {
999
                    s.color = colors[colori].toString();
1000
                    ++colori;
1001
                }
1002
                else if (typeof s.color == "number")
1003
                    s.color = colors[s.color].toString();
1004

    
1005
                // turn on lines automatically in case nothing is set
1006
                if (s.lines.show == null) {
1007
                    var v, show = true;
1008
                    for (v in s)
1009
                        if (s[v] && s[v].show) {
1010
                            show = false;
1011
                            break;
1012
                        }
1013
                    if (show)
1014
                        s.lines.show = true;
1015
                }
1016

    
1017
                // If nothing was provided for lines.zero, default it to match
1018
                // lines.fill, since areas by default should extend to zero.
1019

    
1020
                if (s.lines.zero == null) {
1021
                    s.lines.zero = !!s.lines.fill;
1022
                }
1023

    
1024
                // setup axes
1025
                s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x"));
1026
                s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y"));
1027
            }
1028
        }
1029

    
1030
        function processData() {
1031
            var topSentry = Number.POSITIVE_INFINITY,
1032
                bottomSentry = Number.NEGATIVE_INFINITY,
1033
                fakeInfinity = Number.MAX_VALUE,
1034
                i, j, k, m, length,
1035
                s, points, ps, x, y, axis, val, f, p,
1036
                data, format;
1037

    
1038
            function updateAxis(axis, min, max) {
1039
                if (min < axis.datamin && min != -fakeInfinity)
1040
                    axis.datamin = min;
1041
                if (max > axis.datamax && max != fakeInfinity)
1042
                    axis.datamax = max;
1043
            }
1044

    
1045
            $.each(allAxes(), function (_, axis) {
1046
                // init axis
1047
                axis.datamin = topSentry;
1048
                axis.datamax = bottomSentry;
1049
                axis.used = false;
1050
            });
1051

    
1052
            for (i = 0; i < series.length; ++i) {
1053
                s = series[i];
1054
                s.datapoints = { points: [] };
1055

    
1056
                executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]);
1057
            }
1058

    
1059
            // first pass: clean and copy data
1060
            for (i = 0; i < series.length; ++i) {
1061
                s = series[i];
1062

    
1063
                data = s.data;
1064
                format = s.datapoints.format;
1065

    
1066
                if (!format) {
1067
                    format = [];
1068
                    // find out how to copy
1069
                    format.push({ x: true, number: true, required: true });
1070
                    format.push({ y: true, number: true, required: true });
1071

    
1072
                    if (s.bars.show || (s.lines.show && s.lines.fill)) {
1073
                        var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero));
1074
                        format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale });
1075
                        if (s.bars.horizontal) {
1076
                            delete format[format.length - 1].y;
1077
                            format[format.length - 1].x = true;
1078
                        }
1079
                    }
1080

    
1081
                    s.datapoints.format = format;
1082
                }
1083

    
1084
                if (s.datapoints.pointsize != null)
1085
                    continue; // already filled in
1086

    
1087
                s.datapoints.pointsize = format.length;
1088

    
1089
                ps = s.datapoints.pointsize;
1090
                points = s.datapoints.points;
1091

    
1092
                var insertSteps = s.lines.show && s.lines.steps;
1093
                s.xaxis.used = s.yaxis.used = true;
1094

    
1095
                for (j = k = 0; j < data.length; ++j, k += ps) {
1096
                    p = data[j];
1097

    
1098
                    var nullify = p == null;
1099
                    if (!nullify) {
1100
                        for (m = 0; m < ps; ++m) {
1101
                            val = p[m];
1102
                            f = format[m];
1103

    
1104
                            if (f) {
1105
                                if (f.number && val != null) {
1106
                                    val = +val; // convert to number
1107
                                    if (isNaN(val))
1108
                                        val = null;
1109
                                    else if (val == Infinity)
1110
                                        val = fakeInfinity;
1111
                                    else if (val == -Infinity)
1112
                                        val = -fakeInfinity;
1113
                                }
1114

    
1115
                                if (val == null) {
1116
                                    if (f.required)
1117
                                        nullify = true;
1118

    
1119
                                    if (f.defaultValue != null)
1120
                                        val = f.defaultValue;
1121
                                }
1122
                            }
1123

    
1124
                            points[k + m] = val;
1125
                        }
1126
                    }
1127

    
1128
                    if (nullify) {
1129
                        for (m = 0; m < ps; ++m) {
1130
                            val = points[k + m];
1131
                            if (val != null) {
1132
                                f = format[m];
1133
                                // extract min/max info
1134
                                if (f.autoscale) {
1135
                                    if (f.x) {
1136
                                        updateAxis(s.xaxis, val, val);
1137
                                    }
1138
                                    if (f.y) {
1139
                                        updateAxis(s.yaxis, val, val);
1140
                                    }
1141
                                }
1142
                            }
1143
                            points[k + m] = null;
1144
                        }
1145
                    }
1146
                    else {
1147
                        // a little bit of line specific stuff that
1148
                        // perhaps shouldn't be here, but lacking
1149
                        // better means...
1150
                        if (insertSteps && k > 0
1151
                            && points[k - ps] != null
1152
                            && points[k - ps] != points[k]
1153
                            && points[k - ps + 1] != points[k + 1]) {
1154
                            // copy the point to make room for a middle point
1155
                            for (m = 0; m < ps; ++m)
1156
                                points[k + ps + m] = points[k + m];
1157

    
1158
                            // middle point has same y
1159
                            points[k + 1] = points[k - ps + 1];
1160

    
1161
                            // we've added a point, better reflect that
1162
                            k += ps;
1163
                        }
1164
                    }
1165
                }
1166
            }
1167

    
1168
            // give the hooks a chance to run
1169
            for (i = 0; i < series.length; ++i) {
1170
                s = series[i];
1171

    
1172
                executeHooks(hooks.processDatapoints, [ s, s.datapoints]);
1173
            }
1174

    
1175
            // second pass: find datamax/datamin for auto-scaling
1176
            for (i = 0; i < series.length; ++i) {
1177
                s = series[i];
1178
                points = s.datapoints.points;
1179
                ps = s.datapoints.pointsize;
1180
                format = s.datapoints.format;
1181

    
1182
                var xmin = topSentry, ymin = topSentry,
1183
                    xmax = bottomSentry, ymax = bottomSentry;
1184

    
1185
                for (j = 0; j < points.length; j += ps) {
1186
                    if (points[j] == null)
1187
                        continue;
1188

    
1189
                    for (m = 0; m < ps; ++m) {
1190
                        val = points[j + m];
1191
                        f = format[m];
1192
                        if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity)
1193
                            continue;
1194

    
1195
                        if (f.x) {
1196
                            if (val < xmin)
1197
                                xmin = val;
1198
                            if (val > xmax)
1199
                                xmax = val;
1200
                        }
1201
                        if (f.y) {
1202
                            if (val < ymin)
1203
                                ymin = val;
1204
                            if (val > ymax)
1205
                                ymax = val;
1206
                        }
1207
                    }
1208
                }
1209

    
1210
                if (s.bars.show) {
1211
                    // make sure we got room for the bar on the dancing floor
1212
                    var delta;
1213

    
1214
                    switch (s.bars.align) {
1215
                        case "left":
1216
                            delta = 0;
1217
                            break;
1218
                        case "right":
1219
                            delta = -s.bars.barWidth;
1220
                            break;
1221
                        case "center":
1222
                            delta = -s.bars.barWidth / 2;
1223
                            break;
1224
                        default:
1225
                            throw new Error("Invalid bar alignment: " + s.bars.align);
1226
                    }
1227

    
1228
                    if (s.bars.horizontal) {
1229
                        ymin += delta;
1230
                        ymax += delta + s.bars.barWidth;
1231
                    }
1232
                    else {
1233
                        xmin += delta;
1234
                        xmax += delta + s.bars.barWidth;
1235
                    }
1236
                }
1237

    
1238
                updateAxis(s.xaxis, xmin, xmax);
1239
                updateAxis(s.yaxis, ymin, ymax);
1240
            }
1241

    
1242
            $.each(allAxes(), function (_, axis) {
1243
                if (axis.datamin == topSentry)
1244
                    axis.datamin = null;
1245
                if (axis.datamax == bottomSentry)
1246
                    axis.datamax = null;
1247
            });
1248
        }
1249

    
1250
        function setupCanvases() {
1251

    
1252
            // Make sure the placeholder is clear of everything except canvases
1253
            // from a previous plot in this container that we'll try to re-use.
1254

    
1255
            placeholder.css("padding", 0) // padding messes up the positioning
1256
                .children(":not(.flot-base,.flot-overlay)").remove();
1257

    
1258
            if (placeholder.css("position") == 'static')
1259
                placeholder.css("position", "relative"); // for positioning labels and overlay
1260

    
1261
            surface = new Canvas("flot-base", placeholder);
1262
            overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features
1263

    
1264
            ctx = surface.context;
1265
            octx = overlay.context;
1266

    
1267
            // define which element we're listening for events on
1268
            eventHolder = $(overlay.element).unbind();
1269

    
1270
            // If we're re-using a plot object, shut down the old one
1271

    
1272
            var existing = placeholder.data("plot");
1273

    
1274
            if (existing) {
1275
                existing.shutdown();
1276
                overlay.clear();
1277
            }
1278

    
1279
            // save in case we get replotted
1280
            placeholder.data("plot", plot);
1281
        }
1282

    
1283
        function bindEvents() {
1284
            // bind events
1285
            if (options.grid.hoverable) {
1286
                eventHolder.mousemove(onMouseMove);
1287

    
1288
                // Use bind, rather than .mouseleave, because we officially
1289
                // still support jQuery 1.2.6, which doesn't define a shortcut
1290
                // for mouseenter or mouseleave.  This was a bug/oversight that
1291
                // was fixed somewhere around 1.3.x.  We can return to using
1292
                // .mouseleave when we drop support for 1.2.6.
1293

    
1294
                eventHolder.bind("mouseleave", onMouseLeave);
1295
            }
1296

    
1297
            if (options.grid.clickable)
1298
                eventHolder.click(onClick);
1299

    
1300
            executeHooks(hooks.bindEvents, [eventHolder]);
1301
        }
1302

    
1303
        function shutdown() {
1304
            if (redrawTimeout)
1305
                clearTimeout(redrawTimeout);
1306

    
1307
            eventHolder.unbind("mousemove", onMouseMove);
1308
            eventHolder.unbind("mouseleave", onMouseLeave);
1309
            eventHolder.unbind("click", onClick);
1310

    
1311
            executeHooks(hooks.shutdown, [eventHolder]);
1312
        }
1313

    
1314
        function setTransformationHelpers(axis) {
1315
            // set helper functions on the axis, assumes plot area
1316
            // has been computed already
1317

    
1318
            function identity(x) { return x; }
1319

    
1320
            var s, m, t = axis.options.transform || identity,
1321
                it = axis.options.inverseTransform;
1322

    
1323
            // precompute how much the axis is scaling a point
1324
            // in canvas space
1325
            if (axis.direction == "x") {
1326
                s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min));
1327
                m = Math.min(t(axis.max), t(axis.min));
1328
            }
1329
            else {
1330
                s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min));
1331
                s = -s;
1332
                m = Math.max(t(axis.max), t(axis.min));
1333
            }
1334

    
1335
            // data point to canvas coordinate
1336
            if (t == identity) // slight optimization
1337
                axis.p2c = function (p) { return (p - m) * s; };
1338
            else
1339
                axis.p2c = function (p) { return (t(p) - m) * s; };
1340
            // canvas coordinate to data point
1341
            if (!it)
1342
                axis.c2p = function (c) { return m + c / s; };
1343
            else
1344
                axis.c2p = function (c) { return it(m + c / s); };
1345
        }
1346

    
1347
        function measureTickLabels(axis) {
1348

    
1349
            var opts = axis.options,
1350
                ticks = axis.ticks || [],
1351
                labelWidth = opts.labelWidth || 0,
1352
                labelHeight = opts.labelHeight || 0,
1353
                maxWidth = labelWidth || axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null;
1354
                legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
1355
                layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
1356
                font = opts.font || "flot-tick-label tickLabel";
1357

    
1358
            for (var i = 0; i < ticks.length; ++i) {
1359

    
1360
                var t = ticks[i];
1361

    
1362
                if (!t.label)
1363
                    continue;
1364

    
1365
                var info = surface.getTextInfo(layer, t.label, font, null, maxWidth);
1366

    
1367
                labelWidth = Math.max(labelWidth, info.width);
1368
                labelHeight = Math.max(labelHeight, info.height);
1369
            }
1370

    
1371
            axis.labelWidth = opts.labelWidth || labelWidth;
1372
            axis.labelHeight = opts.labelHeight || labelHeight;
1373
        }
1374

    
1375
        function allocateAxisBoxFirstPhase(axis) {
1376
            // find the bounding box of the axis by looking at label
1377
            // widths/heights and ticks, make room by diminishing the
1378
            // plotOffset; this first phase only looks at one
1379
            // dimension per axis, the other dimension depends on the
1380
            // other axes so will have to wait
1381

    
1382
            var lw = axis.labelWidth,
1383
                lh = axis.labelHeight,
1384
                pos = axis.options.position,
1385
                tickLength = axis.options.tickLength,
1386
                axisMargin = options.grid.axisMargin,
1387
                padding = options.grid.labelMargin,
1388
                all = axis.direction == "x" ? xaxes : yaxes,
1389
                index, innermost;
1390

    
1391
            // determine axis margin
1392
            var samePosition = $.grep(all, function (a) {
1393
                return a && a.options.position == pos && a.reserveSpace;
1394
            });
1395
            if ($.inArray(axis, samePosition) == samePosition.length - 1)
1396
                axisMargin = 0; // outermost
1397

    
1398
            // determine tick length - if we're innermost, we can use "full"
1399
            if (tickLength == null) {
1400
                var sameDirection = $.grep(all, function (a) {
1401
                    return a && a.reserveSpace;
1402
                });
1403

    
1404
                innermost = $.inArray(axis, sameDirection) == 0;
1405
                if (innermost)
1406
                    tickLength = "full";
1407
                else
1408
                    tickLength = 5;
1409
            }
1410

    
1411
            if (!isNaN(+tickLength))
1412
                padding += +tickLength;
1413

    
1414
            // compute box
1415
            if (axis.direction == "x") {
1416
                lh += padding;
1417

    
1418
                if (pos == "bottom") {
1419
                    plotOffset.bottom += lh + axisMargin;
1420
                    axis.box = { top: surface.height - plotOffset.bottom, height: lh };
1421
                }
1422
                else {
1423
                    axis.box = { top: plotOffset.top + axisMargin, height: lh };
1424
                    plotOffset.top += lh + axisMargin;
1425
                }
1426
            }
1427
            else {
1428
                lw += padding;
1429

    
1430
                if (pos == "left") {
1431
                    axis.box = { left: plotOffset.left + axisMargin, width: lw };
1432
                    plotOffset.left += lw + axisMargin;
1433
                }
1434
                else {
1435
                    plotOffset.right += lw + axisMargin;
1436
                    axis.box = { left: surface.width - plotOffset.right, width: lw };
1437
                }
1438
            }
1439

    
1440
             // save for future reference
1441
            axis.position = pos;
1442
            axis.tickLength = tickLength;
1443
            axis.box.padding = padding;
1444
            axis.innermost = innermost;
1445
        }
1446

    
1447
        function allocateAxisBoxSecondPhase(axis) {
1448
            // now that all axis boxes have been placed in one
1449
            // dimension, we can set the remaining dimension coordinates
1450
            if (axis.direction == "x") {
1451
                axis.box.left = plotOffset.left - axis.labelWidth / 2;
1452
                axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth;
1453
            }
1454
            else {
1455
                axis.box.top = plotOffset.top - axis.labelHeight / 2;
1456
                axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight;
1457
            }
1458
        }
1459

    
1460
        function adjustLayoutForThingsStickingOut() {
1461
            // possibly adjust plot offset to ensure everything stays
1462
            // inside the canvas and isn't clipped off
1463

    
1464
            var minMargin = options.grid.minBorderMargin,
1465
                margins = { x: 0, y: 0 }, i, axis;
1466

    
1467
            // check stuff from the plot (FIXME: this should just read
1468
            // a value from the series, otherwise it's impossible to
1469
            // customize)
1470
            if (minMargin == null) {
1471
                minMargin = 0;
1472
                for (i = 0; i < series.length; ++i)
1473
                    minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2));
1474
            }
1475

    
1476
            margins.x = margins.y = Math.ceil(minMargin);
1477

    
1478
            // check axis labels, note we don't check the actual
1479
            // labels but instead use the overall width/height to not
1480
            // jump as much around with replots
1481
            $.each(allAxes(), function (_, axis) {
1482
                var dir = axis.direction;
1483
                if (axis.reserveSpace)
1484
                    margins[dir] = Math.ceil(Math.max(margins[dir], (dir == "x" ? axis.labelWidth : axis.labelHeight) / 2));
1485
            });
1486

    
1487
            plotOffset.left = Math.max(margins.x, plotOffset.left);
1488
            plotOffset.right = Math.max(margins.x, plotOffset.right);
1489
            plotOffset.top = Math.max(margins.y, plotOffset.top);
1490
            plotOffset.bottom = Math.max(margins.y, plotOffset.bottom);
1491
        }
1492

    
1493
        function setupGrid() {
1494
            var i, axes = allAxes(), showGrid = options.grid.show;
1495

    
1496
            // Initialize the plot's offset from the edge of the canvas
1497

    
1498
            for (var a in plotOffset) {
1499
                var margin = options.grid.margin || 0;
1500
                plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0;
1501
            }
1502

    
1503
            executeHooks(hooks.processOffset, [plotOffset]);
1504

    
1505
            // If the grid is visible, add its border width to the offset
1506

    
1507
            for (var a in plotOffset) {
1508
                if(typeof(options.grid.borderWidth) == "object") {
1509
                    plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0;
1510
                }
1511
                else {
1512
                    plotOffset[a] += showGrid ? options.grid.borderWidth : 0;
1513
                }
1514
            }
1515

    
1516
            // init axes
1517
            $.each(axes, function (_, axis) {
1518
                axis.show = axis.options.show;
1519
                if (axis.show == null)
1520
                    axis.show = axis.used; // by default an axis is visible if it's got data
1521

    
1522
                axis.reserveSpace = axis.show || axis.options.reserveSpace;
1523

    
1524
                setRange(axis);
1525
            });
1526

    
1527
            if (showGrid) {
1528

    
1529
                var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace; });
1530

    
1531
                $.each(allocatedAxes, function (_, axis) {
1532
                    // make the ticks
1533
                    setupTickGeneration(axis);
1534
                    setTicks(axis);
1535
                    snapRangeToTicks(axis, axis.ticks);
1536
                    // find labelWidth/Height for axis
1537
                    measureTickLabels(axis);
1538
                });
1539

    
1540
                // with all dimensions calculated, we can compute the
1541
                // axis bounding boxes, start from the outside
1542
                // (reverse order)
1543
                for (i = allocatedAxes.length - 1; i >= 0; --i)
1544
                    allocateAxisBoxFirstPhase(allocatedAxes[i]);
1545

    
1546
                // make sure we've got enough space for things that
1547
                // might stick out
1548
                adjustLayoutForThingsStickingOut();
1549

    
1550
                $.each(allocatedAxes, function (_, axis) {
1551
                    allocateAxisBoxSecondPhase(axis);
1552
                });
1553
            }
1554

    
1555
            plotWidth = surface.width - plotOffset.left - plotOffset.right;
1556
            plotHeight = surface.height - plotOffset.bottom - plotOffset.top;
1557

    
1558
            // now we got the proper plot dimensions, we can compute the scaling
1559
            $.each(axes, function (_, axis) {
1560
                setTransformationHelpers(axis);
1561
            });
1562

    
1563
            if (showGrid) {
1564
                drawAxisLabels();
1565
            }
1566

    
1567
            insertLegend();
1568
        }
1569

    
1570
        function setRange(axis) {
1571
            var opts = axis.options,
1572
                min = +(opts.min != null ? opts.min : axis.datamin),
1573
                max = +(opts.max != null ? opts.max : axis.datamax),
1574
                delta = max - min;
1575

    
1576
            if (delta == 0.0) {
1577
                // degenerate case
1578
                var widen = max == 0 ? 1 : 0.01;
1579

    
1580
                if (opts.min == null)
1581
                    min -= widen;
1582
                // always widen max if we couldn't widen min to ensure we
1583
                // don't fall into min == max which doesn't work
1584
                if (opts.max == null || opts.min != null)
1585
                    max += widen;
1586
            }
1587
            else {
1588
                // consider autoscaling
1589
                var margin = opts.autoscaleMargin;
1590
                if (margin != null) {
1591
                    if (opts.min == null) {
1592
                        min -= delta * margin;
1593
                        // make sure we don't go below zero if all values
1594
                        // are positive
1595
                        if (min < 0 && axis.datamin != null && axis.datamin >= 0)
1596
                            min = 0;
1597
                    }
1598
                    if (opts.max == null) {
1599
                        max += delta * margin;
1600
                        if (max > 0 && axis.datamax != null && axis.datamax <= 0)
1601
                            max = 0;
1602
                    }
1603
                }
1604
            }
1605
            axis.min = min;
1606
            axis.max = max;
1607
        }
1608

    
1609
        function setupTickGeneration(axis) {
1610
            var opts = axis.options;
1611

    
1612
            // estimate number of ticks
1613
            var noTicks;
1614
            if (typeof opts.ticks == "number" && opts.ticks > 0)
1615
                noTicks = opts.ticks;
1616
            else
1617
                // heuristic based on the model a*sqrt(x) fitted to
1618
                // some data points that seemed reasonable
1619
                noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height);
1620

    
1621
            var delta = (axis.max - axis.min) / noTicks,
1622
                dec = -Math.floor(Math.log(delta) / Math.LN10),
1623
                maxDec = opts.tickDecimals;
1624

    
1625
            if (maxDec != null && dec > maxDec) {
1626
                dec = maxDec;
1627
            }
1628

    
1629
            var magn = Math.pow(10, -dec),
1630
                norm = delta / magn, // norm is between 1.0 and 10.0
1631
                size;
1632

    
1633
            if (norm < 1.5) {
1634
                size = 1;
1635
            } else if (norm < 3) {
1636
                size = 2;
1637
                // special case for 2.5, requires an extra decimal
1638
                if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) {
1639
                    size = 2.5;
1640
                    ++dec;
1641
                }
1642
            } else if (norm < 7.5) {
1643
                size = 5;
1644
            } else {
1645
                size = 10;
1646
            }
1647

    
1648
            size *= magn;
1649

    
1650
            if (opts.minTickSize != null && size < opts.minTickSize) {
1651
                size = opts.minTickSize;
1652
            }
1653

    
1654
            axis.delta = delta;
1655
            axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec);
1656
            axis.tickSize = opts.tickSize || size;
1657

    
1658
            // Time mode was moved to a plug-in in 0.8, but since so many people use this
1659
            // we'll add an especially friendly make sure they remembered to include it.
1660

    
1661
            if (opts.mode == "time" && !axis.tickGenerator) {
1662
                throw new Error("Time mode requires the flot.time plugin.");
1663
            }
1664

    
1665
            // Flot supports base-10 axes; any other mode else is handled by a plug-in,
1666
            // like flot.time.js.
1667

    
1668
            if (!axis.tickGenerator) {
1669

    
1670
                axis.tickGenerator = function (axis) {
1671

    
1672
                    var ticks = [],
1673
                        start = floorInBase(axis.min, axis.tickSize),
1674
                        i = 0,
1675
                        v = Number.NaN,
1676
                        prev;
1677

    
1678
                    do {
1679
                        prev = v;
1680
                        v = start + i * axis.tickSize;
1681
                        ticks.push(v);
1682
                        ++i;
1683
                    } while (v < axis.max && v != prev);
1684
                    return ticks;
1685
                };
1686

    
1687
                                axis.tickFormatter = function (value, axis) {
1688

    
1689
                                        var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1;
1690
                                        var formatted = "" + Math.round(value * factor) / factor;
1691

    
1692
                                        // If tickDecimals was specified, ensure that we have exactly that
1693
                                        // much precision; otherwise default to the value's own precision.
1694

    
1695
                                        if (axis.tickDecimals != null) {
1696
                                                var decimal = formatted.indexOf(".");
1697
                                                var precision = decimal == -1 ? 0 : formatted.length - decimal - 1;
1698
                                                if (precision < axis.tickDecimals) {
1699
                                                        return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision);
1700
                                                }
1701
                                        }
1702

    
1703
                    return formatted;
1704
                };
1705
            }
1706

    
1707
            if ($.isFunction(opts.tickFormatter))
1708
                axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); };
1709

    
1710
            if (opts.alignTicksWithAxis != null) {
1711
                var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1];
1712
                if (otherAxis && otherAxis.used && otherAxis != axis) {
1713
                    // consider snapping min/max to outermost nice ticks
1714
                    var niceTicks = axis.tickGenerator(axis);
1715
                    if (niceTicks.length > 0) {
1716
                        if (opts.min == null)
1717
                            axis.min = Math.min(axis.min, niceTicks[0]);
1718
                        if (opts.max == null && niceTicks.length > 1)
1719
                            axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]);
1720
                    }
1721

    
1722
                    axis.tickGenerator = function (axis) {
1723
                        // copy ticks, scaled to this axis
1724
                        var ticks = [], v, i;
1725
                        for (i = 0; i < otherAxis.ticks.length; ++i) {
1726
                            v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min);
1727
                            v = axis.min + v * (axis.max - axis.min);
1728
                            ticks.push(v);
1729
                        }
1730
                        return ticks;
1731
                    };
1732

    
1733
                    // we might need an extra decimal since forced
1734
                    // ticks don't necessarily fit naturally
1735
                    if (!axis.mode && opts.tickDecimals == null) {
1736
                        var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1),
1737
                            ts = axis.tickGenerator(axis);
1738

    
1739
                        // only proceed if the tick interval rounded
1740
                        // with an extra decimal doesn't give us a
1741
                        // zero at end
1742
                        if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec))))
1743
                            axis.tickDecimals = extraDec;
1744
                    }
1745
                }
1746
            }
1747
        }
1748

    
1749
        function setTicks(axis) {
1750
            var oticks = axis.options.ticks, ticks = [];
1751
            if (oticks == null || (typeof oticks == "number" && oticks > 0))
1752
                ticks = axis.tickGenerator(axis);
1753
            else if (oticks) {
1754
                if ($.isFunction(oticks))
1755
                    // generate the ticks
1756
                    ticks = oticks(axis);
1757
                else
1758
                    ticks = oticks;
1759
            }
1760

    
1761
            // clean up/labelify the supplied ticks, copy them over
1762
            var i, v;
1763
            axis.ticks = [];
1764
            for (i = 0; i < ticks.length; ++i) {
1765
                var label = null;
1766
                var t = ticks[i];
1767
                if (typeof t == "object") {
1768
                    v = +t[0];
1769
                    if (t.length > 1)
1770
                        label = t[1];
1771
                }
1772
                else
1773
                    v = +t;
1774
                if (label == null)
1775
                    label = axis.tickFormatter(v, axis);
1776
                if (!isNaN(v))
1777
                    axis.ticks.push({ v: v, label: label });
1778
            }
1779
        }
1780

    
1781
        function snapRangeToTicks(axis, ticks) {
1782
            if (axis.options.autoscaleMargin && ticks.length > 0) {
1783
                // snap to ticks
1784
                if (axis.options.min == null)
1785
                    axis.min = Math.min(axis.min, ticks[0].v);
1786
                if (axis.options.max == null && ticks.length > 1)
1787
                    axis.max = Math.max(axis.max, ticks[ticks.length - 1].v);
1788
            }
1789
        }
1790

    
1791
        function draw() {
1792

    
1793
            surface.clear();
1794

    
1795
            executeHooks(hooks.drawBackground, [ctx]);
1796

    
1797
            var grid = options.grid;
1798

    
1799
            // draw background, if any
1800
            if (grid.show && grid.backgroundColor)
1801
                drawBackground();
1802

    
1803
            if (grid.show && !grid.aboveData) {
1804
                drawGrid();
1805
            }
1806

    
1807
            for (var i = 0; i < series.length; ++i) {
1808
                executeHooks(hooks.drawSeries, [ctx, series[i]]);
1809
                drawSeries(series[i]);
1810
            }
1811

    
1812
            executeHooks(hooks.draw, [ctx]);
1813

    
1814
            if (grid.show && grid.aboveData) {
1815
                drawGrid();
1816
            }
1817

    
1818
            surface.render();
1819

    
1820
            // A draw implies that either the axes or data have changed, so we
1821
            // should probably update the overlay highlights as well.
1822

    
1823
            triggerRedrawOverlay();
1824
        }
1825

    
1826
        function extractRange(ranges, coord) {
1827
            var axis, from, to, key, axes = allAxes();
1828

    
1829
            for (var i = 0; i < axes.length; ++i) {
1830
                axis = axes[i];
1831
                if (axis.direction == coord) {
1832
                    key = coord + axis.n + "axis";
1833
                    if (!ranges[key] && axis.n == 1)
1834
                        key = coord + "axis"; // support x1axis as xaxis
1835
                    if (ranges[key]) {
1836
                        from = ranges[key].from;
1837
                        to = ranges[key].to;
1838
                        break;
1839
                    }
1840
                }
1841
            }
1842

    
1843
            // backwards-compat stuff - to be removed in future
1844
            if (!ranges[key]) {
1845
                axis = coord == "x" ? xaxes[0] : yaxes[0];
1846
                from = ranges[coord + "1"];
1847
                to = ranges[coord + "2"];
1848
            }
1849

    
1850
            // auto-reverse as an added bonus
1851
            if (from != null && to != null && from > to) {
1852
                var tmp = from;
1853
                from = to;
1854
                to = tmp;
1855
            }
1856

    
1857
            return { from: from, to: to, axis: axis };
1858
        }
1859

    
1860
        function drawBackground() {
1861
            ctx.save();
1862
            ctx.translate(plotOffset.left, plotOffset.top);
1863

    
1864
            ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)");
1865
            ctx.fillRect(0, 0, plotWidth, plotHeight);
1866
            ctx.restore();
1867
        }
1868

    
1869
        function drawGrid() {
1870
            var i, axes, bw, bc;
1871

    
1872
            ctx.save();
1873
            ctx.translate(plotOffset.left, plotOffset.top);
1874

    
1875
            // draw markings
1876
            var markings = options.grid.markings;
1877
            if (markings) {
1878
                if ($.isFunction(markings)) {
1879
                    axes = plot.getAxes();
1880
                    // xmin etc. is backwards compatibility, to be
1881
                    // removed in the future
1882
                    axes.xmin = axes.xaxis.min;
1883
                    axes.xmax = axes.xaxis.max;
1884
                    axes.ymin = axes.yaxis.min;
1885
                    axes.ymax = axes.yaxis.max;
1886

    
1887
                    markings = markings(axes);
1888
                }
1889

    
1890
                for (i = 0; i < markings.length; ++i) {
1891
                    var m = markings[i],
1892
                        xrange = extractRange(m, "x"),
1893
                        yrange = extractRange(m, "y");
1894

    
1895
                    // fill in missing
1896
                    if (xrange.from == null)
1897
                        xrange.from = xrange.axis.min;
1898
                    if (xrange.to == null)
1899
                        xrange.to = xrange.axis.max;
1900
                    if (yrange.from == null)
1901
                        yrange.from = yrange.axis.min;
1902
                    if (yrange.to == null)
1903
                        yrange.to = yrange.axis.max;
1904

    
1905
                    // clip
1906
                    if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max ||
1907
                        yrange.to < yrange.axis.min || yrange.from > yrange.axis.max)
1908
                        continue;
1909

    
1910
                    xrange.from = Math.max(xrange.from, xrange.axis.min);
1911
                    xrange.to = Math.min(xrange.to, xrange.axis.max);
1912
                    yrange.from = Math.max(yrange.from, yrange.axis.min);
1913
                    yrange.to = Math.min(yrange.to, yrange.axis.max);
1914

    
1915
                    if (xrange.from == xrange.to && yrange.from == yrange.to)
1916
                        continue;
1917

    
1918
                    // then draw
1919
                    xrange.from = xrange.axis.p2c(xrange.from);
1920
                    xrange.to = xrange.axis.p2c(xrange.to);
1921
                    yrange.from = yrange.axis.p2c(yrange.from);
1922
                    yrange.to = yrange.axis.p2c(yrange.to);
1923

    
1924
                    if (xrange.from == xrange.to || yrange.from == yrange.to) {
1925
                        // draw line
1926
                        ctx.beginPath();
1927
                        ctx.strokeStyle = m.color || options.grid.markingsColor;
1928
                        ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth;
1929
                        ctx.moveTo(xrange.from, yrange.from);
1930
                        ctx.lineTo(xrange.to, yrange.to);
1931
                        ctx.stroke();
1932
                    }
1933
                    else {
1934
                        // fill area
1935
                        ctx.fillStyle = m.color || options.grid.markingsColor;
1936
                        ctx.fillRect(xrange.from, yrange.to,
1937
                                     xrange.to - xrange.from,
1938
                                     yrange.from - yrange.to);
1939
                    }
1940
                }
1941
            }
1942

    
1943
            // draw the ticks
1944
            axes = allAxes();
1945
            bw = options.grid.borderWidth;
1946

    
1947
            for (var j = 0; j < axes.length; ++j) {
1948
                var axis = axes[j], box = axis.box,
1949
                    t = axis.tickLength, x, y, xoff, yoff;
1950
                if (!axis.show || axis.ticks.length == 0)
1951
                    continue;
1952

    
1953
                ctx.lineWidth = 1;
1954

    
1955
                // find the edges
1956
                if (axis.direction == "x") {
1957
                    x = 0;
1958
                    if (t == "full")
1959
                        y = (axis.position == "top" ? 0 : plotHeight);
1960
                    else
1961
                        y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0);
1962
                }
1963
                else {
1964
                    y = 0;
1965
                    if (t == "full")
1966
                        x = (axis.position == "left" ? 0 : plotWidth);
1967
                    else
1968
                        x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0);
1969
                }
1970

    
1971
                // draw tick bar
1972
                if (!axis.innermost) {
1973
                    ctx.strokeStyle = axis.options.color;
1974
                    ctx.beginPath();
1975
                    xoff = yoff = 0;
1976
                    if (axis.direction == "x")
1977
                        xoff = plotWidth + 1;
1978
                    else
1979
                        yoff = plotHeight + 1;
1980

    
1981
                    if (ctx.lineWidth == 1) {
1982
                        if (axis.direction == "x") {
1983
                            y = Math.floor(y) + 0.5;
1984
                        } else {
1985
                            x = Math.floor(x) + 0.5;
1986
                        }
1987
                    }
1988

    
1989
                    ctx.moveTo(x, y);
1990
                    ctx.lineTo(x + xoff, y + yoff);
1991
                    ctx.stroke();
1992
                }
1993

    
1994
                // draw ticks
1995

    
1996
                ctx.strokeStyle = axis.options.tickColor;
1997

    
1998
                ctx.beginPath();
1999
                for (i = 0; i < axis.ticks.length; ++i) {
2000
                    var v = axis.ticks[i].v;
2001

    
2002
                    xoff = yoff = 0;
2003

    
2004
                    if (isNaN(v) || v < axis.min || v > axis.max
2005
                        // skip those lying on the axes if we got a border
2006
                        || (t == "full"
2007
                            && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0)
2008
                            && (v == axis.min || v == axis.max)))
2009
                        continue;
2010

    
2011
                    if (axis.direction == "x") {
2012
                        x = axis.p2c(v);
2013
                        yoff = t == "full" ? -plotHeight : t;
2014

    
2015
                        if (axis.position == "top")
2016
                            yoff = -yoff;
2017
                    }
2018
                    else {
2019
                        y = axis.p2c(v);
2020
                        xoff = t == "full" ? -plotWidth : t;
2021

    
2022
                        if (axis.position == "left")
2023
                            xoff = -xoff;
2024
                    }
2025

    
2026
                    if (ctx.lineWidth == 1) {
2027
                        if (axis.direction == "x")
2028
                            x = Math.floor(x) + 0.5;
2029
                        else
2030
                            y = Math.floor(y) + 0.5;
2031
                    }
2032

    
2033
                    ctx.moveTo(x, y);
2034
                    ctx.lineTo(x + xoff, y + yoff);
2035
                }
2036

    
2037
                ctx.stroke();
2038
            }
2039

    
2040

    
2041
            // draw border
2042
            if (bw) {
2043
                // If either borderWidth or borderColor is an object, then draw the border
2044
                // line by line instead of as one rectangle
2045
                bc = options.grid.borderColor;
2046
                if(typeof bw == "object" || typeof bc == "object") {
2047
                    if (typeof bw !== "object") {
2048
                        bw = {top: bw, right: bw, bottom: bw, left: bw};
2049
                    }
2050
                    if (typeof bc !== "object") {
2051
                        bc = {top: bc, right: bc, bottom: bc, left: bc};
2052
                    }
2053

    
2054
                    if (bw.top > 0) {
2055
                        ctx.strokeStyle = bc.top;
2056
                        ctx.lineWidth = bw.top;
2057
                        ctx.beginPath();
2058
                        ctx.moveTo(0 - bw.left, 0 - bw.top/2);
2059
                        ctx.lineTo(plotWidth, 0 - bw.top/2);
2060
                        ctx.stroke();
2061
                    }
2062

    
2063
                    if (bw.right > 0) {
2064
                        ctx.strokeStyle = bc.right;
2065
                        ctx.lineWidth = bw.right;
2066
                        ctx.beginPath();
2067
                        ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top);
2068
                        ctx.lineTo(plotWidth + bw.right / 2, plotHeight);
2069
                        ctx.stroke();
2070
                    }
2071

    
2072
                    if (bw.bottom > 0) {
2073
                        ctx.strokeStyle = bc.bottom;
2074
                        ctx.lineWidth = bw.bottom;
2075
                        ctx.beginPath();
2076
                        ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2);
2077
                        ctx.lineTo(0, plotHeight + bw.bottom / 2);
2078
                        ctx.stroke();
2079
                    }
2080

    
2081
                    if (bw.left > 0) {
2082
                        ctx.strokeStyle = bc.left;
2083
                        ctx.lineWidth = bw.left;
2084
                        ctx.beginPath();
2085
                        ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom);
2086
                        ctx.lineTo(0- bw.left/2, 0);
2087
                        ctx.stroke();
2088
                    }
2089
                }
2090
                else {
2091
                    ctx.lineWidth = bw;
2092
                    ctx.strokeStyle = options.grid.borderColor;
2093
                    ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw);
2094
                }
2095
            }
2096

    
2097
            ctx.restore();
2098
        }
2099

    
2100
        function drawAxisLabels() {
2101

    
2102
            $.each(allAxes(), function (_, axis) {
2103
                if (!axis.show || axis.ticks.length == 0)
2104
                    return;
2105

    
2106
                var box = axis.box,
2107
                    legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis",
2108
                    layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles,
2109
                    font = axis.options.font || "flot-tick-label tickLabel",
2110
                    tick, x, y, halign, valign;
2111

    
2112
                surface.removeText(layer);
2113

    
2114
                for (var i = 0; i < axis.ticks.length; ++i) {
2115

    
2116
                    tick = axis.ticks[i];
2117
                    if (!tick.label || tick.v < axis.min || tick.v > axis.max)
2118
                        continue;
2119

    
2120
                    if (axis.direction == "x") {
2121
                        halign = "center";
2122
                        x = plotOffset.left + axis.p2c(tick.v);
2123
                        if (axis.position == "bottom") {
2124
                            y = box.top + box.padding;
2125
                        } else {
2126
                            y = box.top + box.height - box.padding;
2127
                            valign = "bottom";
2128
                        }
2129
                    } else {
2130
                        valign = "middle";
2131
                        y = plotOffset.top + axis.p2c(tick.v);
2132
                        if (axis.position == "left") {
2133
                            x = box.left + box.width - box.padding;
2134
                            halign = "right";
2135
                        } else {
2136
                            x = box.left + box.padding;
2137
                        }
2138
                    }
2139

    
2140
                    surface.addText(layer, x, y, tick.label, font, null, null, halign, valign);
2141
                }
2142
            });
2143
        }
2144

    
2145
        function drawSeries(series) {
2146
            if (series.lines.show)
2147
                drawSeriesLines(series);
2148
            if (series.bars.show)
2149
                drawSeriesBars(series);
2150
            if (series.points.show)
2151
                drawSeriesPoints(series);
2152
        }
2153

    
2154
        function drawSeriesLines(series) {
2155
            function plotLine(datapoints, xoffset, yoffset, axisx, axisy) {
2156
                var points = datapoints.points,
2157
                    ps = datapoints.pointsize,
2158
                    prevx = null, prevy = null;
2159

    
2160
                ctx.beginPath();
2161
                for (var i = ps; i < points.length; i += ps) {
2162
                    var x1 = points[i - ps], y1 = points[i - ps + 1],
2163
                        x2 = points[i], y2 = points[i + 1];
2164

    
2165
                    if (x1 == null || x2 == null)
2166
                        continue;
2167

    
2168
                    // clip with ymin
2169
                    if (y1 <= y2 && y1 < axisy.min) {
2170
                        if (y2 < axisy.min)
2171
                            continue;   // line segment is outside
2172
                        // compute new intersection point
2173
                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2174
                        y1 = axisy.min;
2175
                    }
2176
                    else if (y2 <= y1 && y2 < axisy.min) {
2177
                        if (y1 < axisy.min)
2178
                            continue;
2179
                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2180
                        y2 = axisy.min;
2181
                    }
2182

    
2183
                    // clip with ymax
2184
                    if (y1 >= y2 && y1 > axisy.max) {
2185
                        if (y2 > axisy.max)
2186
                            continue;
2187
                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2188
                        y1 = axisy.max;
2189
                    }
2190
                    else if (y2 >= y1 && y2 > axisy.max) {
2191
                        if (y1 > axisy.max)
2192
                            continue;
2193
                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2194
                        y2 = axisy.max;
2195
                    }
2196

    
2197
                    // clip with xmin
2198
                    if (x1 <= x2 && x1 < axisx.min) {
2199
                        if (x2 < axisx.min)
2200
                            continue;
2201
                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2202
                        x1 = axisx.min;
2203
                    }
2204
                    else if (x2 <= x1 && x2 < axisx.min) {
2205
                        if (x1 < axisx.min)
2206
                            continue;
2207
                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2208
                        x2 = axisx.min;
2209
                    }
2210

    
2211
                    // clip with xmax
2212
                    if (x1 >= x2 && x1 > axisx.max) {
2213
                        if (x2 > axisx.max)
2214
                            continue;
2215
                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2216
                        x1 = axisx.max;
2217
                    }
2218
                    else if (x2 >= x1 && x2 > axisx.max) {
2219
                        if (x1 > axisx.max)
2220
                            continue;
2221
                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2222
                        x2 = axisx.max;
2223
                    }
2224

    
2225
                    if (x1 != prevx || y1 != prevy)
2226
                        ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset);
2227

    
2228
                    prevx = x2;
2229
                    prevy = y2;
2230
                    ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset);
2231
                }
2232
                ctx.stroke();
2233
            }
2234

    
2235
            function plotLineArea(datapoints, axisx, axisy) {
2236
                var points = datapoints.points,
2237
                    ps = datapoints.pointsize,
2238
                    bottom = Math.min(Math.max(0, axisy.min), axisy.max),
2239
                    i = 0, top, areaOpen = false,
2240
                    ypos = 1, segmentStart = 0, segmentEnd = 0;
2241

    
2242
                // we process each segment in two turns, first forward
2243
                // direction to sketch out top, then once we hit the
2244
                // end we go backwards to sketch the bottom
2245
                while (true) {
2246
                    if (ps > 0 && i > points.length + ps)
2247
                        break;
2248

    
2249
                    i += ps; // ps is negative if going backwards
2250

    
2251
                    var x1 = points[i - ps],
2252
                        y1 = points[i - ps + ypos],
2253
                        x2 = points[i], y2 = points[i + ypos];
2254

    
2255
                    if (areaOpen) {
2256
                        if (ps > 0 && x1 != null && x2 == null) {
2257
                            // at turning point
2258
                            segmentEnd = i;
2259
                            ps = -ps;
2260
                            ypos = 2;
2261
                            continue;
2262
                        }
2263

    
2264
                        if (ps < 0 && i == segmentStart + ps) {
2265
                            // done with the reverse sweep
2266
                            ctx.fill();
2267
                            areaOpen = false;
2268
                            ps = -ps;
2269
                            ypos = 1;
2270
                            i = segmentStart = segmentEnd + ps;
2271
                            continue;
2272
                        }
2273
                    }
2274

    
2275
                    if (x1 == null || x2 == null)
2276
                        continue;
2277

    
2278
                    // clip x values
2279

    
2280
                    // clip with xmin
2281
                    if (x1 <= x2 && x1 < axisx.min) {
2282
                        if (x2 < axisx.min)
2283
                            continue;
2284
                        y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2285
                        x1 = axisx.min;
2286
                    }
2287
                    else if (x2 <= x1 && x2 < axisx.min) {
2288
                        if (x1 < axisx.min)
2289
                            continue;
2290
                        y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1;
2291
                        x2 = axisx.min;
2292
                    }
2293

    
2294
                    // clip with xmax
2295
                    if (x1 >= x2 && x1 > axisx.max) {
2296
                        if (x2 > axisx.max)
2297
                            continue;
2298
                        y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2299
                        x1 = axisx.max;
2300
                    }
2301
                    else if (x2 >= x1 && x2 > axisx.max) {
2302
                        if (x1 > axisx.max)
2303
                            continue;
2304
                        y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1;
2305
                        x2 = axisx.max;
2306
                    }
2307

    
2308
                    if (!areaOpen) {
2309
                        // open area
2310
                        ctx.beginPath();
2311
                        ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom));
2312
                        areaOpen = true;
2313
                    }
2314

    
2315
                    // now first check the case where both is outside
2316
                    if (y1 >= axisy.max && y2 >= axisy.max) {
2317
                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max));
2318
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max));
2319
                        continue;
2320
                    }
2321
                    else if (y1 <= axisy.min && y2 <= axisy.min) {
2322
                        ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min));
2323
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min));
2324
                        continue;
2325
                    }
2326

    
2327
                    // else it's a bit more complicated, there might
2328
                    // be a flat maxed out rectangle first, then a
2329
                    // triangular cutout or reverse; to find these
2330
                    // keep track of the current x values
2331
                    var x1old = x1, x2old = x2;
2332

    
2333
                    // clip the y values, without shortcutting, we
2334
                    // go through all cases in turn
2335

    
2336
                    // clip with ymin
2337
                    if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) {
2338
                        x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2339
                        y1 = axisy.min;
2340
                    }
2341
                    else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) {
2342
                        x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1;
2343
                        y2 = axisy.min;
2344
                    }
2345

    
2346
                    // clip with ymax
2347
                    if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) {
2348
                        x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2349
                        y1 = axisy.max;
2350
                    }
2351
                    else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) {
2352
                        x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1;
2353
                        y2 = axisy.max;
2354
                    }
2355

    
2356
                    // if the x value was changed we got a rectangle
2357
                    // to fill
2358
                    if (x1 != x1old) {
2359
                        ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1));
2360
                        // it goes to (x1, y1), but we fill that below
2361
                    }
2362

    
2363
                    // fill triangular section, this sometimes result
2364
                    // in redundant points if (x1, y1) hasn't changed
2365
                    // from previous line to, but we just ignore that
2366
                    ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1));
2367
                    ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
2368

    
2369
                    // fill the other rectangle if it's there
2370
                    if (x2 != x2old) {
2371
                        ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2));
2372
                        ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2));
2373
                    }
2374
                }
2375
            }
2376

    
2377
            ctx.save();
2378
            ctx.translate(plotOffset.left, plotOffset.top);
2379
            ctx.lineJoin = "round";
2380

    
2381
            var lw = series.lines.lineWidth,
2382
                sw = series.shadowSize;
2383
            // FIXME: consider another form of shadow when filling is turned on
2384
            if (lw > 0 && sw > 0) {
2385
                // draw shadow as a thick and thin line with transparency
2386
                ctx.lineWidth = sw;
2387
                ctx.strokeStyle = "rgba(0,0,0,0.1)";
2388
                // position shadow at angle from the mid of line
2389
                var angle = Math.PI/18;
2390
                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis);
2391
                ctx.lineWidth = sw/2;
2392
                plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis);
2393
            }
2394

    
2395
            ctx.lineWidth = lw;
2396
            ctx.strokeStyle = series.color;
2397
            var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight);
2398
            if (fillStyle) {
2399
                ctx.fillStyle = fillStyle;
2400
                plotLineArea(series.datapoints, series.xaxis, series.yaxis);
2401
            }
2402

    
2403
            if (lw > 0)
2404
                plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis);
2405
            ctx.restore();
2406
        }
2407

    
2408
        function drawSeriesPoints(series) {
2409
            function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) {
2410
                var points = datapoints.points, ps = datapoints.pointsize;
2411

    
2412
                for (var i = 0; i < points.length; i += ps) {
2413
                    var x = points[i], y = points[i + 1];
2414
                    if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
2415
                        continue;
2416

    
2417
                    ctx.beginPath();
2418
                    x = axisx.p2c(x);
2419
                    y = axisy.p2c(y) + offset;
2420
                    if (symbol == "circle")
2421
                        ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false);
2422
                    else
2423
                        symbol(ctx, x, y, radius, shadow);
2424
                    ctx.closePath();
2425

    
2426
                    if (fillStyle) {
2427
                        ctx.fillStyle = fillStyle;
2428
                        ctx.fill();
2429
                    }
2430
                    ctx.stroke();
2431
                }
2432
            }
2433

    
2434
            ctx.save();
2435
            ctx.translate(plotOffset.left, plotOffset.top);
2436

    
2437
            var lw = series.points.lineWidth,
2438
                sw = series.shadowSize,
2439
                radius = series.points.radius,
2440
                symbol = series.points.symbol;
2441

    
2442
            // If the user sets the line width to 0, we change it to a very 
2443
            // small value. A line width of 0 seems to force the default of 1.
2444
            // Doing the conditional here allows the shadow setting to still be 
2445
            // optional even with a lineWidth of 0.
2446

    
2447
            if( lw == 0 )
2448
                lw = 0.0001;
2449

    
2450
            if (lw > 0 && sw > 0) {
2451
                // draw shadow in two steps
2452
                var w = sw / 2;
2453
                ctx.lineWidth = w;
2454
                ctx.strokeStyle = "rgba(0,0,0,0.1)";
2455
                plotPoints(series.datapoints, radius, null, w + w/2, true,
2456
                           series.xaxis, series.yaxis, symbol);
2457

    
2458
                ctx.strokeStyle = "rgba(0,0,0,0.2)";
2459
                plotPoints(series.datapoints, radius, null, w/2, true,
2460
                           series.xaxis, series.yaxis, symbol);
2461
            }
2462

    
2463
            ctx.lineWidth = lw;
2464
            ctx.strokeStyle = series.color;
2465
            plotPoints(series.datapoints, radius,
2466
                       getFillStyle(series.points, series.color), 0, false,
2467
                       series.xaxis, series.yaxis, symbol);
2468
            ctx.restore();
2469
        }
2470

    
2471
        function drawBar(x, y, b, barLeft, barRight, offset, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) {
2472
            var left, right, bottom, top,
2473
                drawLeft, drawRight, drawTop, drawBottom,
2474
                tmp;
2475

    
2476
            // in horizontal mode, we start the bar from the left
2477
            // instead of from the bottom so it appears to be
2478
            // horizontal rather than vertical
2479
            if (horizontal) {
2480
                drawBottom = drawRight = drawTop = true;
2481
                drawLeft = false;
2482
                left = b;
2483
                right = x;
2484
                top = y + barLeft;
2485
                bottom = y + barRight;
2486

    
2487
                // account for negative bars
2488
                if (right < left) {
2489
                    tmp = right;
2490
                    right = left;
2491
                    left = tmp;
2492
                    drawLeft = true;
2493
                    drawRight = false;
2494
                }
2495
            }
2496
            else {
2497
                drawLeft = drawRight = drawTop = true;
2498
                drawBottom = false;
2499
                left = x + barLeft;
2500
                right = x + barRight;
2501
                bottom = b;
2502
                top = y;
2503

    
2504
                // account for negative bars
2505
                if (top < bottom) {
2506
                    tmp = top;
2507
                    top = bottom;
2508
                    bottom = tmp;
2509
                    drawBottom = true;
2510
                    drawTop = false;
2511
                }
2512
            }
2513

    
2514
            // clip
2515
            if (right < axisx.min || left > axisx.max ||
2516
                top < axisy.min || bottom > axisy.max)
2517
                return;
2518

    
2519
            if (left < axisx.min) {
2520
                left = axisx.min;
2521
                drawLeft = false;
2522
            }
2523

    
2524
            if (right > axisx.max) {
2525
                right = axisx.max;
2526
                drawRight = false;
2527
            }
2528

    
2529
            if (bottom < axisy.min) {
2530
                bottom = axisy.min;
2531
                drawBottom = false;
2532
            }
2533

    
2534
            if (top > axisy.max) {
2535
                top = axisy.max;
2536
                drawTop = false;
2537
            }
2538

    
2539
            left = axisx.p2c(left);
2540
            bottom = axisy.p2c(bottom);
2541
            right = axisx.p2c(right);
2542
            top = axisy.p2c(top);
2543

    
2544
            // fill the bar
2545
            if (fillStyleCallback) {
2546
                c.beginPath();
2547
                c.moveTo(left, bottom);
2548
                c.lineTo(left, top);
2549
                c.lineTo(right, top);
2550
                c.lineTo(right, bottom);
2551
                c.fillStyle = fillStyleCallback(bottom, top);
2552
                c.fill();
2553
            }
2554

    
2555
            // draw outline
2556
            if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) {
2557
                c.beginPath();
2558

    
2559
                // FIXME: inline moveTo is buggy with excanvas
2560
                c.moveTo(left, bottom + offset);
2561
                if (drawLeft)
2562
                    c.lineTo(left, top + offset);
2563
                else
2564
                    c.moveTo(left, top + offset);
2565
                if (drawTop)
2566
                    c.lineTo(right, top + offset);
2567
                else
2568
                    c.moveTo(right, top + offset);
2569
                if (drawRight)
2570
                    c.lineTo(right, bottom + offset);
2571
                else
2572
                    c.moveTo(right, bottom + offset);
2573
                if (drawBottom)
2574
                    c.lineTo(left, bottom + offset);
2575
                else
2576
                    c.moveTo(left, bottom + offset);
2577
                c.stroke();
2578
            }
2579
        }
2580

    
2581
        function drawSeriesBars(series) {
2582
            function plotBars(datapoints, barLeft, barRight, offset, fillStyleCallback, axisx, axisy) {
2583
                var points = datapoints.points, ps = datapoints.pointsize;
2584

    
2585
                for (var i = 0; i < points.length; i += ps) {
2586
                    if (points[i] == null)
2587
                        continue;
2588
                    drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, offset, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth);
2589
                }
2590
            }
2591

    
2592
            ctx.save();
2593
            ctx.translate(plotOffset.left, plotOffset.top);
2594

    
2595
            // FIXME: figure out a way to add shadows (for instance along the right edge)
2596
            ctx.lineWidth = series.bars.lineWidth;
2597
            ctx.strokeStyle = series.color;
2598

    
2599
            var barLeft;
2600

    
2601
            switch (series.bars.align) {
2602
                case "left":
2603
                    barLeft = 0;
2604
                    break;
2605
                case "right":
2606
                    barLeft = -series.bars.barWidth;
2607
                    break;
2608
                case "center":
2609
                    barLeft = -series.bars.barWidth / 2;
2610
                    break;
2611
                default:
2612
                    throw new Error("Invalid bar alignment: " + series.bars.align);
2613
            }
2614

    
2615
            var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null;
2616
            plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, 0, fillStyleCallback, series.xaxis, series.yaxis);
2617
            ctx.restore();
2618
        }
2619

    
2620
        function getFillStyle(filloptions, seriesColor, bottom, top) {
2621
            var fill = filloptions.fill;
2622
            if (!fill)
2623
                return null;
2624

    
2625
            if (filloptions.fillColor)
2626
                return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor);
2627

    
2628
            var c = $.color.parse(seriesColor);
2629
            c.a = typeof fill == "number" ? fill : 0.4;
2630
            c.normalize();
2631
            return c.toString();
2632
        }
2633

    
2634
        function insertLegend() {
2635

    
2636
            placeholder.find(".legend").remove();
2637

    
2638
            if (!options.legend.show)
2639
                return;
2640

    
2641
            var fragments = [], entries = [], rowStarted = false,
2642
                lf = options.legend.labelFormatter, s, label;
2643

    
2644
            // Build a list of legend entries, with each having a label and a color
2645

    
2646
            for (var i = 0; i < series.length; ++i) {
2647
                s = series[i];
2648
                if (s.label) {
2649
                    label = lf ? lf(s.label, s) : s.label;
2650
                    if (label) {
2651
                        entries.push({
2652
                            label: label,
2653
                            color: s.color
2654
                        });
2655
                    }
2656
                }
2657
            }
2658

    
2659
            // Sort the legend using either the default or a custom comparator
2660

    
2661
            if (options.legend.sorted) {
2662
                if ($.isFunction(options.legend.sorted)) {
2663
                    entries.sort(options.legend.sorted);
2664
                } else if (options.legend.sorted == "reverse") {
2665
                        entries.reverse();
2666
                } else {
2667
                    var ascending = options.legend.sorted != "descending";
2668
                    entries.sort(function(a, b) {
2669
                        return a.label == b.label ? 0 : (
2670
                            (a.label < b.label) != ascending ? 1 : -1   // Logical XOR
2671
                        );
2672
                    });
2673
                }
2674
            }
2675

    
2676
            // Generate markup for the list of entries, in their final order
2677

    
2678
            for (var i = 0; i < entries.length; ++i) {
2679

    
2680
                var entry = entries[i];
2681

    
2682
                if (i % options.legend.noColumns == 0) {
2683
                    if (rowStarted)
2684
                        fragments.push('</tr>');
2685
                    fragments.push('<tr>');
2686
                    rowStarted = true;
2687
                }
2688

    
2689
                fragments.push(
2690
                    '<td class="legendColorBox"><div style="border:1px solid ' + options.legend.labelBoxBorderColor + ';padding:1px"><div style="width:4px;height:0;border:5px solid ' + entry.color + ';overflow:hidden"></div></div></td>' +
2691
                    '<td class="legendLabel">' + entry.label + '</td>'
2692
                );
2693
            }
2694

    
2695
            if (rowStarted)
2696
                fragments.push('</tr>');
2697

    
2698
            if (fragments.length == 0)
2699
                return;
2700

    
2701
            var table = '<table style="font-size:smaller;color:' + options.grid.color + '">' + fragments.join("") + '</table>';
2702
            if (options.legend.container != null)
2703
                $(options.legend.container).html(table);
2704
            else {
2705
                var pos = "",
2706
                    p = options.legend.position,
2707
                    m = options.legend.margin;
2708
                if (m[0] == null)
2709
                    m = [m, m];
2710
                if (p.charAt(0) == "n")
2711
                    pos += 'top:' + (m[1] + plotOffset.top) + 'px;';
2712
                else if (p.charAt(0) == "s")
2713
                    pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;';
2714
                if (p.charAt(1) == "e")
2715
                    pos += 'right:' + (m[0] + plotOffset.right) + 'px;';
2716
                else if (p.charAt(1) == "w")
2717
                    pos += 'left:' + (m[0] + plotOffset.left) + 'px;';
2718
                var legend = $('<div class="legend">' + table.replace('style="', 'style="position:absolute;' + pos +';') + '</div>').appendTo(placeholder);
2719
                if (options.legend.backgroundOpacity != 0.0) {
2720
                    // put in the transparent background
2721
                    // separately to avoid blended labels and
2722
                    // label boxes
2723
                    var c = options.legend.backgroundColor;
2724
                    if (c == null) {
2725
                        c = options.grid.backgroundColor;
2726
                        if (c && typeof c == "string")
2727
                            c = $.color.parse(c);
2728
                        else
2729
                            c = $.color.extract(legend, 'background-color');
2730
                        c.a = 1;
2731
                        c = c.toString();
2732
                    }
2733
                    var div = legend.children();
2734
                    $('<div style="position:absolute;width:' + div.width() + 'px;height:' + div.height() + 'px;' + pos +'background-color:' + c + ';"> </div>').prependTo(legend).css('opacity', options.legend.backgroundOpacity);
2735
                }
2736
            }
2737
        }
2738

    
2739

    
2740
        // interactive features
2741

    
2742
        var highlights = [],
2743
            redrawTimeout = null;
2744

    
2745
        // returns the data item the mouse is over, or null if none is found
2746
        function findNearbyItem(mouseX, mouseY, seriesFilter) {
2747
            var maxDistance = options.grid.mouseActiveRadius,
2748
                smallestDistance = maxDistance * maxDistance + 1,
2749
                item = null, foundPoint = false, i, j, ps;
2750

    
2751
            for (i = series.length - 1; i >= 0; --i) {
2752
                if (!seriesFilter(series[i]))
2753
                    continue;
2754

    
2755
                var s = series[i],
2756
                    axisx = s.xaxis,
2757
                    axisy = s.yaxis,
2758
                    points = s.datapoints.points,
2759
                    mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster
2760
                    my = axisy.c2p(mouseY),
2761
                    maxx = maxDistance / axisx.scale,
2762
                    maxy = maxDistance / axisy.scale;
2763

    
2764
                ps = s.datapoints.pointsize;
2765
                // with inverse transforms, we can't use the maxx/maxy
2766
                // optimization, sadly
2767
                if (axisx.options.inverseTransform)
2768
                    maxx = Number.MAX_VALUE;
2769
                if (axisy.options.inverseTransform)
2770
                    maxy = Number.MAX_VALUE;
2771

    
2772
                if (s.lines.show || s.points.show) {
2773
                    for (j = 0; j < points.length; j += ps) {
2774
                        var x = points[j], y = points[j + 1];
2775
                        if (x == null)
2776
                            continue;
2777

    
2778
                        // For points and lines, the cursor must be within a
2779
                        // certain distance to the data point
2780
                        if (x - mx > maxx || x - mx < -maxx ||
2781
                            y - my > maxy || y - my < -maxy)
2782
                            continue;
2783

    
2784
                        // We have to calculate distances in pixels, not in
2785
                        // data units, because the scales of the axes may be different
2786
                        var dx = Math.abs(axisx.p2c(x) - mouseX),
2787
                            dy = Math.abs(axisy.p2c(y) - mouseY),
2788
                            dist = dx * dx + dy * dy; // we save the sqrt
2789

    
2790
                        // use <= to ensure last point takes precedence
2791
                        // (last generally means on top of)
2792
                        if (dist < smallestDistance) {
2793
                            smallestDistance = dist;
2794
                            item = [i, j / ps];
2795
                        }
2796
                    }
2797
                }
2798

    
2799
                if (s.bars.show && !item) { // no other point can be nearby
2800
                    var barLeft = s.bars.align == "left" ? 0 : -s.bars.barWidth/2,
2801
                        barRight = barLeft + s.bars.barWidth;
2802

    
2803
                    for (j = 0; j < points.length; j += ps) {
2804
                        var x = points[j], y = points[j + 1], b = points[j + 2];
2805
                        if (x == null)
2806
                            continue;
2807

    
2808
                        // for a bar graph, the cursor must be inside the bar
2809
                        if (series[i].bars.horizontal ?
2810
                            (mx <= Math.max(b, x) && mx >= Math.min(b, x) &&
2811
                             my >= y + barLeft && my <= y + barRight) :
2812
                            (mx >= x + barLeft && mx <= x + barRight &&
2813
                             my >= Math.min(b, y) && my <= Math.max(b, y)))
2814
                                item = [i, j / ps];
2815
                    }
2816
                }
2817
            }
2818

    
2819
            if (item) {
2820
                i = item[0];
2821
                j = item[1];
2822
                ps = series[i].datapoints.pointsize;
2823

    
2824
                return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps),
2825
                         dataIndex: j,
2826
                         series: series[i],
2827
                         seriesIndex: i };
2828
            }
2829

    
2830
            return null;
2831
        }
2832

    
2833
        function onMouseMove(e) {
2834
            if (options.grid.hoverable)
2835
                triggerClickHoverEvent("plothover", e,
2836
                                       function (s) { return s["hoverable"] != false; });
2837
        }
2838

    
2839
        function onMouseLeave(e) {
2840
            if (options.grid.hoverable)
2841
                triggerClickHoverEvent("plothover", e,
2842
                                       function (s) { return false; });
2843
        }
2844

    
2845
        function onClick(e) {
2846
            triggerClickHoverEvent("plotclick", e,
2847
                                   function (s) { return s["clickable"] != false; });
2848
        }
2849

    
2850
        // trigger click or hover event (they send the same parameters
2851
        // so we share their code)
2852
        function triggerClickHoverEvent(eventname, event, seriesFilter) {
2853
            var offset = eventHolder.offset(),
2854
                canvasX = event.pageX - offset.left - plotOffset.left,
2855
                canvasY = event.pageY - offset.top - plotOffset.top,
2856
            pos = canvasToAxisCoords({ left: canvasX, top: canvasY });
2857

    
2858
            pos.pageX = event.pageX;
2859
            pos.pageY = event.pageY;
2860

    
2861
            var item = findNearbyItem(canvasX, canvasY, seriesFilter);
2862

    
2863
            if (item) {
2864
                // fill in mouse pos for any listeners out there
2865
                item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10);
2866
                item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10);
2867
            }
2868

    
2869
            if (options.grid.autoHighlight) {
2870
                // clear auto-highlights
2871
                for (var i = 0; i < highlights.length; ++i) {
2872
                    var h = highlights[i];
2873
                    if (h.auto == eventname &&
2874
                        !(item && h.series == item.series &&
2875
                          h.point[0] == item.datapoint[0] &&
2876
                          h.point[1] == item.datapoint[1]))
2877
                        unhighlight(h.series, h.point);
2878
                }
2879

    
2880
                if (item)
2881
                    highlight(item.series, item.datapoint, eventname);
2882
            }
2883

    
2884
            placeholder.trigger(eventname, [ pos, item ]);
2885
        }
2886

    
2887
        function triggerRedrawOverlay() {
2888
            var t = options.interaction.redrawOverlayInterval;
2889
            if (t == -1) {      // skip event queue
2890
                drawOverlay();
2891
                return;
2892
            }
2893

    
2894
            if (!redrawTimeout)
2895
                redrawTimeout = setTimeout(drawOverlay, t);
2896
        }
2897

    
2898
        function drawOverlay() {
2899
            redrawTimeout = null;
2900

    
2901
            // draw highlights
2902
            octx.save();
2903
            overlay.clear();
2904
            octx.translate(plotOffset.left, plotOffset.top);
2905

    
2906
            var i, hi;
2907
            for (i = 0; i < highlights.length; ++i) {
2908
                hi = highlights[i];
2909

    
2910
                if (hi.series.bars.show)
2911
                    drawBarHighlight(hi.series, hi.point);
2912
                else
2913
                    drawPointHighlight(hi.series, hi.point);
2914
            }
2915
            octx.restore();
2916

    
2917
            executeHooks(hooks.drawOverlay, [octx]);
2918
        }
2919

    
2920
        function highlight(s, point, auto) {
2921
            if (typeof s == "number")
2922
                s = series[s];
2923

    
2924
            if (typeof point == "number") {
2925
                var ps = s.datapoints.pointsize;
2926
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
2927
            }
2928

    
2929
            var i = indexOfHighlight(s, point);
2930
            if (i == -1) {
2931
                highlights.push({ series: s, point: point, auto: auto });
2932

    
2933
                triggerRedrawOverlay();
2934
            }
2935
            else if (!auto)
2936
                highlights[i].auto = false;
2937
        }
2938

    
2939
        function unhighlight(s, point) {
2940
            if (s == null && point == null) {
2941
                highlights = [];
2942
                triggerRedrawOverlay();
2943
                return;
2944
            }
2945

    
2946
            if (typeof s == "number")
2947
                s = series[s];
2948

    
2949
            if (typeof point == "number") {
2950
                var ps = s.datapoints.pointsize;
2951
                point = s.datapoints.points.slice(ps * point, ps * (point + 1));
2952
            }
2953

    
2954
            var i = indexOfHighlight(s, point);
2955
            if (i != -1) {
2956
                highlights.splice(i, 1);
2957

    
2958
                triggerRedrawOverlay();
2959
            }
2960
        }
2961

    
2962
        function indexOfHighlight(s, p) {
2963
            for (var i = 0; i < highlights.length; ++i) {
2964
                var h = highlights[i];
2965
                if (h.series == s && h.point[0] == p[0]
2966
                    && h.point[1] == p[1])
2967
                    return i;
2968
            }
2969
            return -1;
2970
        }
2971

    
2972
        function drawPointHighlight(series, point) {
2973
            var x = point[0], y = point[1],
2974
                axisx = series.xaxis, axisy = series.yaxis,
2975
                highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString();
2976

    
2977
            if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max)
2978
                return;
2979

    
2980
            var pointRadius = series.points.radius + series.points.lineWidth / 2;
2981
            octx.lineWidth = pointRadius;
2982
            octx.strokeStyle = highlightColor;
2983
            var radius = 1.5 * pointRadius;
2984
            x = axisx.p2c(x);
2985
            y = axisy.p2c(y);
2986

    
2987
            octx.beginPath();
2988
            if (series.points.symbol == "circle")
2989
                octx.arc(x, y, radius, 0, 2 * Math.PI, false);
2990
            else
2991
                series.points.symbol(octx, x, y, radius, false);
2992
            octx.closePath();
2993
            octx.stroke();
2994
        }
2995

    
2996
        function drawBarHighlight(series, point) {
2997
            var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(),
2998
                fillStyle = highlightColor,
2999
                barLeft = series.bars.align == "left" ? 0 : -series.bars.barWidth/2;
3000

    
3001
            octx.lineWidth = series.bars.lineWidth;
3002
            octx.strokeStyle = highlightColor;
3003

    
3004
            drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth,
3005
                    0, function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth);
3006
        }
3007

    
3008
        function getColorOrGradient(spec, bottom, top, defaultColor) {
3009
            if (typeof spec == "string")
3010
                return spec;
3011
            else {
3012
                // assume this is a gradient spec; IE currently only
3013
                // supports a simple vertical gradient properly, so that's
3014
                // what we support too
3015
                var gradient = ctx.createLinearGradient(0, top, 0, bottom);
3016

    
3017
                for (var i = 0, l = spec.colors.length; i < l; ++i) {
3018
                    var c = spec.colors[i];
3019
                    if (typeof c != "string") {
3020
                        var co = $.color.parse(defaultColor);
3021
                        if (c.brightness != null)
3022
                            co = co.scale('rgb', c.brightness);
3023
                        if (c.opacity != null)
3024
                            co.a *= c.opacity;
3025
                        c = co.toString();
3026
                    }
3027
                    gradient.addColorStop(i / (l - 1), c);
3028
                }
3029

    
3030
                return gradient;
3031
            }
3032
        }
3033
    }
3034

    
3035
    // Add the plot function to the top level of the jQuery object
3036

    
3037
    $.plot = function(placeholder, data, options) {
3038
        //var t0 = new Date();
3039
        var plot = new Plot($(placeholder), data, options, $.plot.plugins);
3040
        //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime()));
3041
        return plot;
3042
    };
3043

    
3044
    $.plot.version = "0.8.1";
3045

    
3046
    $.plot.plugins = [];
3047

    
3048
    // Also add the plot function as a chainable property
3049

    
3050
    $.fn.plot = function(data, options) {
3051
        return this.each(function() {
3052
            $.plot(this, data, options);
3053
        });
3054
    };
3055

    
3056
    // round to nearby lower multiple of base
3057
    function floorInBase(n, base) {
3058
        return base * Math.floor(n / base);
3059
    }
3060

    
3061
})(jQuery);